ddraw: Test invalid buffer lock parameters.

This commit is contained in:
Stefan Dösinger 2010-01-27 23:15:23 +01:00 committed by Alexandre Julliard
parent d499073c10
commit f0266ee519
1 changed files with 53 additions and 0 deletions

View File

@ -3172,6 +3172,58 @@ done:
UnregisterClassA("d3d7_test_wndproc_wc", GetModuleHandleA(NULL));
}
static void VertexBufferLockRest(void)
{
D3DVERTEXBUFFERDESC desc;
IDirect3DVertexBuffer7 *buffer;
HRESULT hr;
unsigned int i;
void *data;
const struct
{
DWORD flags;
const char *debug_string;
HRESULT result;
}
test_data[] =
{
{0, "(none)", D3D_OK },
{DDLOCK_WAIT, "DDLOCK_WAIT", D3D_OK },
{DDLOCK_EVENT, "DDLOCK_EVENT", D3D_OK },
{DDLOCK_READONLY, "DDLOCK_READONLY", D3D_OK },
{DDLOCK_WRITEONLY, "DDLOCK_WRITEONLY", D3D_OK },
{DDLOCK_NOSYSLOCK, "DDLOCK_NOSYSLOCK", D3D_OK },
{DDLOCK_NOOVERWRITE, "DDLOCK_NOOVERWRITE", D3D_OK },
{DDLOCK_DISCARDCONTENTS, "DDLOCK_DISCARDCONTENTS", D3D_OK },
{DDLOCK_READONLY | DDLOCK_WRITEONLY, "DDLOCK_READONLY | DDLOCK_WRITEONLY", D3D_OK },
{DDLOCK_READONLY | DDLOCK_DISCARDCONTENTS, "DDLOCK_READONLY | DDLOCK_DISCARDCONTENTS", D3D_OK },
{0xdeadbeef, "0xdeadbeef", D3D_OK },
};
memset(&desc, 0 , sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwCaps = 0;
desc.dwFVF = D3DFVF_XYZ;
desc.dwNumVertices = 64;
hr = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &buffer, 0);
ok(hr == D3D_OK, "IDirect3D7_CreateVertexBuffer failed, 0x%08x\n", hr);
for(i = 0; i < (sizeof(test_data) / sizeof(*test_data)); i++)
{
hr = IDirect3DVertexBuffer7_Lock(buffer, test_data[i].flags, &data, NULL);
ok(hr == test_data[i].result, "Lock flags %s returned 0x%08x, expected 0x%08x\n",
test_data[i].debug_string, hr, test_data[i].result);
if(SUCCEEDED(hr))
{
hr = IDirect3DVertexBuffer7_Unlock(buffer);
ok(hr == D3D_OK, "IDirect3DVertexBuffer7_Unlock failed, 0x%08x\n", hr);
}
}
IDirect3DVertexBuffer7_Release(buffer);
}
START_TEST(d3d)
{
init_function_pointers();
@ -3196,6 +3248,7 @@ START_TEST(d3d)
D3D7_OldRenderStateTest();
DeviceLoadTest();
SetRenderTargetTest();
VertexBufferLockRest();
ReleaseDirect3D();
}