d3d8: Backport of the d3d9 swapchain test to d3d8.
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1c46c693c7
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6311d44488
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@ -37,6 +37,122 @@ static int get_refcount(IUnknown *object)
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trace("%s failed: %s\n", c, DXGetErrorString8(r)); \
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}
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void test_swapchain(void)
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{
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HRESULT hr;
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HWND hwnd = NULL;
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IDirect3D8 *pD3d = NULL;
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IDirect3DDevice8 *pDevice = NULL;
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IDirect3DSwapChain8 *swapchain1 = NULL;
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IDirect3DSwapChain8 *swapchain2 = NULL;
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IDirect3DSwapChain8 *swapchain3 = NULL;
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IDirect3DSurface8 *backbuffer = NULL;
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D3DPRESENT_PARAMETERS d3dpp;
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D3DDISPLAYMODE d3ddm;
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pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
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ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
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hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
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ok(hwnd != NULL, "Failed to create window\n");
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if (!pD3d || !hwnd) goto cleanup;
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IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
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ZeroMemory( &d3dpp, sizeof(d3dpp) );
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.BackBufferCount = 0;
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hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
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if (FAILED(hr)) goto cleanup;
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/* Check if the back buffer count was modified */
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ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
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/* Create a bunch of swapchains */
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d3dpp.BackBufferCount = 0;
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hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
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ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
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ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
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d3dpp.BackBufferCount = 1;
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hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
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ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
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/* Unsupported by wine for now */
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d3dpp.BackBufferCount = 2;
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hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
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todo_wine ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
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if(SUCCEEDED(hr)) {
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/* Swapchain 3, created with backbuffercount 2 */
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString8(hr));
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ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString8(hr));
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ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
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ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
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ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
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ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
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ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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}
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/* Check the back buffers of the swapchains */
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/* Swapchain 1, created with backbuffercount 0 */
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
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ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString8(hr));
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if(backbuffer) IDirect3DSurface8_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
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ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
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ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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/* Swapchain 2 - created with backbuffercount 1 */
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
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ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
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ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
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ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
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ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
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ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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cleanup:
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if(swapchain1) IDirect3DSwapChain8_Release(swapchain1);
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if(swapchain2) IDirect3DSwapChain8_Release(swapchain2);
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if(swapchain3) IDirect3DSwapChain8_Release(swapchain3);
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if(pDevice) IDirect3DDevice8_Release(pDevice);
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if(pD3d) IDirect3DDevice8_Release(pD3d);
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DestroyWindow( hwnd );
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}
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void test_refcount(void)
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{
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HRESULT hr;
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@ -189,5 +305,6 @@ START_TEST(device)
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if (pDirect3DCreate8)
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{
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test_refcount();
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test_swapchain();
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}
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}
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