d3d8: Hold the lock in cubetexture methods.

This commit is contained in:
Stefan Dösinger 2007-05-26 20:02:46 +02:00 committed by Alexandre Julliard
parent d88fe52564
commit e96287e49c
1 changed files with 90 additions and 14 deletions

View File

@ -57,7 +57,9 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 ifa
if (ref == 0) {
TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
EnterCriticalSection(&d3d8_cs);
IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D8CB_DestroySurface);
LeaveCriticalSection(&d3d8_cs);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
@ -67,74 +69,128 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 ifa
/* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
EnterCriticalSection(&d3d8_cs);
hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
EnterCriticalSection(&d3d8_cs);
ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
LeaveCriticalSection(&d3d8_cs);
return ret;
}
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
EnterCriticalSection(&d3d8_cs);
ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d8_cs);
return ret;
}
static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d8_cs);
}
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
D3DRESOURCETYPE type;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
EnterCriticalSection(&d3d8_cs);
type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d8_cs);
return type;
}
/* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
DWORD lod;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
EnterCriticalSection(&d3d8_cs);
lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
LeaveCriticalSection(&d3d8_cs);
return lod;
}
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
DWORD lod;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
EnterCriticalSection(&d3d8_cs);
lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
LeaveCriticalSection(&d3d8_cs);
return lod;
}
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
DWORD cnt;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
EnterCriticalSection(&d3d8_cs);
cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d8_cs);
return cnt;
}
/* IDirect3DCubeTexture8 Interface follow: */
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
HRESULT hr;
WINED3DSURFACE_DESC wined3ddesc;
TRACE("(%p) Relay\n", This);
@ -150,7 +206,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTU
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) {
@ -160,30 +219,47 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBE
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d8_cs);
hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
IWineD3DCubeTexture_Release(mySurface);
}
LeaveCriticalSection(&d3d8_cs);
return hrc;
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
LeaveCriticalSection(&d3d8_cs);
return hr;
}