ddraw: Spelling fixes.
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@ -339,7 +339,7 @@ IDirectDrawImpl_Release(IDirectDraw7 *iface)
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*
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* Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
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*
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* These seem not really imporant for wine
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* These don't seem very important for wine:
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* DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
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*
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* Returns:
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@ -2186,12 +2186,12 @@ CreateAdditionalSurfaces(IDirectDrawImpl *This,
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* the WineD3DSurface when the ddraw surface is destroyed.
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*
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* However, for all surfaces which can be in a container in WineD3D,
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* we have to do this. These surfaces are ususally complex surfaces,
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* we have to do this. These surfaces are usually complex surfaces,
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* so this concerns primary surfaces with a front and a back buffer,
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* and textures.
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*
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* |------------------------| |-----------------|
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* | DDraw surface | | Containter |
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* | DDraw surface | | Container |
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* | | | |
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* | Child |<------------->| Parent |
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* | Texture |<------------->| |
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@ -2633,7 +2633,7 @@ IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
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{
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Pool = WINED3DPOOL_SYSTEMMEM;
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}
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/* Should I forward the MANEGED cap to the managed pool ? */
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/* Should I forward the MANAGED cap to the managed pool ? */
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/* Get the format. It's set already by CreateNewSurface */
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Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
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@ -502,7 +502,7 @@ IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
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*
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* Parameters:
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* HWDesc: Structure to fill with the HW caps
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* HelDesc: Structure to fill with the hardare emulation caps
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* HelDesc: Structure to fill with the hardware emulation caps
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*
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* Returns:
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* D3D_OK on success
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@ -1067,7 +1067,7 @@ IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
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* Params:
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* Count: Pointer to a DWORD containing the numbers of pick records to
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* retrieve
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* D3DPickRec: Address to store the resulting D3DPICKRECORD arry.
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* D3DPickRec: Address to store the resulting D3DPICKRECORD array.
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*
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* Returns:
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* D3D_OK, because it's a stub
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@ -750,7 +750,7 @@ Thunk_IDirect3DImpl_1_FindDevice(IDirect3D *iface,
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*
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* Params:
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* refiid: IID of the device to create
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* Surface: Inititial rendertarget
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* Surface: Initial rendertarget
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* Device: Address to return the interface pointer
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*
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* Returns:
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@ -1293,7 +1293,7 @@ IDirect3DImpl_GetCaps(IWineD3D *WineD3D,
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WINED3DCAPS WCaps;
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HRESULT hr;
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/* Some Variables to asign to the pointers in WCaps */
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/* Some variables to assign to the pointers in WCaps */
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TRACE("()->(%p,%p,%p\n", WineD3D, Desc123, Desc7);
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memset(&WCaps, 0, sizeof(WCaps));
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@ -149,7 +149,7 @@ IDirect3DLightImpl_Initialize(IDirect3DLight *iface,
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* Assigns a lighting value to this object
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*
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* Params:
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* Light: Lighting parametes to set
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* Light: Lighting parameter to set
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*
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* Returns:
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* D3D_OK on success
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@ -649,7 +649,7 @@ IDirectDrawClassFactoryImpl_Release(IClassFactory *iface)
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* What is this? Seems to create DirectDraw objects...
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*
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* Params
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* The ususal things???
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* The usual things???
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*
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* RETURNS
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* ???
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@ -931,7 +931,7 @@ DllMain(HINSTANCE hInstDLL,
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struct list *entry, *entry2;
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WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
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/* We remove elemets from this loop */
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/* We remove elements from this loop */
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LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list)
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{
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HRESULT hr;
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@ -950,7 +950,7 @@ DllMain(HINSTANCE hInstDLL,
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/* Does a D3D device exist? Destroy it
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* TODO: Destroy all Vertex buffers, Lights, Materials
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* and execture buffers too
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* and execute buffers too
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*/
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if(ddraw->d3ddevice)
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{
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@ -125,7 +125,7 @@ IDirectDrawPaletteImpl_Release(IDirectDrawPalette *iface)
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* DDERR_ALREADYINITIALIZED
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*
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* Params:
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* DD: DirectDraw interface this palette is asigned to
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* DD: DirectDraw interface this palette is assigned to
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* Flags: Some flags, as usual
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* ColorTable: The startup color table
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*
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@ -287,7 +287,7 @@ IDirectDrawSurfaceImpl_Release(IDirectDrawSurface7 *iface)
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IUnknown *ifaceToRelease = This->ifaceToRelease;
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int i;
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/* Complex attached surfaces are destroyed implicitely when the root is released */
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/* Complex attached surfaces are destroyed implicitly when the root is released */
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EnterCriticalSection(&ddraw_cs);
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if(!This->is_complex_root)
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{
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@ -711,7 +711,7 @@ IDirectDrawSurfaceImpl_Flip(IDirectDrawSurface7 *iface,
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* What about overlay surfaces, AFAIK they can flip too?
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*/
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if( !(This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER) )
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return DDERR_INVALIDOBJECT; /* Unckecked */
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return DDERR_INVALIDOBJECT; /* Unchecked */
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EnterCriticalSection(&ddraw_cs);
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@ -1317,7 +1317,7 @@ IDirectDrawSurfaceImpl_PageLock(IDirectDrawSurface7 *iface,
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* Allows a sysmem surface to be paged out
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*
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* Params:
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* Flags: Not used, must be 0(unckeched)
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* Flags: Not used, must be 0(unchecked)
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*
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* Returns:
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* DD_OK, because it's a stub
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@ -359,7 +359,7 @@ static void LightTest(void)
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ok(rc == D3D_OK, "IDirect3DDevice7_GetCaps failed with %x\n", rc);
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if ( caps.dwMaxActiveLights == (DWORD) -1) {
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/* Some cards without T&L Support return -1 (Examples: Vodoo banshee, RivaTNT / NV4) */
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/* Some cards without T&L Support return -1 (Examples: Voodoo Banshee, RivaTNT / NV4) */
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skip("T&L not supported\n");
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return;
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}
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@ -518,7 +518,7 @@ static void ProcessVerticesTest(void)
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rc = IDirect3DVertexBuffer7_Lock(lpVBufDest2, 0, (void **) &out2, NULL);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
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if(!out2) goto out;
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/* Small thing without much practial meaning, but I stumbled upon it,
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/* Small thing without much practical meaning, but I stumbled upon it,
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* so let's check for it: If the output vertex buffer has to RHW value,
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* The RHW value of the last vertex is written into the next vertex
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*/
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@ -648,7 +648,7 @@ static void SrcColorKey32BlitTest(void)
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rc = IDirectDrawSurface_Blt(lpDst, NULL, lpSrc, NULL, DDBLT_KEYDEST, &fx);
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ok(rc == DD_OK, "IDirectDrawSurface_Blt returned %08x\n", rc);
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/* With korrectly passed override keys no key in the surface is needed.
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/* With correctly passed override keys no key in the surface is needed.
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* Again, the result was checked before, no need to do that again
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*/
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rc = IDirectDrawSurface_Blt(lpDst, NULL, lpSrc, NULL, DDBLT_KEYDESTOVERRIDE, &fx);
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@ -2253,7 +2253,7 @@ static void PrivateDataTest(void)
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hr = IDirectDrawSurface7_GetPrivateData(surface7, &IID_IDirectDrawSurface7, &ptr, &size);
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ok(hr == DD_OK, "IDirectDrawSurface7_GetPrivateData failed with %08x\n", hr);
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ref2 = getref((IUnknown *) lpDD);
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/* Object is NOT beein addrefed */
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/* Object is NOT being addrefed */
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ok(ptr == (IUnknown *) lpDD, "Returned interface pointer is %p, expected %p\n", ptr, lpDD);
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ok(ref2 == ref + 1, "Object reference is %d, expected %d. ptr at %p, orig at %p\n", ref2, ref + 1, ptr, lpDD);
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@ -554,7 +554,7 @@ static void offscreen_test(IDirect3DDevice7 *device)
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hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
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ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
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/* Draw without textures - Should resut in a white quad */
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/* Draw without textures - Should result in a white quad */
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hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
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ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
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@ -620,7 +620,7 @@ IDirect3DViewportImpl_SetBackgroundDepth(IDirect3DViewport3 *iface,
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*
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* Params:
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* lplpDDSurface: Address to store the interface pointer
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* lpValid: Set to TRUE if a depth is asigned, FALSE otherwise
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* lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
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*
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* Returns:
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* D3D_OK, because it's a stub
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