wined3d: Move position_transformed out of u.s in struct WineDirect3DVertexStridedData.
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@ -4003,9 +4003,9 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
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if (VertexType & D3DFVF_XYZRHW)
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{
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WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
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WineD3DStrided.u.s.position_transformed = TRUE;
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WineD3DStrided.position_transformed = TRUE;
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} else
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WineD3DStrided.u.s.position_transformed = FALSE;
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WineD3DStrided.position_transformed = FALSE;
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}
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if(VertexType & D3DFVF_NORMAL)
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@ -4181,9 +4181,9 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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if (VertexType & D3DFVF_XYZRHW)
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{
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WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
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WineD3DStrided.u.s.position_transformed = TRUE;
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WineD3DStrided.position_transformed = TRUE;
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} else
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WineD3DStrided.u.s.position_transformed = FALSE;
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WineD3DStrided.position_transformed = FALSE;
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}
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if(VertexType & D3DFVF_NORMAL)
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@ -152,7 +152,7 @@ void primitiveDeclarationConvertToStridedData(
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const DWORD *streams = vertexDeclaration->streams;
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/* Check for transformed vertices, disable vertex shader if present */
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strided->u.s.position_transformed = vertexDeclaration->position_transformed;
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strided->position_transformed = vertexDeclaration->position_transformed;
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if(vertexDeclaration->position_transformed) {
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useVertexShaderFunction = FALSE;
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}
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@ -861,8 +861,9 @@ void drawPrimitive(IWineD3DDevice *iface, int PrimitiveType, long NumPrimitives,
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if (!use_vs(This->stateBlock))
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{
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if(!This->strided_streams.u.s.position_transformed && This->activeContext->num_untracked_materials &&
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This->stateBlock->renderState[WINED3DRS_LIGHTING]) {
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if (!This->strided_streams.position_transformed && This->activeContext->num_untracked_materials
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&& This->stateBlock->renderState[WINED3DRS_LIGHTING])
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{
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static BOOL warned;
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if (!warned) {
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FIXME("Using software emulation because not all material properties could be tracked\n");
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@ -1027,9 +1028,8 @@ HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This,
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vtxStride * info->StartVertexOffsetWidth;
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/* Not entirely sure about what happens with transformed vertices */
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if(strided.u.s.position_transformed) {
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FIXME("Transformed position in rectpatch generation\n");
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}
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if (strided.position_transformed) FIXME("Transformed position in rectpatch generation\n");
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if(vtxStride % sizeof(GLfloat)) {
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/* glMap2f reads vertex sizes in GLfloats, the d3d stride is in bytes.
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* I don't see how the stride could not be a multiple of 4, but make sure
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@ -477,7 +477,8 @@ void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImp
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}
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if (shader->baseShader.reg_maps.shader_version >= WINED3DPS_VERSION(3,0))
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{
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if(((IWineD3DDeviceImpl *) shader->baseShader.device)->strided_streams.u.s.position_transformed) {
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if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed)
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{
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args->vp_mode = pretransformed;
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}
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else if (use_vs(stateblock))
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@ -492,7 +493,7 @@ void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImp
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if(stateblock->renderState[WINED3DRS_FOGENABLE]) {
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switch(stateblock->renderState[WINED3DRS_FOGTABLEMODE]) {
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case WINED3DFOG_NONE:
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if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.u.s.position_transformed
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if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed
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|| use_vs(stateblock))
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{
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args->fog = FOG_LINEAR;
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@ -95,7 +95,7 @@ static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
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transformed = ((stateblock->wineD3DDevice->strided_streams.u.s.position.lpData != NULL ||
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stateblock->wineD3DDevice->strided_streams.u.s.position.VBO != 0) &&
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stateblock->wineD3DDevice->strided_streams.u.s.position_transformed) ? TRUE : FALSE;
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stateblock->wineD3DDevice->strided_streams.position_transformed) ? TRUE : FALSE;
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if (stateblock->renderState[WINED3DRS_LIGHTING] && !transformed) {
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glEnable(GL_LIGHTING);
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@ -4321,9 +4321,7 @@ static void streamsrc(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
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useVertexShaderFunction, dataLocations, &fixup);
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}
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if (dataLocations->u.s.position_transformed) {
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useVertexShaderFunction = FALSE;
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}
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if (dataLocations->position_transformed) useVertexShaderFunction = FALSE;
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if(useVertexShaderFunction) {
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if(((IWineD3DVertexDeclarationImpl *) stateblock->vertexDecl)->half_float_conv_needed && !fixup) {
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@ -4403,7 +4401,7 @@ static void vertexdeclaration(DWORD state, IWineD3DStateBlockImpl *stateblock, W
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updateFog = TRUE;
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}
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transformed = device->strided_streams.u.s.position_transformed;
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transformed = device->strided_streams.position_transformed;
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if(transformed != context->last_was_rhw && !useVertexShaderFunction) {
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updateFog = TRUE;
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}
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@ -2454,7 +2454,7 @@ const StaticPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
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static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
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{
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return (stateblock->vertexShader
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&& !stateblock->wineD3DDevice->strided_streams.u.s.position_transformed
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&& !stateblock->wineD3DDevice->strided_streams.position_transformed
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&& stateblock->wineD3DDevice->vs_selected_mode != SHADER_NONE);
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}
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@ -1879,10 +1879,11 @@ typedef struct WineDirect3DVertexStridedData
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WineDirect3DStridedData sample;
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/* Add fields here */
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BOOL position_transformed;
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} s;
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WineDirect3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */
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} u;
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BOOL position_transformed;
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} WineDirect3DVertexStridedData;
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typedef struct _WINED3DVSHADERCAPS2_0
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