diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index 9a1259d9381..5a5ac797ad3 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -37,6 +37,122 @@ static int get_refcount(IUnknown *object) trace("%s failed: %s\n", c, DXGetErrorString8(r)); \ } +void test_swapchain(void) +{ + HRESULT hr; + HWND hwnd = NULL; + IDirect3D8 *pD3d = NULL; + IDirect3DDevice8 *pDevice = NULL; + IDirect3DSwapChain8 *swapchain1 = NULL; + IDirect3DSwapChain8 *swapchain2 = NULL; + IDirect3DSwapChain8 *swapchain3 = NULL; + IDirect3DSurface8 *backbuffer = NULL; + D3DPRESENT_PARAMETERS d3dpp; + D3DDISPLAYMODE d3ddm; + + pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); + ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); + hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); + ok(hwnd != NULL, "Failed to create window\n"); + if (!pD3d || !hwnd) goto cleanup; + + IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); + ZeroMemory( &d3dpp, sizeof(d3dpp) ); + d3dpp.Windowed = TRUE; + d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; + d3dpp.BackBufferFormat = d3ddm.Format; + d3dpp.BackBufferCount = 0; + + hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, + D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); + ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr)); + if (FAILED(hr)) goto cleanup; + + /* Check if the back buffer count was modified */ + ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); + + /* Create a bunch of swapchains */ + d3dpp.BackBufferCount = 0; + hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1); + ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr)); + ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); + + d3dpp.BackBufferCount = 1; + hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2); + ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr)); + + /* Unsupported by wine for now */ + d3dpp.BackBufferCount = 2; + hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3); + todo_wine ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr)); + if(SUCCEEDED(hr)) { + /* Swapchain 3, created with backbuffercount 2 */ + backbuffer = (void *) 0xdeadbeef; + hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer); + ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString8(hr)); + ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); + if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); + + backbuffer = (void *) 0xdeadbeef; + hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer); + ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString8(hr)); + ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); + if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); + + backbuffer = (void *) 0xdeadbeef; + hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer); + ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr)); + ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); + if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); + + backbuffer = (void *) 0xdeadbeef; + hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer); + ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr)); + ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); + if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); + } + + /* Check the back buffers of the swapchains */ + /* Swapchain 1, created with backbuffercount 0 */ + hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); + ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr)); + ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString8(hr)); + if(backbuffer) IDirect3DSurface8_Release(backbuffer); + + backbuffer = (void *) 0xdeadbeef; + hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer); + ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr)); + ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); + if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); + + /* Swapchain 2 - created with backbuffercount 1 */ + backbuffer = (void *) 0xdeadbeef; + hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer); + ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr)); + ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); + if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); + + backbuffer = (void *) 0xdeadbeef; + hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer); + ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr)); + ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); + if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); + + backbuffer = (void *) 0xdeadbeef; + hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer); + ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr)); + ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); + if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); + + cleanup: + if(swapchain1) IDirect3DSwapChain8_Release(swapchain1); + if(swapchain2) IDirect3DSwapChain8_Release(swapchain2); + if(swapchain3) IDirect3DSwapChain8_Release(swapchain3); + if(pDevice) IDirect3DDevice8_Release(pDevice); + if(pD3d) IDirect3DDevice8_Release(pD3d); + DestroyWindow( hwnd ); +} + void test_refcount(void) { HRESULT hr; @@ -189,5 +305,6 @@ START_TEST(device) if (pDirect3DCreate8) { test_refcount(); + test_swapchain(); } }