d3d8: IDirect3DDevice8Impl_GetVertexShaderFunction gets passed a handle instead of a pointer.

This commit is contained in:
H. Verbeet 2007-01-06 18:03:54 +01:00 committed by Alexandre Julliard
parent cae630f92e
commit 6e3b732ffb
1 changed files with 11 additions and 3 deletions

View File

@ -1298,10 +1298,18 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3D
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
IDirect3DVertexShader8Impl *shader = NULL;
TRACE("(%p) : Relay\n", This);
return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData);
TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
ERR("Passed an invalid shader handle.\n");
return D3DERR_INVALIDCALL;
}
shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
return IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, (UINT *)pSizeOfData);
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {