ddraw: Add a separate function for parent initialization.
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921bd1bf9a
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@ -4701,8 +4701,8 @@ static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_OUTOFMEMORY;
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}
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index_buffer_parent->lpVtbl = &IParent_Vtbl;
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index_buffer_parent->ref = 1;
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ddraw_parent_init(index_buffer_parent);
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/* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
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* Create a (hopefully) long enough buffer, and copy the indices into it
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@ -5928,8 +5928,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDevicePar
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return DDERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &IParent_Vtbl;
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object->ref = 1;
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ddraw_parent_init(object);
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hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
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swapchain, (IUnknown *)object, This->ImplType);
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@ -315,7 +315,7 @@ struct IParentImpl
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};
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extern const IParentVtbl IParent_Vtbl DECLSPEC_HIDDEN;
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void ddraw_parent_init(IParentImpl *parent) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirect3DDevice implementation
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@ -121,9 +121,15 @@ static ULONG WINAPI IParentImpl_Release(IParent *iface)
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/*****************************************************************************
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* The VTable
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*****************************************************************************/
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const IParentVtbl IParent_Vtbl =
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static const struct IParentVtbl ddraw_parent_vtbl =
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{
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IParentImpl_QueryInterface,
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IParentImpl_AddRef,
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IParentImpl_Release,
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};
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void ddraw_parent_init(IParentImpl *parent)
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{
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parent->lpVtbl = &ddraw_parent_vtbl;
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parent->ref = 1;
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}
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