ddraw: Use a correct resource type and a valid format.
This commit is contained in:
parent
51a8162330
commit
41310080a5
|
@ -1131,6 +1131,7 @@ IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7 *iface,
|
|||
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
|
||||
HRESULT hr;
|
||||
int i;
|
||||
WINED3DDISPLAYMODE d3ddm;
|
||||
|
||||
/* Order matters. Specifically, BattleZone II (full version) expects the
|
||||
* 16-bit depth formats to be listed before the 24 and 32 ones. */
|
||||
|
@ -1145,6 +1146,11 @@ IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7 *iface,
|
|||
|
||||
TRACE("(%p)->(%s,%p,%p): Relay\n", iface, debugstr_guid(refiidDevice), Callback, Context);
|
||||
|
||||
if(IWineD3D_GetAdapterDisplayMode(This->wineD3D, WINED3DADAPTER_DEFAULT, &d3ddm ) != WINED3D_OK) {
|
||||
ERR("Unable to retrieve a default display mode for quering the z-buffer formats!\n");
|
||||
return DDERR_INVALIDPARAMS;
|
||||
}
|
||||
|
||||
if(!Callback)
|
||||
return DDERR_INVALIDPARAMS;
|
||||
|
||||
|
@ -1154,9 +1160,9 @@ IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7 *iface,
|
|||
hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
|
||||
0 /* Adapter */,
|
||||
0 /* DeviceType */,
|
||||
0 /* AdapterFormat */,
|
||||
d3ddm.Format /* AdapterFormat */,
|
||||
WINED3DUSAGE_DEPTHSTENCIL /* Usage */,
|
||||
0 /* ResourceType */,
|
||||
WINED3DRTYPE_SURFACE /* ResourceType */,
|
||||
FormatList[i]);
|
||||
if(hr == D3D_OK)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue