Michael Stefaniuc
055c5e205a
ddraw: Pass an IDirectDrawImpl* instead of an iface to CreateSurface().
2011-01-18 13:29:58 +01:00
Michael Stefaniuc
0b362f6fa4
ddraw: Pass an IDirectDrawImpl* instead of an iface to ddraw_set_display_mode().
2011-01-18 13:29:58 +01:00
Michael Stefaniuc
b3ced2fa8a
ddraw: Avoid some unsafe IDirect3D7 iface to IDirectDrawImpl transitions.
2011-01-18 13:29:57 +01:00
Greg Geldorp
1e7c80ba9a
ddraw/tests: Remove some outdated tests.
2011-01-14 18:26:20 +01:00
Alexandre Julliard
4da54d93e1
ddraw: Convert dll registration to the IRegistrar mechanism.
2010-12-07 12:54:12 +01:00
Alexandre Julliard
5f49129e03
resources: Define a generic mechanism for adding extra values to the common version block.
2010-12-03 14:53:59 +01:00
Henri Verbeet
8c2416941e
ddraw/tests: Fix a typo.
2010-11-30 10:56:57 +01:00
Henri Verbeet
63316d0967
ddraw: Return DDERR_INVALIDPARAMS for 0 width / height surface creation.
2010-11-18 12:37:49 +01:00
Henri Verbeet
d3e2e84feb
ddraw/tests: Fix some failure messages.
2010-11-17 14:01:15 +01:00
Henri Verbeet
7a354177b3
wined3d: Don't unregister a window unless the window proc is what we expect it to be.
...
In particular, if we'd unregister a window when the application replaced our
window proc, but still forwards to us, we'd create a loop when we register
the same window again later.
2010-11-10 12:19:24 +01:00
Henri Verbeet
2b0684c56d
ddraw: Make switching to/from fullscreen work more than once.
2010-11-10 12:19:09 +01:00
Henri Verbeet
6fcb33f59f
ddraw: Window proc replacement depends on DDSCL_EXCLUSIVE, not DDSCL_FULLSCREEN.
2010-11-10 12:19:04 +01:00
Henri Verbeet
7e3985e1fe
ddraw: Setup the device window in SetCooperativeLevel().
2010-11-08 13:30:54 +01:00
Henri Verbeet
feaf81f60d
wined3d: Use SetWindowPos() to make the focus window active.
2010-11-05 17:15:37 +01:00
David Adam
7661e8986c
ddraw: Exclusive mode is the corner case for SetCooperative, not the normal mode.
2010-11-04 12:23:07 +01:00
Henri Verbeet
4c4a414596
ddraw/tests: Check for multiple expected messages in test_wndproc().
2010-11-04 12:12:33 +01:00
Henri Verbeet
cb3a133b28
ddraw: Fix some TRACEs.
2010-11-02 13:17:01 +01:00
Francois Gouget
6fb3a0a032
ddraw/tests: Remove a space before a '\n'.
2010-11-02 13:16:09 +01:00
David Adam
e5e150a4d6
ddraw: Add tests for SetCooperativeLevel with a NULL window.
2010-11-02 12:03:03 +01:00
Francois Gouget
aa93d7b80d
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2010-11-02 12:03:03 +01:00
David Adam
94f74a7caf
ddraw: Add tests for the foreground window set by SetCooperativeLevel.
2010-11-01 12:38:44 +01:00
Michael Stefaniuc
1fe54842e0
ddraw: Add missing unlock (Smatch).
2010-10-26 11:54:10 +02:00
Ričardas Barkauskas
78e4a096a3
ddraw: Surfaces with DDSCAPS_3DDEVICE and DDSCAPS_ZBUFFER can't be render targets.
2010-10-25 15:31:12 +02:00
Ričardas Barkauskas
ff659522f6
ddraw: Fix DDSCAPS_3DDEVICE surfaces always setting DDSCAPS_VISIBLE.
2010-10-25 15:31:07 +02:00
Ričardas Barkauskas
7402761e21
ddraw/tests: Test some more caps combinations.
2010-10-25 15:31:02 +02:00
Ričardas Barkauskas
c6bc9e01e3
ddraw/tests: Test if surface with DDSCAPS_ZBUFFER can be render target.
2010-10-25 15:30:51 +02:00
David Adam
0a90271d69
ddraw: SETFOCUSWINDOW lives independently of other flags.
2010-10-22 12:08:07 +02:00
David Adam
f8690a6bda
ddraw: Remove a useless function.
2010-10-21 16:18:05 +02:00
Henri Verbeet
70f4e66f84
wined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-15 16:19:54 +02:00
Henri Verbeet
95469309d6
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
Henri Verbeet
4d19daaa71
ddraw: Use a linear filter in ddraw_surface7_Blt().
2010-10-12 17:36:22 +02:00
David Adam
a8740a4667
ddraw/test: Add more combination tests for SetCooperativeLevels.
2010-10-12 11:44:13 +02:00
Stefan Dösinger
3ea9024f55
ddraw: Handle WINED3DFMT_R16G16_SNORM.
2010-10-06 16:12:07 +02:00
Stefan Dösinger
7cfaf611d0
ddraw: Don't try to enumerate WINED3DFMT_R8G8B8A8_SNORM.
...
There is no ddraw equivalent for this format, as ddraw only supports 2
bump channels. Trying to enumerate this format will only lead to a
confusing (but correct) ERR message
2010-10-06 16:12:02 +02:00
Henri Verbeet
5fa84c56c3
ddraw: Remove another hack.
...
It breaks actual front buffer / back buffer flips.
2010-10-05 15:16:52 +02:00
Austin English
b2a8b61dd5
ddraw/tests: Fix a few compiler warnings on clang.
2010-10-01 17:48:11 +02:00
Alexandre Julliard
730f01801f
tests: Make some variables static.
2010-10-01 13:41:42 +02:00
Michael Stefaniuc
ef104dc465
ddraw: Add missing unlock on an error path (Smatch).
2010-09-29 10:06:36 +02:00
Paul Vriens
c0ff1aec03
ddraw: Pass the correct size to memset (Coccinelle).
2010-09-21 20:16:15 +02:00
Alexandre Julliard
81b8ee863e
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
Oldřich Jedlička
a6c3d0d6ac
ddraw: Add checking of SURFACEDESC type/nullness into CreateSurface methods.
2010-09-18 14:40:01 +02:00
Oldřich Jedlička
bec3b7692d
ddraw: Allow creating back buffer for DirectX 1 interfaces.
2010-09-16 13:38:03 -05:00
Oldřich Jedlička
7085a3f85b
ddraw/tests: New attachment tests for 3D back buffers.
2010-09-14 13:34:21 -05:00
Rico Schüller
e6d52c0c8b
wined3d: Add argument check for Type to Get/SetTextureStageState().
2010-09-14 13:32:00 -05:00
Henri Verbeet
fd7c1cbf05
wined3d: IWineD3DBuffer_GetDesc() should never fail.
2010-09-14 09:43:22 -05:00
Henri Verbeet
50d3f8081e
ddraw: Just pass FOURCC formats through to wined3d.
2010-09-08 13:32:05 +02:00
Henri Verbeet
b1a385db11
ddraw: Remove some stray tabs.
2010-09-08 13:32:00 +02:00
Henri Verbeet
53183b4cf3
wined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-08 13:31:43 +02:00
Oldřich Jedlička
51332b7a03
ddraw/tests: New tests for CreateSurface for 3D DDSCAPS_BACKBUFFER.
2010-09-03 16:02:31 +02:00
Henri Verbeet
83ff5b5041
ddraw: Handle D3DRENDERSTATE_TEXTUREHANDLE and D3DRENDERSTATE_TEXTUREMAPBLEND in d3d7.
2010-09-03 11:05:35 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
b84d1ce5f7
wined3d: Clippers don't need parents.
2010-09-01 14:00:56 +02:00
Henri Verbeet
2ef400901d
wined3d: Devices don't need parents.
2010-09-01 12:40:07 +02:00
Henri Verbeet
c568916f9e
wined3d: Implicit depth/stencil surfaces don't have a container.
...
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet
4005eb2a18
wined3d: Get rid of WINED3DRECT.
2010-08-31 14:23:47 +02:00
Oldřich Jedlička
964500a61a
ddraw/tests: New visual back buffer flipping tests.
2010-08-26 17:21:09 +02:00
Francois Gouget
e237369b09
ddraw: Remove WINAPI on static functions where not needed.
2010-08-25 11:56:15 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
9364f80b8c
ddraw: Failing surface creation is not an internal error.
2010-08-23 12:05:16 +02:00
Henri Verbeet
866099765a
ddraw: Attaching an already attached surface is not a FIXME.
...
According to the tests it should simply fail.
2010-08-23 12:05:08 +02:00
Henri Verbeet
c3cdebcf44
ddraw: Make some lookup tables const.
2010-08-23 12:04:31 +02:00
Henri Verbeet
20a42b4c98
ddraw: Add / improve TRACEs.
2010-08-20 13:21:24 +02:00
Henri Verbeet
4378d4b31e
ddraw: Add a separate function for surface initialization.
2010-08-20 13:21:24 +02:00
Henri Verbeet
c87fd4a65c
ddraw: Add a separate function for ddraw initialization.
2010-08-20 13:21:23 +02:00
Henri Verbeet
0e955daed2
ddraw: Add a separate function for vertex buffer initialization.
2010-08-20 13:21:23 +02:00
Henri Verbeet
e2021722fc
ddraw: Add a separate function for palette initialization.
2010-08-20 13:21:23 +02:00
Henri Verbeet
584cb331a9
ddraw: Add a separate function for execute buffer initialization.
2010-08-20 13:21:22 +02:00
Henri Verbeet
a60c493986
ddraw: Add a separate function for device initialization.
2010-08-20 13:21:21 +02:00
Oldřich Jedlička
e474eb81e0
ddraw/tests: Add test for bad size of surface caps in CreateSurface.
2010-08-19 12:01:57 +02:00
Henri Verbeet
4b84c5e5b7
ddraw: Add a separate function for clipper initialization.
2010-08-19 11:18:20 +02:00
Henri Verbeet
759fd517aa
ddraw: Add a separate function for parent initialization.
2010-08-19 11:18:16 +02:00
Henri Verbeet
921bd1bf9a
ddraw: Add a separate function for viewport initialization.
2010-08-19 11:18:12 +02:00
Henri Verbeet
bf26c2c869
ddraw: Add a separate function for material initialization.
2010-08-19 11:17:57 +02:00
Henri Verbeet
c892ed497c
ddraw: Add a separate function for light initialization.
2010-08-19 11:17:48 +02:00
Henri Verbeet
c5a14085d4
ddraw: Remove unused / redundant includes.
2010-08-19 11:17:41 +02:00
Henri Verbeet
407f78e9e1
ddraw: Merge texture.c into surface.c.
2010-08-19 11:17:29 +02:00
Henri Verbeet
3eba8b5d22
ddraw: Merge gamma.c into surface.c.
2010-08-19 11:17:15 +02:00
Henri Verbeet
fee9c1f2b5
ddraw: Remove a useless viewport callback.
2010-08-18 09:41:01 +02:00
Henri Verbeet
14399f6130
ddraw: Remove a useless material callback.
2010-08-18 09:40:55 +02:00
Henri Verbeet
06a44abc19
ddraw: Remove useless light callbacks.
2010-08-18 09:40:32 +02:00
Henri Verbeet
8394f00661
ddraw: Merge direct3d.c into ddraw.c.
2010-08-18 09:40:29 +02:00
Michael Stefaniuc
f55e2374a0
ddraw: Use FAILED instead of NOT SUCCEEDED.
2010-08-16 13:46:42 +02:00
Oldřich Jedlička
5c05b14167
ddraw/tests: New attachment/flipping tests for back buffers.
2010-08-04 12:27:11 +02:00
Oldřich Jedlička
109cb9fee4
ddraw/tests: New CreateSurface for DDSCAPS_BACKBUFFER tests.
2010-08-04 12:27:04 +02:00
Henri Verbeet
3ad82a82bb
wined3d: The stateblock doesn't have a parent.
2010-07-30 11:36:03 +02:00
Henri Verbeet
51a315386e
ddraw: Use a less offensive handle table implementation for surfaces.
2010-07-30 11:36:03 +02:00
Henri Verbeet
91193b6eec
ddraw: Use a less offensive handle table implementation for stateblocks.
2010-07-30 11:36:02 +02:00
Henri Verbeet
941aeade01
ddraw: Use a less offensive handle table implementation for matrices.
2010-07-29 17:33:36 +02:00
Henri Verbeet
0cb4de4542
ddraw: Use a less offensive handle table implementation for materials.
2010-07-29 17:33:35 +02:00
Johan Gill
1fb67788b1
ddraw: Added a todo_wine test for SetCooperativeLevel.
2010-07-28 16:28:22 +02:00
Marcus Meissner
a58f31dd27
ddraw: Tighten up checks in DuplicateSurface (Coverity).
2010-07-26 18:38:29 +02:00
Alexandre Julliard
b86d515ed6
dlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21 17:38:36 +02:00
Henri Verbeet
ce8f6ecf6e
ddraw: Merge the surface thunks into surface.c.
2010-07-20 13:13:04 +02:00
Henri Verbeet
6fb9ee0ee7
ddraw: Merge the ddraw thunks into ddraw.c.
...
Note how both ddraw 1 and ddraw 7 used the same IDirectDrawImpl_XXX naming
convention.
2010-07-20 13:13:04 +02:00
Henri Verbeet
1edda50c03
ddraw: The surface isn't allowed to be NULL in EnumSurfacesCallbackThunk() and EnumCallback().
2010-07-19 14:49:07 +02:00
Henri Verbeet
5bf9dd902c
ddraw: Get rid of some dead code.
2010-07-19 14:49:07 +02:00
Henri Verbeet
f461b39b76
ddraw: Get rid of the useless "ddraw_owner" fields.
2010-07-19 14:49:07 +02:00
Henri Verbeet
16b3f17f87
ddraw: Avoid some forward declarations.
2010-07-19 14:49:07 +02:00
Andrew Nguyen
8b1c1edb6b
ddraw/tests: Test IDirect3D::FindDevice HAL enumeration.
2010-07-19 14:48:54 +02:00
Andrew Nguyen
14744c44b1
ddraw: Don't permit the enumeration of the Direct3D reference device in IDirect3D1::FindDevice.
2010-07-19 14:41:33 +02:00
Andrew Nguyen
d5c2a358b7
ddraw: Return a failure code in IDirectDrawSurfaceImpl::QueryInterface if IDirect3D7::CreateDevice fails.
2010-07-19 14:41:11 +02:00
Mikko Rasa
f18cb4c2f4
ddraw: Grow index buffer as needed.
2010-06-30 16:19:13 +02:00
Henri Verbeet
cf39adbaa2
ddraw: Avoid an integer overflow in IDirectDrawSurfaceImpl_BltFast().
...
Bug spotted by Iain Arnell, test by Iain Arnell.
2010-06-24 15:11:43 +02:00
Francois Gouget
7649c75b40
Assorted typo and spelling fixes.
2010-06-24 10:37:05 +02:00
Andrew Nguyen
bdc29f83bc
ddraw/tests: Add an observation regarding device color model criteria for IDirect3D3::FindDevice.
2010-06-22 11:47:39 +02:00
Andrew Nguyen
eb9227015a
ddraw: Allow the ddraw RGB device to be enumerated in IDirect3D3::FindDevice.
...
Partially based on a patch by David Adam.
2010-06-22 11:47:24 +02:00
Andrew Nguyen
10a076ad8d
ddraw: Validate structure pointers and sizes in IDirect3D3::FindDevice.
2010-06-22 11:24:59 +02:00
Henri Verbeet
e4a4065bbd
ddraw: Register / unregister the ddraw window class from DllMain().
...
This avoids failing in DDRAW_Create() if a previous IDirectDrawImpl object
with the same pointer value was imporperly cleaned up. The improper cleanup is
of course the larger problem, but I don't believe that can be fixed without
making more invasive changes to ddraw.
2010-06-18 15:22:22 +02:00
Michael Stefaniuc
989e98202f
ddraw: Remove redundant "not NULL" check of This (coccicheck).
2010-05-18 18:42:07 +02:00
Ričardas Barkauskas
f97c995054
ddraw: Fix missing D3D misc caps.
2010-05-03 17:20:15 +02:00
Rico Schüller
cef28bb3a2
ddraw: Change return to break in PixelFormat_WineD3DtoDD().
2010-05-03 14:00:15 +02:00
Vincent Pelletier
40cd9a7ff0
ddraw: Fix discrepancy in alpha mask for WINED3DFMT_B2G3R3A8_UNORM.
2010-05-03 13:57:58 +02:00
Johan Gill
7c90c1a0b5
ddraw: Do not restore the display mode from inside SetCooperativeLevel.
2010-04-19 16:06:01 +02:00
Johan Gill
15b959fba7
ddraw/tests: Added todo_wine test to verify resizing of fullscreen windows.
2010-04-07 18:13:05 +02:00
Henri Verbeet
f97a9e3c0f
ddraw: Fix and clarify texture filter state mappings.
2010-04-06 11:48:59 +02:00
Henri Verbeet
1289842da3
wined3d: Move handling of the unimplemented WINED3DRS_STIPPLEPATTERN states to ddraw.
2010-04-02 10:36:06 +02:00
Henri Verbeet
2e5976a8c5
wined3d: Move handling of the unimplemented WINED3DRS_BORDERCOLOR state to ddraw.
2010-04-02 10:35:54 +02:00
Roderick Colenbrander
2930f84961
ddraw: Add some DirectDraw Blt tests.
2010-03-30 13:55:05 +02:00
Henri Verbeet
914c8cb8ea
ddraw: Acquire/release the focus window from the correct location.
2010-03-18 10:24:15 +01:00
Stefan Dösinger
b5ddd6f0fc
ddraw: Use a D24X8 depth buffer.
2010-03-17 16:08:48 +01:00
Henri Verbeet
89fef0e669
ddraw: Fix IDirectDraw4Impl_GetSurfaceFromDC().
...
Perhaps interesting to note is that this returns an IDirectDrawSurface instead
of an IDirectDrawSurface4.
2010-03-17 10:06:29 +01:00
Henri Verbeet
4e48ae2629
ddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
...
This is a pretty naive implementation, should that become a performance
problem it's easy enough to speed up with a search tree of some kind.
2010-03-17 10:06:25 +01:00
Alexandre Julliard
bef5645eb1
makefiles: Remove the no longer needed explicit separators for dependencies.
2010-03-16 13:28:19 +01:00
Henri Verbeet
ae437ab5b8
ddraw: Print unhandled vertex processing flags in IDirect3DExecuteBufferImpl_Execute().
2010-03-15 15:55:14 +01:00
Michael Stefaniuc
67a2751b94
ddraw: Remove redundant memset.
2010-03-15 13:28:24 +01:00
Christian Costa
2e48bdd144
ddraw/tests: Fix typos.
2010-03-01 12:05:53 +01:00
Alexandre Julliard
6164ce2d82
makefiles: Use the standard C_SRCS variable as the list of test files.
...
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Paul Vriens
22fc1fe366
ddraw/tests: Fix a test failure on VMware and VirtualBox on W2K and below.
2010-02-15 16:09:31 +01:00
Christian Costa
e0213af9ab
ddraw: Enable GetViewport to retreive data set by SetViewport2 and vice-versa + tests.
2010-02-15 12:51:23 +01:00
Christian Costa
720aa5bf23
ddraw: Fix D3DTBLEND_MODULATE emulation.
...
Alpha source should be selected with WINED3DTSS_ALPHAOP and not by changing the source itself.
2010-02-15 12:51:09 +01:00
Stefan Dösinger
bb035638d0
d3d: Make sure vertexbuffer lock doesn't return a NULL pointer.
2010-02-09 11:33:53 +01:00
Alexandre Julliard
6d1ba98f5b
ddraw/tests: Fix a test that fails on Win2k.
2010-02-05 11:54:51 +01:00
Stefan Dösinger
a9f969094c
ddraw: Convert VB lock flags to wined3d flags.
2010-01-29 14:59:02 +01:00
Stefan Dösinger
f0266ee519
ddraw: Test invalid buffer lock parameters.
2010-01-29 14:59:02 +01:00
Henri Verbeet
69861cf873
wined3d: Get rid of the depth range hack.
2010-01-27 11:16:07 +01:00
Henri Verbeet
ec03d3e4f1
ddraw: Add depth clamp tests.
2010-01-27 11:15:58 +01:00
Michael Stefaniuc
a0789f611d
ddraw: Simplify DllCanUnloadNow().
2010-01-14 09:03:58 -06:00
Henri Verbeet
9ae92661cc
ddraw: Remove a redundant return.
2009-12-30 13:31:30 +01:00
Henri Verbeet
67cba48782
wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now.
2009-12-30 13:31:20 +01:00
Christian Costa
df9bddcd27
ddraw: Improve error message.
2009-12-23 14:27:30 +01:00
Luke Benstead
34e82e3dbd
ddraw: Fix an incorrect refcount test.
2009-12-18 11:39:48 +01:00
Henri Verbeet
aa305c4a24
ddraw: Don't depend on IWineD3DDevice_CreateSurface() not touching the surface parameter on failure.
...
The reason it actually fails is because of ddraw trying to create surface of
type "SURFACE_UNKNOWN". Stefan should have a patch for that.
2009-12-18 11:38:30 +01:00
Roderick Colenbrander
6d8c4572ef
wined3d: Fix a bug in BtlFast which was uncovered by the 32-bit dibsection support.
2009-12-17 12:53:19 +01:00
Henri Verbeet
e79a6b20d2
ddraw/tests: Add tests for ddraw window proc handling.
2009-12-17 12:43:05 +01:00
Nicolas Le Cam
bf64bbd1fb
ddraw/tests: Get rid of a carriage return in a trace.
2009-12-14 12:04:06 +01:00
Paul Vriens
0f0d92bf13
ddraw/tests: Fix some test failures on Vista+.
2009-12-10 15:01:06 +01:00
Henri Verbeet
ddddc60eb9
ddraw: Avoid enumerating display modes for formats that arent't supported anyway.
...
Some of these formats can't even be translated by ddraw.
2009-12-10 11:54:22 +01:00
Henri Verbeet
55f3c576d9
wined3d: Remove the effetively unused "state" field from the device.
2009-11-18 11:16:54 +01:00
Austin Lund
38d44e0a52
ddraw/tests: Fix test failure for D3DFMT_A2R10G10B10 pixel format in GetDC tests.
2009-11-17 15:14:56 +01:00
Paul Vriens
8a1f0eed8e
ddraw/tests: Fix a test failure on systems with no DirectDraw7.
2009-11-03 21:26:46 +01:00
Stefan Dösinger
d4275e87f1
wined3d: Add a usage flag for static buffer declarations.
2009-11-03 21:21:55 +01:00
Stefan Dösinger
90e443758a
wined3d: Add a parameter for SetRenderTarget viewport setup.
2009-11-03 21:21:30 +01:00
Markus Stockhausen
f222a1654e
ddraw: Avoid memory overwrite in GetDeviceIdentifier().
2009-10-30 16:32:53 +01:00
Henri Verbeet
bf10dbe8a6
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
...
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet
052d955567
wined3d: Don't depend on uninitialized data in the CreateSurface() thunks (Valgrind).
...
Perhaps IDirectDraw7_CreateSurface() should also always set "pSurface7" to
NULL on failure, but at least for our internal functions that's a silly thing
to rely on.
2009-10-29 13:09:45 +01:00
Paul Vriens
e1bf800ba5
ddraw/tests: Fix a test failure on Win9x/WinMe.
2009-10-21 16:05:57 +02:00
Francois Gouget
323f163af4
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2009-10-19 14:45:21 +02:00
Henri Verbeet
02772641b2
ddraw/tests: Remove some leftover debug code.
2009-10-19 11:45:36 +02:00
Henri Verbeet
c45609f15c
ddraw/tests: Check some more return values (LLVM/Clang).
2009-10-16 13:37:00 +02:00
Christian Costa
e95ffacde0
ddraw: Make SetColorKey handle case where dwColorSpaceHighValue < dwColorSpaceLowValue + tests.
2009-10-15 12:06:22 +02:00
Stefan Dösinger
e80144c403
d3d: Make EndScene calls hookable.
2009-10-14 12:21:06 +02:00
Stefan Dösinger
64367542d0
ddraw: Make directdraw create functions hookable.
2009-10-14 12:21:06 +02:00
Paul Vriens
72fab20ffe
ddraw/tests: Don't crash on older ddraw.
2009-10-12 12:14:03 +02:00
Andrew Nguyen
7211f7ce18
ddraw: Implement and test DirectDrawEnumerateExW.
2009-10-09 11:50:28 +02:00
Andrew Nguyen
3496fe5f43
ddraw: More fully implement and test DirectDrawEnumerateExA.
2009-10-09 11:50:28 +02:00
Andrew Nguyen
bab8f7e557
ddraw: Implement and test DirectDrawEnumerateW.
2009-10-09 11:50:14 +02:00
Andrew Nguyen
4c61c2ff63
ddraw: Simplify and test DirectDrawEnumerateA.
2009-10-09 11:40:16 +02:00
Andrew Nguyen
611fae610c
ddraw/tests: Remove a superfluous return statement.
2009-10-09 11:40:07 +02:00
Paul Vriens
ddd255cb08
ddraw/tests: Fix some test failures on WinME/VMware.
2009-10-08 12:17:30 +02:00
Stefan Dösinger
9e068a33b3
wined3d: SetRenderTarget doesn't change the viewport in d3d7.
2009-10-02 15:06:56 +02:00
Markus Stockhausen
dbb29993db
ddraw: Set dwBackBufferCount=0 in CreateSurface for backbuffer.
2009-09-29 16:06:47 +02:00
Henri Verbeet
33bfcdd044
ddraw: The ddraw surface is now always the wined3d surface's parent.
...
This GetParent() trick would now cause infinite recursion.
2009-09-25 15:15:55 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
66a7236590
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
2009-09-23 12:36:28 +02:00
Henri Verbeet
93b0600829
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
2009-09-18 08:55:25 -05:00
Henri Verbeet
a8e8f763bf
wined3d: Don't free D3D textures until the wined3d texture is destroyed.
2009-09-18 08:54:34 -05:00
Henri Verbeet
6c8636c337
ddraw: Mark internal symbols hidden.
2009-09-17 10:10:04 -05:00
Henri Verbeet
de3bd86fb6
wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed.
2009-09-17 10:09:44 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Jörg Höhle
3eb62ed62c
ddraw: Complete recognition of pixelformat 19: X8L8V8U8.
2009-09-15 16:41:24 -05:00
Henri Verbeet
2b2fc827ce
wined3d: Remove unused parameters to drawPrimitive().
2009-09-11 12:09:14 +02:00
Stefan Dösinger
e1469961d4
wined3d: Test and fix ddraw and d3d9 GetDC differences.
...
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
2009-09-08 13:04:52 +02:00
Henri Verbeet
ee60e5fd71
ddraw: Remove trailing spaces.
2009-09-01 14:06:03 +02:00
Francois Gouget
e168876d8f
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2009-08-31 12:41:21 +02:00
Stefan Dösinger
c0892c2f35
ddraw: d3d7 does not support two sided stencil.
...
The header is wrong. There is simply no API to set this. The MS header does
not have this declaration either.
2009-08-06 17:26:31 +02:00
Henri Verbeet
7165bd19c1
wined3d: WINED3DTEXF_NONE only makes sense as a mip filter.
2009-08-05 11:20:43 +02:00
Andrew Talbot
99139d9671
ddraw: Constify some variables.
2009-07-24 11:44:17 +02:00
Alexandre Julliard
60d389670a
ddraw/tests: Properly release surfaces even if we can't get the texture object.
2009-07-14 11:29:47 +02:00
Alexandre Julliard
340f5734bf
ddraw/tests: Fix a failing test on 64-bit.
2009-07-14 11:29:47 +02:00
Alexandre Julliard
5622f74486
ddraw/tests: Fix a few tests that fail on Win64.
2009-07-10 20:52:41 +02:00
Gerald Pfeifer
d1e5b3bf62
ddraw: Fix two bounds checks.
2009-06-22 11:44:19 +02:00
Gerald Pfeifer
3176d936f9
ddraw: Fix error checking in IDirect3DExecuteBufferImpl_Execute().
2009-06-22 11:44:06 +02:00
Marcus Meissner
882716e78b
ddraw: Use correct union member.
2009-06-15 13:42:30 +02:00
Henri Verbeet
88162fabb8
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
Henri Verbeet
4bc6b376e0
wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface().
2009-06-12 17:33:15 +02:00
Luke Benstead
73abda63d7
ddraw: Add tests for DirectDrawSurface reference counting.
2009-05-20 11:09:07 +02:00
Francois Gouget
82b7fc6855
ddraw/tests: Replace malloc() with HeapAlloc().
2009-05-13 12:45:36 +02:00
Nicolas Le Cam
ad66aa77a4
ddraw/tests: Fix a test failure on VirtualBox.
2009-05-04 12:51:15 +02:00
Henri Verbeet
6f33b97c94
wined3d: Get rid of the shared_handle parameter.
...
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Christian Costa
06d2b30903
ddraw/tests: Add tests for refcount handling of light with viewport.
2009-04-21 16:30:36 +02:00
Christian Costa
ffb5f749d5
ddraw: Handle refcount of lights when interacting with viewport.
2009-04-21 16:30:32 +02:00
David Adam
8681d49030
ddraw: Remove useless comments.
2009-04-21 16:30:04 +02:00
Stefan Dösinger
cb1c9dcda9
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
Stefan Dösinger
f0efa97413
wined3d: Remove the buffer fvf.
2009-04-09 16:28:10 +02:00
Stefan Dösinger
fd9b574e4e
ddraw: Store the fvf in the ddraw buffer.
...
WineD3D buffer FVFs will go away soon.
2009-04-09 16:27:35 +02:00
Stefan Dösinger
513a493f00
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08 11:37:29 +02:00
Stefan Dösinger
3ed94329a3
wined3d: Use Map and Unmap for index buffers.
...
Just a change in name to prepare for the next patch
2009-04-08 11:36:18 +02:00
Stefan Dösinger
dc80a3ede5
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUFFER_DESC.
2009-04-08 11:36:02 +02:00
Henri Verbeet
4194d8040f
ddraw: Filter invalid texture stage states passed by the application.
2009-04-01 14:23:38 +02:00
Henri Verbeet
4434d00f84
wined3d: Unify vertex and texture formats.
...
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet
d7c7c76850
wined3d: Use separate structures for ddraw style strided data and wined3d's internal stream info.
2009-03-27 15:51:25 +01:00
Andrew Nguyen
e1a1ae5e1b
ddraw/tests: Skip some cooperative level tests on NT4/Win95.
...
The DirectX SDK reports that cooperative level flags
DDSCL_SETDEVICEWINDOW and DDSCL_SETFOCUSWINDOW are only
available on Windows 98 and higher.
2009-03-23 18:21:06 +01:00
Michael Stefaniuc
58f2a01e23
ddraw/tests: Use ULONG instead of unsigned long.
2009-03-23 12:41:21 +01:00
Paul Vriens
5974ad1200
ddraw/tests: Fix a test failure on VMware and some native boxes.
2009-03-13 14:55:47 +01:00
Paul Vriens
27f52727e4
ddraw/tests: Fix two test failures on W2K/VMware.
2009-03-13 14:53:02 +01:00
Paul Vriens
d5e9c3cf92
ddraw/tests: Fix some test failures on W2K/VMware.
2009-03-12 13:09:53 +01:00
Paul Vriens
ae1802d01b
ddraw/tests: Fix some test failures on W2K/VMware.
2009-03-11 16:03:32 +01:00
Henri Verbeet
aa3027a604
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
...
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet
702eeb6b0c
wined3d: Add separate methods for setting the primitive type.
2009-03-05 16:16:25 +01:00
Henri Verbeet
602bb1f551
wined3d: Pass the vertex count rather than the primitive count to wined3d draw methods.
2009-03-05 16:16:24 +01:00
Alexandre Julliard
e047edb080
ddraw/tests: Allow IDirectDrawSurface_AddAttachedSurface failure on Windows.
2009-03-05 12:47:02 +01:00
Christian Costa
f716306f36
ddraw: Implement IDirect3DViewportImpl_NextLight.
2009-03-04 13:03:52 +01:00
David Adam
22bfd1396c
ddraw: Implement ComputeSphereVisibility.
2009-02-26 15:13:25 +01:00
Francois Gouget
77a3cffb1b
ddraw/tests: Use win_skip() to skip over unimplemented functionality.
2009-02-24 16:57:26 +01:00
Henri Verbeet
0048a0373b
d3d10core: Keep a reference to the wined3d device in the d3d10 device.
2009-02-23 12:20:29 +01:00
Henri Verbeet
8cefc47d81
wined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20 11:10:37 +01:00
Paul Vriens
4542ab35b4
ddraw/tests: Use skip() instead of trace().
2009-02-19 12:54:25 +01:00
Paul Vriens
b63728a850
ddraw/tests: Don't crash on W2K.
2009-02-19 12:54:21 +01:00
Vincent Pelletier
f879176b99
ddraw: Use ddraw_from_d3d7 to make a (IDirectDrawImpl *) from a (IDirect3D7 *).
2009-02-10 12:31:50 +01:00
Alasdair Sinclair
8a46be6cee
ddraw/tests: Fix missing void in empty parameter list.
2009-01-28 12:10:49 +01:00
Francois Gouget
96e81f0698
ddraw: Make some device_parent_*() functions static.
2009-01-26 15:13:26 +01:00
David Adam
62b8b9a8fd
ddraw/tests: Add a few tests for ComputeShereVisibility.
2009-01-26 14:30:17 +01:00
Henri Verbeet
9b5f3ed8f3
ddraw: Rename the main vtables to lpVtbl.
2009-01-22 15:28:22 +01:00
Henri Verbeet
c0e72b0556
ddraw: Get rid of CONVERT and CONVERT_REV.
2009-01-22 12:05:18 +01:00
Henri Verbeet
b09b0fbf95
ddraw: Get rid of ddcomimpl.h.
2009-01-22 12:05:14 +01:00
Henri Verbeet
802f9c7e29
ddraw: Get rid of ICOM_OBJECT.
2009-01-22 12:05:07 +01:00
Henri Verbeet
8c4cc2af46
ddraw: Get rid of ICOM_THIS_FROM.
2009-01-22 12:05:03 +01:00
Henri Verbeet
772e56a2d8
ddraw: Get rid of ICOM_VFIELD_MULTI_NAME and ICOM_VFIELD_OFFSET.
2009-01-21 11:17:41 +01:00
Henri Verbeet
9a0c885e63
ddraw: Get rid of ICOM_INTERFACE.
2009-01-21 11:17:25 +01:00
Henri Verbeet
ad171b143f
ddraw: Get rid of ICOM_INIT_INTERFACE.
2009-01-21 11:16:51 +01:00
Henri Verbeet
4e38c2e943
ddraw: Get rid of ICOM_VFIELD_MULTI.
2009-01-21 11:16:41 +01:00
Henri Verbeet
94c98d0697
ddraw: Get rid of ICOM_VFIELD_MULTI_NAME2.
2009-01-21 11:16:34 +01:00
Henri Verbeet
ba771f0fac
ddraw: Fix Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport().
2009-01-20 12:34:20 +01:00
Henri Verbeet
b2d42ad665
ddraw: Compare the against the correct IID in IDirect3DExecuteBufferImpl_QueryInterface().
2009-01-20 12:34:17 +01:00
Henri Verbeet
2afa23867b
ddraw: Add extern to some global variable declarations.
2009-01-16 13:30:08 +01:00
Henri Verbeet
a966293f59
wined3d: Add an IWineD3DDeviceParent interface.
...
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Michael Stefaniuc
5ee7a104c9
ddraw: Remove superfluous pointer casts.
2009-01-14 12:21:02 +01:00
Andrew Talbot
1ac07906ae
ddraw: Fix double unlock of critical section.
2009-01-10 17:43:10 +01:00
Stefan Dösinger
ae4e824423
ddraw[ex]: Show a caps handling difference.
2009-01-09 16:18:12 +01:00
Alexandre Julliard
149259d49f
ddraw: Fix an uninitialized variable warning on non-i386.
2009-01-08 17:30:22 +01:00
Henri Verbeet
cc447eac55
wined3d: Move position_transformed out of u.s in struct WineDirect3DVertexStridedData.
2009-01-08 13:21:31 +01:00
Henri Verbeet
352e60e6ed
d3d: Explicitly translate texture stage states.
...
Ddraw and d3d8 already translate half of them, it turns out the lookup
table actually saves lines there.
2009-01-06 12:45:32 +01:00
Henri Verbeet
c51bc826e8
ddraw: Properly handle sampler states.
2009-01-06 12:45:20 +01:00
Michael Stefaniuc
91bb8dc043
ddraw/tests: Remove superfluous casts.
2009-01-04 13:34:13 +01:00
Michael Stefaniuc
566a133a82
ddraw/tests: Simplify a pointer increment.
2009-01-04 13:34:05 +01:00
Stefan Dösinger
6ef2b65531
ddraw: Reject IDirectDraw3 QI in ddraw.dll.
2009-01-03 15:14:51 +01:00
Stefan Dösinger
616ea53226
ddraw: Add a test for IDirectDrawSurface::GetDC.
2009-01-03 15:14:38 +01:00
Christian Costa
3b64f895b1
ddraw: Display fixme only once in IDirectDrawImpl_WaitForVerticalBlank.
2009-01-02 11:51:29 +01:00
Nick Burns
a537fb0a93
ddraw: Fix surface version setting.
2008-12-26 13:42:29 +01:00
Andrew Talbot
dcbb91fc92
ddraw: Remove a superfluous semicolon.
2008-12-24 19:59:04 +01:00
Christian Costa
9605eb5af2
ddraw: Display fixme only once in IDirect3DVertexBufferImpl_Optimize.
2008-12-24 19:57:51 +01:00
Rico Schüller
26b9f8ef26
ddraw/tests: Fix alpha_test and offscreen_test on geforce 8800 on XP.
2008-12-23 20:12:28 +01:00
Rico Schüller
a14fe082bf
ddraw/tests: Fis some ok() lines in alpha_test().
2008-12-23 20:11:40 +01:00
Hans Leidekker
8bd9a3aa09
janitorial: Don't depend on user32 for the self registration functions.
2008-12-17 11:38:32 +01:00
Francois Gouget
ab9f028958
ddraw/tests: Make some functions static.
2008-12-15 12:25:41 +01:00
Paul Vriens
76b24fd970
ddraw/tests: Fix a test failure on a Win98 VMware box.
2008-12-12 11:38:26 +01:00
Christian Costa
1632175b35
ddraw: Fix trace.
2008-12-08 12:02:36 +01:00
Huw Davies
ebb31dbbb7
ddraw/tests: Skip tests if we can't create a primary surface.
2008-12-05 13:52:38 +01:00
Michael Stefaniuc
176c8eb333
ddraw: Remove two superfluous casts.
2008-12-05 12:36:34 +01:00
Christian Costa
9d3026ff40
ddraw: Fix some comments.
2008-12-03 09:49:24 +01:00
Alexandre Julliard
23abbcb9b3
ddraw: Make some functions static.
2008-12-02 15:27:08 +01:00
Henri Verbeet
a6917b143d
wined3d: Use IDL to generate wined3d.h.
2008-11-25 13:37:22 +01:00
Francois Gouget
fcfe436de5
ddraw: Remove WINAPI on static functions where not needed.
2008-11-24 14:25:09 +01:00
Paul Vriens
902bee8f09
ddraw/tests: Skip tests when DirectDraw4 is not supported.
2008-11-12 12:55:09 +01:00
Paul Vriens
10e5d3aa12
ddraw/tests: Fix a typo.
2008-11-12 12:55:03 +01:00
Paul Vriens
fbdb78c888
ddraw/tests: Fix a test on W2K3.
2008-11-05 10:54:40 +01:00
Henri Verbeet
092b51e82a
wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain.
2008-10-28 12:46:46 +01:00
Henri Verbeet
7142754820
wined3d: Remove the SDKVersion parameter to WineDirect3DCreate().
2008-10-24 14:24:59 +02:00
Henri Verbeet
99a50b5396
ddraw: Make sure pWineDirect3DCreate and pWineDirect3DCreateClipper match the header.
2008-10-24 14:24:59 +02:00
Alexandre Julliard
e1ced22db1
ddraw: Convert source files to utf-8.
2008-10-18 19:19:45 +02:00
Henri Verbeet
8299df900c
ddraw: Remove a few more redundant inits (LLVM/Clang).
2008-10-10 12:27:28 +02:00
Michael Stefaniuc
ff5a860c0c
ddraw/tests: Use FAILED instead of !SUCCEEDED.
2008-10-08 13:42:11 +02:00
Andrew Talbot
623ee7775b
ddraw: Sign-compare warning fix.
2008-10-01 09:56:54 -05:00
Andrew Talbot
a697d99d66
ddraw: Sign-compare warnings fix.
2008-09-29 17:32:17 -05:00
Paul Vriens
a12509532c
ddraw/tests: Fix a test on a Win98 box.
2008-09-22 12:16:53 +02:00
Francois Gouget
7dd099416e
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2008-09-08 12:47:21 +02:00
Paul Vriens
55faa6e911
ddraw/tests: Let tests run again on win9x.
2008-09-03 13:14:51 +02:00
Stefan Dösinger
09d0a35872
ddraw: Add some overlay tests.
2008-09-02 15:05:59 +02:00
Stefan Dösinger
ddec94bf0f
ddraw: Pass proper parameters to CheckDeviceFormat.
2008-09-02 14:56:45 +02:00
Stefan Dösinger
c1eabc2ce7
ddraw: Catch attempts to opengl-render to the desktop window.
2008-09-02 14:56:35 +02:00
Stefan Dösinger
d5f05c59c7
ddraw: Beware of the surface type when checking for format support.
2008-09-02 14:56:26 +02:00
Stefan Dösinger
3b48660f43
wined3d: Implement YV12 support for emulated overlays.
...
This is the prefered format of many codecs, and for some codecs this
is the only supported output format. As usual I try to handle all the
conversion in the GPU and keep the CPU involvement minimal to gain the
full performance of PBO transfers.
2008-09-02 14:55:50 +02:00
Stefan Dösinger
ec4955630e
wined3d: Silence some format spam.
2008-08-28 11:24:49 +02:00
Stefan Dösinger
58ac095d9d
ddraw: Don't destroy the application's window.
2008-08-26 12:07:40 +02:00
David Adam
bb67a925d6
ddraw: Only ddraw checks wether one can give a null pointer to SetMaterial.
2008-08-22 11:32:09 +02:00
Alexander Dorofeyev
e718eae9e2
ddraw/tests: Skip cubemap tests when cubemap isn't supported.
2008-08-21 13:35:12 +02:00
Stefan Dösinger
a950d3a10e
ddraw: Set the bitdepth on YUV formats.
2008-08-20 12:33:33 +02:00
Stefan Dösinger
90e2a676e8
ddraw: Do not set the rendertarget flag just because of the backbuffer flag.
...
There are also overlay backbuffers, which aren't render targets. The
primarysurface and d3ddevice cap flags should be enough here.
2008-08-20 12:32:42 +02:00
Stefan Dösinger
e10302d952
ddraw: Implement IDirectDraw7::GetFourCCCodes.
2008-08-19 12:25:37 +02:00
Stefan Dösinger
c1bbab7c54
ddraw: Send the ddraw output to the clipper window, if any.
2008-08-19 12:25:31 +02:00
Stefan Dösinger
376944ebe4
wined3d: Remove the device-global fullscreen flag.
2008-08-19 12:24:57 +02:00
Stefan Dösinger
34b37fe241
d3d: Remove IWineD3DDevice::SetHwnd.
2008-08-19 12:22:05 +02:00
Stefan Dösinger
e178ddd9e1
wined3d: Use a swapchain for GDI surfaces.
...
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Stefan Dösinger
851dd7339e
wined3d: Implement overlay flipping.
2008-08-05 14:09:36 +02:00
Stefan Dösinger
e795d842ec
wined3d: Implement overlay position tracking.
2008-08-05 14:09:36 +02:00
Stefan Dösinger
a47e7badb9
ddraw: Set ddraw caps in wined3d.
...
Currently the ddraw capabilities were almost static, except of D3D
support. When overlay support is added, the caps depend on certain
settings in WineD3D or capabilities available from OpenGL and Xv. So
set those caps in wined3d as well.
2008-08-04 13:10:11 +02:00
Tobias Jakobi
69797d7f3d
ddraw: Fix typo in copy_mipmap_chain.
2008-07-28 14:25:09 +02:00
Alexander Dorofeyev
e2ff077697
ddraw: Improve IDirect3DDevice7_Load implementation.
...
Copies palette and colorkey earlier in the helper function, before
copying image, also skips UpdateSurface when palette is missing. This
prevents unnecessary surface (re)loads in wined3d, and gets rid of
some wined3d palette error messages in Sacrifice.
2008-07-22 15:20:33 +02:00
Alexander Dorofeyev
2be93ce6b0
ddraw/tests: Add tests for surface caps memory flags.
2008-07-17 11:21:48 +02:00
Alexander Dorofeyev
59fc5a75e0
ddraw: Force surfaces without memory flags to video memory on creation.
...
Also removes now redundant setting of vidmem flag on rendertargets, prevents
adding vidmem flag when sysmem flag is present. Fixes missing textures in Forsaken.
2008-07-17 11:21:39 +02:00
Alexandre Julliard
79c64acc7b
tests: Don't depend on the static uuid libraries in the tests.
...
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
2008-07-08 17:51:45 +02:00
James Hawkins
11e31e580c
ddraw: Fix a failing test for broken drivers.
2008-07-02 12:05:08 +02:00
James Hawkins
8830dbcca8
ddraw: Fix a failing test for broken drivers.
2008-07-02 12:04:56 +02:00
Alexander Dorofeyev
cb5e06c944
ddraw: Implement FPU mode fixup in d3d7 device.
...
As documented in DirectX7 SDK, d3d7 devices set FPU mode (control word) on every
call and restore it back to original state before returning, if created in
DDSCL_FPUPRESERVE cooperative mode. This allows games to work with FPU in a
possibly incompatible mode and avoid resetting it all the time.
2008-06-23 19:59:33 +02:00
Michael Karcher
606186d4c5
ddraw: Ensure to load wined3d before attempting to create a clipper.
2008-06-23 14:11:58 +02:00
James Hawkins
5dcec4de49
ddraw: Reset the viewport data before each test.
2008-06-18 13:51:46 +02:00
Dmitry Timoshkov
2cf47c00f2
ddraw: Avoid a not needed address-of operator.
2008-06-06 10:29:09 +02:00
James Hawkins
7352978713
ddraw: Delete the temporarily attached surface.
2008-06-02 12:35:14 +02:00
Francois Gouget
476cb96b75
ddraw: Remove trailing spaces in Wine traces.
2008-05-30 10:01:11 +02:00
Alexander Dorofeyev
940ef7a9ff
ddraw: Do not return modes differing only by refresh rate without DDEDM_REFRESHRATES.
2008-05-29 12:09:19 +02:00
Jens Albretsen
a2b645128f
ddraw: Test for IDirect3DTexture_Load of Texture into itself.
2008-05-28 19:31:35 +02:00
Jens Albretsen
46ef2e06fc
ddraw: IDirect3DTextureImpl_Load failed when texture was loading onto itself.
2008-05-28 19:31:29 +02:00
Paul Vriens
f076d79c6c
ddraw/tests: Don't crash on win9x.
2008-05-28 11:32:24 +02:00
Francois Gouget
8019c55cc6
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2008-05-21 11:36:39 +02:00
Andrew Talbot
5bf9e88cce
ddraw: Memory allocation size fix.
2008-05-13 10:40:00 +02:00
Alexander Dorofeyev
17dacf90b2
ddraw: Fix some code unprotected by ddraw lock.
2008-05-12 19:41:46 +02:00
Alexander Dorofeyev
ebf1f4e6bb
ddraw/tests: Add KEYSRCOVERRIDE test in p8_primary_test.
2008-05-09 11:19:43 +02:00
Andrew Talbot
a6746b9e7b
ddraw: Indentation fix.
2008-05-07 12:24:04 +02:00
Francois Gouget
42a61d7ed7
Assorted spelling fixes.
2008-05-06 16:10:20 +02:00
Alexander Dorofeyev
c4d75213ab
ddraw/tests: Add tests for IDirect3DDevice7_Load.
2008-05-06 11:26:24 +02:00
Alexander Dorofeyev
d6ecf5d14d
ddraw: Return DDERR_NOCOLORKEY when there is no colorkey.
2008-05-06 11:26:15 +02:00
Alexander Dorofeyev
7e8be9ecc0
ddraw: Add full implementation of IDirect3DDevice7_Load.
2008-05-06 11:26:10 +02:00
Alexander Dorofeyev
30221f7bcd
ddraw: Fix some texture blending modes.
2008-05-05 19:55:30 +02:00
Alexander Dorofeyev
8f72961e50
ddraw: Move handling of D3DRENDERSTATE_TEXTUREMAPBLEND from d3ddevice2 to d3ddevice3.
2008-05-05 19:55:13 +02:00
Alexander Dorofeyev
edaaf63bd6
ddraw: Move handling of D3DRENDERSTATE_TEXTUREHANDLE from d3ddevice7 to d3ddevice3.
...
As supported by tests, there is no reason for this state to be handled by
d3ddevice7, and moving it to d3ddevice3 prepares for the changes in next patch
(setting TEXTUREHANDLE state can then go through SetTexture of d3ddevice3).
2008-05-05 19:55:05 +02:00
Alexander Dorofeyev
d5db7615a2
ddraw/tests: Add test for deprecated render states in d3d7.
2008-05-05 19:54:48 +02:00
Roderick Colenbrander
feb753c98d
ddraw: Enable EnableAutoDepthStencil to receive depth support.
2008-05-02 11:33:38 +02:00
Alexandre Julliard
dad21bbcbf
makefiles: List the static libraries as normal imports instead of extra libs.
2008-04-30 14:23:55 +02:00
Jens Albretsen
cf38e4c930
ddraw: Fixed device name.
2008-04-28 14:33:57 +02:00
James Hawkins
404afbaa3c
ddraw: Remove a test that fails in VMs.
2008-04-28 13:27:51 +02:00
James Hawkins
2f97a71e36
ddraw: Fix tests that fail with the reference rasterizer.
2008-04-25 14:53:17 +02:00
Andrew Talbot
6edfd10868
ddraw: Remove unused variables.
2008-04-18 13:57:15 +02:00
Francois Gouget
4ba16af16b
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2008-04-14 12:40:22 +02:00
Alexander Dorofeyev
df422cf0fb
ddraw/tests: Add colorkeyed blit to p8_primary_test.
2008-04-11 13:05:12 +02:00
Alexander Dorofeyev
d8ae8a8780
ddraw/tests: Add viewport clearing tests.
2008-04-11 13:05:03 +02:00
Alexander Dorofeyev
44143a97c7
ddraw: Temporarily activate viewport when clearing.
2008-04-11 13:04:34 +02:00
Alexander Dorofeyev
3e237c6199
ddraw: Set active_device in AddViewport.
2008-04-11 13:04:26 +02:00
Alexander Dorofeyev
6a48e405db
ddraw: Add possibility to ignore lights in viewport_activate.
...
Mostly NOP regarding existing functionality, but makes it possible to skip light
activation when it's not needed (like when clearing).
2008-04-11 13:04:19 +02:00
Francois Gouget
0d0c4a355b
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2008-04-07 13:36:18 +02:00
Austin English
f4c4488df8
Spelling fixes.
2008-04-07 13:36:17 +02:00
Alexander Dorofeyev
18b9c2bb83
ddraw/tests: Extend p8_primary_test.
...
Additional tests for blitting and locking.
2008-04-04 11:43:45 +02:00
Austin English
825baa23a2
ddraw: Spelling fixes.
2008-04-03 11:39:45 +02:00
Alexander Dorofeyev
003f679cbe
ddraw/tests: Additional colorfill test in p8_primary_test.
2008-04-03 11:31:32 +02:00
Alexander Dorofeyev
2caa797e76
ddraw: Set surface to NULL on failure in GetAttachedSurface.
2008-04-03 11:30:30 +02:00
Stefan Dösinger
2e26c176ec
ddraw: Pass the NULL rectangle to IDirectDrawSurface::Unlock.
2008-04-02 20:29:17 +02:00
Stefan Dösinger
c1503a2579
ddraw: Remove some leftover test debug output.
2008-04-02 20:29:09 +02:00
Stefan Dösinger
ab7630fbe3
ddraw: Add a D3D7 cube map test.
...
The DirectDraw cube mapping interface has a few pitfalls. So far we have
a test testing the surface enumeration, this adds a rendering test. So
far everything used in the test works.
2008-04-02 20:29:01 +02:00
Stefan Dösinger
4066c2e2fd
ddraw: Do not fail if D3D is not available.
2008-04-01 20:31:51 +02:00
Marcus Meissner
0ab270e41a
ddraw/tests: Initialize ddprimpal.
2008-03-28 14:49:17 +01:00
Stefan Dösinger
ee13cc4903
ddraw: Some EnumZBufferFormat fixes.
2008-03-27 11:10:29 +01:00
Stefan Dösinger
8662bd7555
ddraw: Fix some Z buffer formats.
2008-03-27 11:10:20 +01:00
Francois Gouget
eab196b35a
ddraw: Remove trailing spaces in ok() calls.
2008-03-27 11:05:40 +01:00
Stefan Dösinger
8869c0f147
d3d: De-pointerize the WINED3DCAPS structure.
2008-03-25 19:36:38 +01:00
Kolbjørn Fredheim
a40185f12f
ddraw: Don't clear the return value anymore, we fill the fields anyway, also a test for the behaviour.
2008-03-25 12:50:33 +01:00
Alexander Dorofeyev
7a012df64d
ddraw/tests: Add test for ddraw 8-bit mode.
...
Adds rudimentary test for 8 bit mode ddraw (palettized primary surface). Tests
things like GetDC and its palette handling and SetPalette affected by patches
that follow.
2008-03-25 11:53:06 +01:00
Christian Costa
c8837b8205
ddraw: DDRAW_dump_flags_nolf must not add LF.
2008-03-25 11:45:05 +01:00
Alexander Dorofeyev
e2d8e291d6
ddraw: Fix vertex processing.
2008-03-24 20:41:19 +01:00
Alexander Dorofeyev
eddbdbef47
ddraw/tests: Test executebuffer triangle instruction with zero count.
2008-03-24 20:40:18 +01:00
Alexander Dorofeyev
bacd2340b4
ddraw/tests: Test SetPalette on non-palettized surfaces.
2008-03-24 20:40:05 +01:00
Alexander Dorofeyev
4b53dde0f5
ddraw: Make SetPalette fail for non-palettized surfaces.
2008-03-24 20:40:00 +01:00
Roderick Colenbrander
41310080a5
ddraw: Use a correct resource type and a valid format.
2008-03-21 15:20:21 +01:00
Cihan Altinay
49c682470c
ddraw: Fix refcounting of palettes.
2008-03-17 15:16:03 +01:00
Denver Gingerich
248ae8f112
ddraw: Implement ForceRefreshRate registry entry for overriding DirectX refresh rate.
2008-03-11 15:30:37 +01:00
Rico Schüller
4188af790a
ddraw: Fix diffuse and specular color types.
2008-03-06 12:46:46 +01:00
Francois Gouget
9381f22653
ddraw/tests: Don't use 0xaa to avoid any confusion when running with +heap.
2008-03-05 12:18:36 +01:00
Rob Shearman
48000893f9
makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
...
Only specify the root to keep platform-specifics out of the individual
DLL makefiles.
2008-03-04 20:55:01 +01:00
Stefan Dösinger
069b9c8c1c
ddraw: Catch No-op SetRenderTarget operations.
2008-03-03 20:45:54 +01:00
James Hawkins
26ad93947b
janitorial: Remove links to any microsoft site.
2008-03-01 12:04:09 +01:00
Rob Shearman
f2b77031c3
ddraw: Don't use typeof as it's not portable.
2008-02-27 14:52:24 +01:00
Günther Brammer
df5116cc7d
ddraw: Return a nullpointer as lpSurface in Lock() if the rect is invalid.
2008-02-25 19:50:30 +01:00
Roderick Colenbrander
e2d70fff6b
ddraw: Add yv12 detection support.
2008-02-22 12:04:01 +01:00
Alexander Dorofeyev
29d87c6cbf
ddraw/tests: Add a test of D3DTBLEND_MODULATE with P8 texture.
2008-02-21 12:53:00 +01:00
Alexander Dorofeyev
9af59fb7f0
ddraw: Release interfaces when exiting with error.
2008-02-21 12:53:00 +01:00
Detlef Riekenberg
1eb52667ac
ddraw/tests: Avoid endless loop, when T&L is not supported.
2008-02-20 12:06:28 +01:00
Michael Stefaniuc
01cba07624
ddraw: Add missing unlock on error path. Found by Smatch.
2008-02-19 20:54:50 +01:00
Alexander Dorofeyev
74c380cb7b
ddraw/tests: Add test for palette handling in IDirect3DTexture_Load.
2008-02-19 13:39:24 +01:00
Alexander Dorofeyev
cfa40a22c9
ddraw/tests: Split d3d1 initialization and destruction into separate functions.
...
Slight rewrite to make creating additional D3D1 tests easier.
2008-02-19 13:39:23 +01:00
Alexander Dorofeyev
ed44f9d130
ddraw: Fix palette handling in IDirect3DTexture_Load.
...
This fixes a potential refcounting problem and makes the function fail with NULL
destination texture's palette and non-NULL source palette like it does on native.
2008-02-19 13:39:17 +01:00
Alexander Dorofeyev
ddd0ec1670
ddraw/tests: Add test for branch instruction with non-zero offset.
2008-02-19 12:06:50 +01:00
Alexander Dorofeyev
4981eda895
ddraw: Fix executebuffer branching with non-zero offset.
...
Fixes a crash in Moto Racer 2.
2008-02-19 12:06:38 +01:00
Roderick Colenbrander
1079f37407
wined3d: When DDCAPS_ALLOW256 is set, palette entry 0 and 255 are filled with black and white.
2008-02-19 12:06:25 +01:00
Francois Gouget
4c8e218252
Assorted spelling fixes.
2008-02-15 12:09:24 +01:00
Reece H. Dunn
8354995482
ddraw: Spelling fixes in the d3d test output.
2008-02-06 13:49:45 +01:00
Stefan Dösinger
8ad3a1f49e
ddraw: Some drivers return a refresh rate of 0.
2008-02-06 12:43:53 +01:00
Francois Gouget
20b41af9f1
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2008-02-05 12:19:37 +01:00
Francois Gouget
d0794c4aeb
Assorted spelling fixes.
2008-01-23 21:16:22 +01:00
Lei Zhang
8bbb3d68e1
ddraw: Register the DirectDraw 7 Object.
2008-01-23 11:31:42 +01:00
Alexander Dorofeyev
320e253805
ddraw/tests: Add test for D3DTBLEND_MODULATE.
2008-01-22 11:19:34 +01:00
Alexander Dorofeyev
6810ebb4c1
ddraw: Fix handling of alpha with D3DTBLEND_MODULATE.
2008-01-22 11:19:18 +01:00
Francois Gouget
44b52b128c
Assorted spelling fixes.
2008-01-16 12:48:29 +01:00
Francois Gouget
7478d9c44d
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2008-01-16 12:46:09 +01:00
Alexander Dorofeyev
d14ef91c92
ddraw/tests: Add test for rendering vertices with zero rhw.
2008-01-08 12:53:31 +01:00
Peter Dons Tychsen
6e8b7c4cef
ddraw: Add missing pitch in callback from EnumDisplayModes().
2008-01-04 13:55:12 +01:00
Andrew Talbot
f074c0e162
ddraw: Remove unneeded casts.
2008-01-02 12:38:41 +01:00
Alexander Dorofeyev
18143f693b
ddraw: Remove redundant iface<->impl casts in IDirect3DTextureImpl_Load.
...
The implementation pointer retrieved from interface ptr wasn't being used for
anything except retrieving same interface ptr back.
2007-12-31 17:48:39 +01:00
Alexander Dorofeyev
9dbdacbd82
ddraw: Release palette interfaces.
2007-12-31 17:48:16 +01:00
Alexander Dorofeyev
f4337b4714
ddraw: Fix incorrect WARN text.
2007-12-17 12:38:43 +01:00
Francois Gouget
05170942de
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2007-12-10 12:06:09 +01:00
Alexander Dorofeyev
4051a09eb2
ddraw: Fix wrong initialization order in IDirect3DDevice vtable.
2007-12-08 19:54:51 +01:00
Stefan Dösinger
f700cbe74b
wined3d: Add an alpha blending test.
2007-12-07 16:26:43 +01:00
Stefan Dösinger
f29d947f6a
ddraw: Set X8R8G8B8 for 32 bpp.
2007-12-07 16:26:31 +01:00
Francois Gouget
90834020da
ddraw: Modify DDRAW_dump_(DWORD|PTR|DDCOLORKEY|DDSCAPS2|pixelformat)() to print a trailing '\n'.
2007-12-07 14:52:56 +01:00
Francois Gouget
6a8f961e08
ddraw: Rename DDRAW_dump_flags_() to DDRAW_dump_flags_nolf() to clarify its difference from DDRAW_dump_flags().
2007-12-07 14:52:51 +01:00
Andrew Talbot
1f73a97a5a
ddraw: Remove unneeded casts.
2007-12-06 12:07:41 +01:00
Andrew Riedi
63f4b6f024
ddraw: DPRINTF -> TRACE.
2007-12-05 12:34:33 +01:00
Stefan Dösinger
3cc253c557
wined3d: Enabling too many lights is silently ignored.
...
I'm resending this patch because my reply to Henri's concern came too late.
Henri noted that I am enabling lights that do not exist. Existing tests show
that if no light is assigned to the index, LightEnable creates a light with a
set of default parameters, so the tests should be fine.
From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored
This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.
What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00
Stefan Dösinger
714991bf3f
ddraw: Fix a test for Vista.
2007-11-07 12:08:07 +01:00
Stefan Dösinger
f9dba29477
ddraw: Be less picky about float precision.
2007-11-07 12:08:00 +01:00
Stefan Dösinger
0d016254a0
wined3d: Don't test D3DDEVICE surfaces in dsurface tests.
2007-11-05 13:24:36 +01:00
Stefan Dösinger
848650d908
ddraw: Downgrade the SetCooperativeLevel FIXME to a TRACE.
2007-10-10 11:59:33 +02:00
Stefan Dösinger
7a445747ea
ddraw: Do not fail on surface creation errors, skip instead.
2007-10-10 11:59:26 +02:00
Stefan Dösinger
c5055fb3eb
ddraw: Cope with Init3D failures.
2007-10-10 11:58:37 +02:00
Roderick Colenbrander
03fa9f8730
ddraw: Fix RegDeleteTreeA/W compile issues when building ddraw for Windows.
2007-10-01 14:17:09 +02:00
Stefan Leichter
b78736a4bb
ddraw: Remove 'recursive registry key delete' function.
2007-09-25 11:19:03 +02:00
David Hedberg
019cc506a8
ddraw: Enumerate additional devices in IDirect3D7_EnumDevices.
2007-09-10 16:47:30 +02:00
David Hedberg
c53487b599
ddraw: Fix and test case for situation where DDSD_MIPMAPCOUNT is set and dwMipMapCount is 0.
2007-09-10 15:29:46 +02:00
Stefan Dösinger
d0fdb1ea7e
d3d: Add a test for double surface locking.
2007-08-31 11:25:19 +02:00
Stefan Dösinger
a06e002e93
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-08-15 09:36:20 +02:00
Francois Gouget
5b375aec71
ddraw: Better match the PSDK types and fix the winapi_check warnings.
2007-08-08 15:32:03 +02:00
Stefan Dösinger
2d15cb8b27
d3d: Add a simple offscreen rendering test.
2007-08-08 15:32:00 +02:00
Stefan Dösinger
89dccc7c7c
ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitiveStrided.
2007-08-08 15:32:00 +02:00
Stefan Dösinger
df75a7e007
ddraw: SetDisplayMode may fail.
2007-08-03 12:30:21 +02:00
Stefan Dösinger
1f4d71c0f6
ddraw: Some drivers return DDERR_INVALIDPARAMS if DXTn surfaces aren't supported.
2007-08-03 12:30:03 +02:00
Francois Gouget
5266e57975
Assorted spelling fixes.
2007-07-31 21:37:50 +02:00
Stefan Dösinger
17f1c29457
ddraw: Table fog may be unsupported.
2007-07-30 23:37:58 +02:00
Robert Millan
47c847663e
ddraw: Remove thread safety FIXMEs.
2007-07-30 12:59:47 +02:00
Stefan Dösinger
430239b470
ddraw: Some d3d-only code fixes.
...
Vertex declarations are a d3d feature, thus they should be destroyed
before d3d is shut down in wined3d. The surface type should be reset
afterwards to prevent avoid gl surface afterwards and before a new
render target is created.
2007-07-24 13:40:29 +02:00
Francois Gouget
382329c103
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2007-07-09 11:45:53 +02:00
Stefan Dösinger
def7122f3c
ddraw: Y coords are inversed.
2007-07-06 19:29:48 +02:00
Stefan Dösinger
f7597dee15
ddraw: Update the wined3d matrix if a current matrix handle is modified.
2007-07-06 19:29:39 +02:00
Paul Vriens
a470ea6205
ddraw/tests: Use skip instead of trace.
2007-07-06 18:15:32 +02:00
Paul Vriens
c92026739e
ddraw/tests: Use skip instead of trace.
2007-07-06 18:15:26 +02:00
Francois Gouget
a3317a5c01
Assorted spelling fixes.
2007-07-05 19:56:34 +02:00
Francois Gouget
090fd6d9d2
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2007-07-05 19:54:58 +02:00
Stefan Dösinger
e4bf7ab578
ddraw: Implement IDirect3DViewport3::TransformVertices.
2007-07-05 19:52:27 +02:00
Stefan Dösinger
125b9b7dcf
ddraw: Read the world matrix correctly.
2007-07-05 19:52:09 +02:00
Stefan Dösinger
5fa4de27bc
ddraw: D3DOP_BRANCHFORWARD includes the current instruction size.
...
Native D3DRM puts a branchforward with offset 0 at the beginning of each
execute buffer. With the old code this used to get stuck in an endless
loop. This patch adds a test that shows that such a branchforward
terminates properly.
2007-07-05 19:52:01 +02:00
Stefan Dösinger
c58b2f2283
ddraw: Materials in the execute buffer are handles.
2007-07-05 19:50:43 +02:00
Stefan Dösinger
c0cc4d4219
ddraw: Fix an incorrect iface->impl cast.
2007-07-05 19:50:32 +02:00
Stefan Dösinger
58fb9dd5c0
ddraw: Z buffers can be attached to offscreen d3d devices.
2007-07-03 12:32:42 +02:00
Alexandre Julliard
7a7f416ace
ddraw: Don't link against X libraries.
2007-06-26 17:44:36 +02:00
Michael Stefaniuc
d6c2e6f067
ddraw: Fix missing unlock on an error path. Found by Smatch.
2007-06-26 11:57:56 +02:00
Stefan Dösinger
4f8eb6a32e
wined3d: Clamp material power to 128.0.
2007-06-25 20:03:26 +02:00
Francois Gouget
73032be74a
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2007-06-25 13:25:39 +02:00
Stefan Dösinger
fb269f9210
wined3d: Depthfill blits are allowed between BeginScene and Endscene.
2007-06-22 13:42:51 +02:00
Stefan Dösinger
208d38688a
ddraw: Check for incorrect rectangles to DDrawSurface::Blt.
2007-06-22 13:42:30 +02:00
Stefan Dösinger
e019cebd16
ddraw: Add a test for incorrect surface desc sizes for Lock().
2007-06-22 13:42:24 +02:00
Stefan Dösinger
bf23e5f3f7
ddraw: Test for incorrect surface desc sizes in GetSurfaceDesc.
2007-06-20 15:10:58 +02:00
H. Verbeet
785771272a
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
2007-06-06 12:10:47 +02:00
Stefan Dösinger
974784cde0
ddraw: Hold the Lock in IDirect3DViewport methods.
2007-06-05 12:22:23 +02:00
Stefan Dösinger
f45684d547
ddraw: Hold the lock in IDirect3DVertexBuffer methods.
2007-06-05 12:22:14 +02:00
Stefan Dösinger
9aab44ded5
ddraw: Hold the lock in IDirect3DTexture methods.
2007-06-05 12:22:03 +02:00
Stefan Dösinger
6eb8e3fb6f
ddraw: Hold the lock in IDirect3DLight methods.
2007-06-05 12:21:53 +02:00
Stefan Dösinger
a2227de7af
ddraw: Hold the lock in IDirectDrawPalette methods.
2007-06-05 12:21:44 +02:00
Stefan Dösinger
d0de7e72ec
ddraw: Hold the lock in IDirect3DMaterial methods.
2007-06-04 12:53:09 +02:00
Stefan Dösinger
e38439bdfe
ddraw: Hold the lock in IDirectDrawGammaControl methods.
2007-06-04 12:53:01 +02:00
Stefan Dösinger
0086d490a9
ddraw: Hold the lock in IDirectDrawClipper methods.
2007-06-04 12:52:56 +02:00
Stefan Dösinger
d5d7d4dae4
ddraw: Hold the lock in IDirect3DDevice methods.
2007-06-04 12:52:40 +02:00
Stefan Dösinger
ed3f6e8d32
ddraw: Hold the lock in IDirect3DX methods.
2007-05-31 13:07:54 +02:00
Stefan Dösinger
94127492f2
ddraw: Check the validy of IDirectDrawSurface::BltFast parameters.
2007-05-31 13:07:38 +02:00
Stefan Dösinger
8b6a3610bb
ddraw: Hold the lock in IDirectDrawSurface methods.
2007-05-31 13:07:28 +02:00
Francois Gouget
fa48cb042c
Assorted spelling fixes.
2007-05-29 13:47:18 +02:00
Francois Gouget
30b7744472
ddraw/tests: Fix the Visual C++ double to float conversion warnings.
2007-05-29 13:47:03 +02:00
Francois Gouget
77440b098f
ddraw/tests: Fix compilation with Visual C++ 2005.
2007-05-29 13:44:35 +02:00
Francois Gouget
47b6392b44
ddraw: Fix the name of DDSPD_IUNKNOWNPOINTER.
2007-05-29 13:17:42 +02:00
Detlef Riekenberg
fb0a9291ea
ddraw: Do not crash when Clipper is NULL.
2007-05-29 11:55:58 +02:00
Stefan Dösinger
83ba2c762d
ddraw: Hold the dll lock in IDirectDraw methods.
2007-05-21 19:12:19 +02:00
Stefan Dösinger
bfe631dfb9
ddraw: Hold the lock in creation functions.
2007-05-21 19:11:34 +02:00
Stefan Dösinger
5307dd2029
ddraw: Make the ddraw list lock a global dll lock.
2007-05-21 19:11:22 +02:00
Francois Gouget
0acb5810bf
Assorted spelling fixes.
2007-05-15 18:09:16 +02:00
Marcus Meissner
b7ac570f39
ddraw/tests: Check for failing to create surfaces.
2007-05-14 15:41:21 +02:00
Francois Gouget
72ed214932
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2007-05-14 14:25:10 +02:00
Stefan Dösinger
4295b18950
ddraw: Avoid fallout of failing tests.
2007-05-11 11:26:34 +02:00
Stefan Dösinger
5c48d504fc
wined3d: Destroying the resource frees all private data.
...
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
Stefan Dösinger
a5c484cbf3
ddraw: GetSurfaceDesc returns the surface memory while the surface is locked.
2007-05-11 11:21:44 +02:00
Stefan Dösinger
e7b68eec34
ddraw: Use point filter for blit operations.
...
D3DTEXF_NONE is a special value for mipmapping which disabled
mipmapping, but it is not a valid mag / min filter parameter.
D3DTEXF_POINT is what we want
2007-05-11 11:21:29 +02:00
Stefan Dösinger
6e22f03654
ddraw: Remove all non-d3d7 capability flags.
2007-05-11 11:21:11 +02:00
Stefan Dösinger
1b94a5eefd
ddraw: Fix stupid bug when setting surface client memory.
2007-05-10 11:40:50 +02:00
Stefan Dösinger
df891b823a
ddraw: Always set fullscreen mode in wined3d.
...
DDSCL_NORMAL is not set at initialization. Instead of making this a
& DDSCL_NORMAL || == 0 check just set fullscreen mode always. WineD3D
will catch NOP changes anyway.
2007-05-10 11:40:40 +02:00
Stefan Dösinger
d9fef10b71
ddraw: Some caps fixes.
...
Cards at DirectX7 times did not support non power of 2 textures, and
some games check the capatiblity flags incorrectly. Rollcage expects the
D3DPTEXTURECAPS_POW2 (limitation) flag set and fails with the reference
rasterizer which support NP2 textures and doesn't have the cap set.
2007-05-10 11:40:01 +02:00
Stefan Dösinger
bed50115ee
ddraw: More tests and fixes on surface attachments.
2007-05-09 12:07:46 +02:00
Stefan Dösinger
28170f0474
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
2007-05-09 12:07:32 +02:00
Stefan Dösinger
9b867f4d91
ddraw: Forward the mag filter correctly to wined3d.
...
Fixes the erros when using anisotropic mag filtering in the d3d7
filter demo.
2007-05-08 18:28:29 +02:00
Stefan Dösinger
0fb41a8845
wined3d: Make the blit -> flip work for windowed rendering.
2007-05-08 18:28:08 +02:00
Stefan Dösinger
d93e161b1f
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
Detlef Riekenberg
00028b0c37
ddraw/tests: Fix typos in messages.
2007-05-08 13:25:55 +02:00
Stefan Dösinger
00e37a81b2
ddraw: Primary surfaces always have screen size.
2007-05-07 21:43:09 +02:00
Stefan Dösinger
742260d418
ddraw: Adjust the d3d viewport when changing the back buffer.
...
WineD3D sets up the viewport according to the front buffer, so this
needs to be changed to the values of the render target passed when the
d3d7 device is created and this device turns out not to be the known
front or back buffer.
2007-05-07 21:42:59 +02:00
Stefan Dösinger
2ecacc619f
ddraw: Fix reported caps on compressed surfaces.
...
Compressed surfaces in ddraw do not have a pitch, instead the full
surface size is reported. Also adds tests for the extact behavior and
surface flags set.
2007-05-07 21:42:33 +02:00