wined3d: Merge GAMMARAMP types into one type in WINED3D namespace.
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@ -308,6 +308,7 @@ static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DW
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
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return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (WINED3DGAMMARAMP *) pRamp);
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}
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@ -315,6 +316,7 @@ static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
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return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
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}
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@ -228,7 +228,8 @@ static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UI
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
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return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (WINED3DGAMMARAMP *) pRamp);
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}
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@ -236,6 +237,7 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UI
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
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return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
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}
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@ -145,7 +145,7 @@ IDirectDrawGammaControlImpl_GetGammaRamp(IDirectDrawGammaControl *iface,
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if(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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{
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/* This returns a void */
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/* Note: DDGAMMARAMP is compatible with WINED3DGAMMARAMP */
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IWineD3DDevice_GetGammaRamp(This->ddraw->wineD3DDevice,
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0 /* Swapchain */,
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(WINED3DGAMMARAMP *) GammaRamp);
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@ -189,7 +189,8 @@ IDirectDrawGammaControlImpl_SetGammaRamp(IDirectDrawGammaControl *iface,
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if(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
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{
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/* This returns a void */
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/* Note: DDGAMMARAMP is compatible with WINED3DGAMMARAMP */
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IWineD3DDevice_SetGammaRamp(This->ddraw->wineD3DDevice,
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0 /* Swapchain */,
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Flags,
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@ -184,25 +184,6 @@ DEFINE_GUID(IID_IWineD3DStateBlock,
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DEFINE_GUID(IID_IWineD3DQuery,
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0x905ddbac, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
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/* The following have differing names, but actually are the same layout. */
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/* Also, D3DCAPS8 is a subset of D3DCAPS9 so can be typecase as long as
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none of the 9 fields are accessed when the device is d3d8 */
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/* TODO: remove the d3d8/d3d9 dependencies by making a all inclusive WINED3D version */
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#if defined( __WINE_D3D9_H )
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/* Identical: */
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# define WINED3DGAMMARAMP D3DGAMMARAMP
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#elif defined( __WINE_D3D8_H )
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/* Identical: */
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# define WINED3DGAMMARAMP D3DGAMMARAMP
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#else /* defined (__WINE_D3D_H ) */
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/* Identical: */
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# define WINED3DGAMMARAMP DDGAMMARAMP
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#endif
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/*****************************************************************************
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* Callback functions required for predefining surfaces / stencils
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*/
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@ -85,6 +85,12 @@ typedef struct _WINED3DVIEWPORT {
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float MaxZ;
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} WINED3DVIEWPORT;
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typedef struct _WINED3DGAMMARAMP {
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WORD red [256];
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WORD green[256];
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WORD blue [256];
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} WINED3DGAMMARAMP;
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#define WINED3D_VSHADER_MAX_CONSTANTS 96
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#define WINED3D_PSHADER_MAX_CONSTANTS 32
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