d3d8: Fix QueryInterface.
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
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034fc473ec
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d06aa8d857
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@ -32,11 +32,12 @@ HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 i
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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@ -32,10 +32,11 @@ HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 i
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|| IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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@ -45,10 +45,11 @@ HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFII
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|| IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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@ -46,10 +46,11 @@ HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVO
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|| IsEqualGUID(riid, &IID_IDirect3D8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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@ -32,10 +32,11 @@ HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 i
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|| IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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@ -32,10 +32,11 @@ HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *i
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|| IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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@ -31,10 +31,11 @@ HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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@ -34,10 +34,11 @@ HRESULT WINAPI IDirect3DStateBlock8Impl_QueryInterface(IDirect3DStateBlock8 *ifa
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|| IsEqualGUID(riid, &IID_IDirect3DStateBlock8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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@ -32,10 +32,11 @@ HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface, RE
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|| IsEqualGUID(riid, &IID_IDirect3DSurface8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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@ -32,10 +32,11 @@ HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface
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|| IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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@ -33,10 +33,11 @@ HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, RE
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|| IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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return S_OK;
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}
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WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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@ -32,11 +32,12 @@ HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8
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|| IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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@ -32,10 +32,11 @@ HRESULT WINAPI IDirect3DVertexShader8Impl_QueryInterface(IDirect3DVertexShader8
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|| IsEqualGUID(riid, &IID_IDirect3DVertexShader8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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@ -31,10 +31,11 @@ HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFI
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|| IsEqualGUID(riid, &IID_IDirect3DVolume8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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@ -33,10 +33,11 @@ HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTUR
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|| IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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