ddraw/tests: Add test for D3DTBLEND_MODULATE.

This commit is contained in:
Alexander Dorofeyev 2008-01-20 20:18:03 -08:00 committed by Alexandre Julliard
parent 6810ebb4c1
commit 320e253805
1 changed files with 781 additions and 0 deletions

View File

@ -29,6 +29,13 @@ IDirectDrawSurface7 *Surface;
IDirect3D7 *Direct3D = NULL;
IDirect3DDevice7 *Direct3DDevice = NULL;
IDirectDraw *DirectDraw1 = NULL;
IDirectDrawSurface *Surface1 = NULL;
IDirect3D *Direct3D1 = NULL;
IDirect3DDevice *Direct3DDevice1 = NULL;
IDirect3DExecuteBuffer *ExecuteBuffer = NULL;
IDirect3DViewport *Viewport = NULL;
static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
static BOOL createObjects(void)
@ -801,6 +808,769 @@ static void rhw_zero_test(IDirect3DDevice7 *device)
ok(color == 0, "Got color %08x, expected 00000000\n", color);
}
static BOOL D3D1_createObjects(void)
{
WNDCLASS wc = {0};
HRESULT hr;
DDSURFACEDESC ddsd;
D3DEXECUTEBUFFERDESC exdesc;
D3DVIEWPORT vp_data;
/* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
if (FAILED(hr)) {
return FALSE;
}
wc.lpfnWndProc = &DefWindowProc;
wc.lpszClassName = "texturemapblend_test_wc";
RegisterClass(&wc);
window = CreateWindow("texturemapblend_test_wc", "texturemapblend_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
if(FAILED(hr)) {
return FALSE;
}
hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
if(FAILED(hr)) {
/* 24 bit is fine too */
hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
}
ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
if (FAILED(hr)) {
return FALSE;
}
hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1);
ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
if (FAILED(hr)) {
return FALSE;
}
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
if (FAILED(hr)) {
return FALSE;
}
hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **) &Direct3DDevice1);
if(FAILED(hr)) {
trace("Creating a HAL device failed, trying Ref\n");
hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRefDevice, (void **) &Direct3DDevice1);
}
ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
if(FAILED(hr)) {
return FALSE;
}
hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL);
ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
if (FAILED(hr)) {
return FALSE;
}
hr = IDirect3DViewport_Initialize(Viewport, Direct3D1);
ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
vp_data.dwSize = sizeof(vp_data);
vp_data.dwX = 0;
vp_data.dwY = 0;
vp_data.dwWidth = 640;
vp_data.dwHeight = 480;
vp_data.dvScaleX = 1;
vp_data.dvScaleY = 1;
vp_data.dvMaxX = 640;
vp_data.dvMaxY = 480;
vp_data.dvMinZ = 0;
vp_data.dvMaxZ = 1;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
exdesc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
exdesc.dwBufferSize = 512;
exdesc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &exdesc, &ExecuteBuffer, NULL);
ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr);
if (FAILED(hr)) {
return FALSE;
}
return TRUE;
}
static void D3D1_releaseObjects(void)
{
if(ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer);
if(Surface1) IDirectDrawSurface_Release(Surface1);
if(Viewport) IDirect3DViewport_Release(Viewport);
if(Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1);
if(Direct3D1) IDirect3D_Release(Direct3D1);
if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
if(window) DestroyWindow(window);
}
static DWORD D3D1_getPixelColor(IDirectDraw *DirectDraw1, IDirectDrawSurface *Surface, UINT x, UINT y)
{
DWORD ret;
HRESULT hr;
DDSURFACEDESC ddsd;
RECT rectToLock = {x, y, x+1, y+1};
IDirectDrawSurface *surf = NULL;
/* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
* to an offscreen surface and lock it instead of the front buffer
*/
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
ddsd.dwWidth = 640;
ddsd.dwHeight = 480;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL);
ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
if(!surf)
{
trace("cannot create helper surface\n");
return 0xdeadbeef;
}
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
if(FAILED(hr))
{
trace("Cannot blit\n");
ret = 0xdeadbee;
goto out;
}
hr = IDirectDrawSurface_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
if(FAILED(hr))
{
trace("Can't lock the offscreen surface, hr=%08x\n", hr);
ret = 0xdeadbeec;
goto out;
}
/* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
* really important for these tests
*/
ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
hr = IDirectDrawSurface_Unlock(surf, &rectToLock);
if(FAILED(hr))
{
trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
}
out:
IDirectDrawSurface_Release(surf);
return ret;
}
#define EXEBUF_START_RENDER_STATES(count, ptr) do {\
((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
((D3DINSTRUCTION*)(ptr))->wCount = count;\
ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
#define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
((D3DSTATE*)(ptr))->drstRenderStateType = state;\
((D3DSTATE*)(ptr))->dwArg[0] = value;\
ptr = ((D3DSTATE*)(ptr))+1; } while (0)
#define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
((D3DINSTRUCTION*)(ptr))->wCount = 1;\
ptr = ((D3DINSTRUCTION*)(ptr))+1;\
((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
#define EXEBUF_END(ptr) do {\
((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
((D3DINSTRUCTION*)(ptr))->bSize = 0;\
((D3DINSTRUCTION*)(ptr))->wCount = 0;\
ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
#define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
((D3DINSTRUCTION*)(ptr))->wCount = 2;\
ptr = ((D3DINSTRUCTION*)(ptr))+1;\
((D3DTRIANGLE*)(ptr))->v1 = base_idx;\
((D3DTRIANGLE*)(ptr))->v2 = (base_idx) + 1;\
((D3DTRIANGLE*)(ptr))->v3 = (base_idx) + 3;\
((D3DTRIANGLE*)(ptr))->wFlags = 0;\
ptr = ((D3DTRIANGLE*)ptr)+1;\
((D3DTRIANGLE*)(ptr))->v1 = (base_idx) + 1;\
((D3DTRIANGLE*)(ptr))->v2 = (base_idx) + 2;\
((D3DTRIANGLE*)(ptr))->v3 = (base_idx) + 3;\
((D3DTRIANGLE*)(ptr))->wFlags = 0;\
ptr = ((D3DTRIANGLE*)(ptr))+1;\
} while (0)
static void D3D1_TextureMapBlendTest(void)
{
HRESULT hr;
DDSURFACEDESC ddsd;
D3DEXECUTEBUFFERDESC exdesc;
D3DEXECUTEDATA exdata;
DDBLTFX ddbltfx;
RECT rect = { 0, 0, 64, 128 };
DWORD color, red, blue, green;
void *exe_buffer_ptr;
DWORD exe_length;
D3DTEXTUREHANDLE htex;
DDCOLORKEY clrKey;
IDirectDrawSurface *TexSurface = NULL;
IDirect3DTexture *Texture = NULL;
struct {
float x, y, z;
float rhw;
DWORD diffuse;
DWORD specular;
float tu, tv;
} test1_quads[] =
{
{0.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f},
{640.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f},
{640.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f},
{0.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f},
{0.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f},
{640.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f},
{640.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f},
{0.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f}
}, test2_quads[] =
{
{0.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f},
{640.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f},
{640.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f},
{0.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f},
{0.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f},
{640.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f},
{640.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f},
{0.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f}
};
/* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be be taken from texture alpha channel*/
memset (&ddsd, 0, sizeof (ddsd));
ddsd.dwSize = sizeof (ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
ddsd.dwHeight = 128;
ddsd.dwWidth = 128;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
if (FAILED(hr)) {
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
goto out;
}
hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
(void *)&Texture);
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
if (FAILED(hr)) {
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
goto out;
}
memset(&ddbltfx, 0, sizeof(ddbltfx));
ddbltfx.dwSize = sizeof(ddbltfx);
ddbltfx.dwFillColor = 0;
hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
ddbltfx.dwFillColor = 0xff0000ff;
hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
ddbltfx.dwFillColor = 0x800000ff;
hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
if (FAILED(hr)) {
skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
goto out;
}
memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
exe_buffer_ptr = 256 + (char*)exdesc.lpData;
EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, exe_buffer_ptr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE, FALSE, exe_buffer_ptr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE, FALSE, exe_buffer_ptr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE, FALSE, exe_buffer_ptr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_NEAREST, exe_buffer_ptr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_NEAREST, exe_buffer_ptr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE , D3DFILL_SOLID, exe_buffer_ptr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA, exe_buffer_ptr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA, exe_buffer_ptr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE, exe_buffer_ptr);
hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
EXEBUF_END(exe_buffer_ptr);
exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
if (FAILED(hr)) {
trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
}
memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
exdata.dwSize = sizeof(D3DEXECUTEDATA);
exdata.dwVertexCount = 8;
exdata.dwInstructionOffset = 256;
exdata.dwInstructionLength = exe_length;
hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) {
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
}
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
red = (color & 0x00ff0000) >> 16;
green = (color & 0x0000ff00) >> 8;
blue = (color & 0x000000ff);
ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
red = (color & 0x00ff0000) >> 16;
green = (color & 0x0000ff00) >> 8;
blue = (color & 0x000000ff);
ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
red = (color & 0x00ff0000) >> 16;
green = (color & 0x0000ff00) >> 8;
blue = (color & 0x000000ff);
ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
red = (color & 0x00ff0000) >> 16;
green = (color & 0x0000ff00) >> 8;
blue = (color & 0x000000ff);
ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
/* 2) Test alpha with texture that has no alpha channel - alpha should be be taken from diffuse color */
if(Texture) IDirect3DTexture_Release(Texture);
Texture = NULL;
if(TexSurface) IDirectDrawSurface_Release(TexSurface);
TexSurface = NULL;
memset (&ddsd, 0, sizeof (ddsd));
ddsd.dwSize = sizeof (ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
ddsd.dwHeight = 128;
ddsd.dwWidth = 128;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
if (FAILED(hr)) {
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
goto out;
}
hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
(void *)&Texture);
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
if (FAILED(hr)) {
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
goto out;
}
memset(&ddbltfx, 0, sizeof(ddbltfx));
ddbltfx.dwSize = sizeof(ddbltfx);
ddbltfx.dwFillColor = 0;
hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
ddbltfx.dwFillColor = 0xff0000ff;
hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
ddbltfx.dwFillColor = 0x800000ff;
hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
if (FAILED(hr)) {
skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
goto out;
}
memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
exe_buffer_ptr = 256 + (char*)exdesc.lpData;
EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr);
hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
EXEBUF_END(exe_buffer_ptr);
exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
if (FAILED(hr)) {
trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
}
memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
exdata.dwSize = sizeof(D3DEXECUTEDATA);
exdata.dwVertexCount = 8;
exdata.dwInstructionOffset = 256;
exdata.dwInstructionLength = exe_length;
hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) {
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
}
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
red = (color & 0x00ff0000) >> 16;
green = (color & 0x0000ff00) >> 8;
blue = (color & 0x000000ff);
ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
red = (color & 0x00ff0000) >> 16;
green = (color & 0x0000ff00) >> 8;
blue = (color & 0x000000ff);
ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
red = (color & 0x00ff0000) >> 16;
green = (color & 0x0000ff00) >> 8;
blue = (color & 0x000000ff);
ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
red = (color & 0x00ff0000) >> 16;
green = (color & 0x0000ff00) >> 8;
blue = (color & 0x000000ff);
ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
/* 3) Test RGB - should multiply color components from diffuse color and texture */
if(Texture) IDirect3DTexture_Release(Texture);
Texture = NULL;
if(TexSurface) IDirectDrawSurface_Release(TexSurface);
TexSurface = NULL;
memset (&ddsd, 0, sizeof (ddsd));
ddsd.dwSize = sizeof (ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
ddsd.dwHeight = 128;
ddsd.dwWidth = 128;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
if (FAILED(hr)) {
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
goto out;
}
hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
(void *)&Texture);
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
if (FAILED(hr)) {
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
goto out;
}
memset(&ddbltfx, 0, sizeof(ddbltfx));
ddbltfx.dwSize = sizeof(ddbltfx);
ddbltfx.dwFillColor = 0;
hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
ddbltfx.dwFillColor = 0x00ffffff;
hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
ddbltfx.dwFillColor = 0x00ffff80;
hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
if (FAILED(hr)) {
skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
goto out;
}
memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads));
exe_buffer_ptr = 256 + (char*)exdesc.lpData;
EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr);
hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
EXEBUF_END(exe_buffer_ptr);
exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
if (FAILED(hr)) {
trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
}
memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
exdata.dwSize = sizeof(D3DEXECUTEDATA);
exdata.dwVertexCount = 8;
exdata.dwInstructionOffset = 256;
exdata.dwInstructionLength = exe_length;
hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) {
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
}
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
red = (color & 0x00ff0000) >> 16;
green = (color & 0x0000ff00) >> 8;
blue = (color & 0x000000ff);
ok(red == 0xff && green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color);
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
red = (color & 0x00ff0000) >> 16;
green = (color & 0x0000ff00) >> 8;
blue = (color & 0x000000ff);
ok(red == 0xff && green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color);
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
red = (color & 0x00ff0000) >> 16;
green = (color & 0x0000ff00) >> 8;
blue = (color & 0x000000ff);
ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color);
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
red = (color & 0x00ff0000) >> 16;
green = (color & 0x0000ff00) >> 8;
blue = (color & 0x000000ff);
ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color);
/* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
if(Texture) IDirect3DTexture_Release(Texture);
Texture = NULL;
if(TexSurface) IDirectDrawSurface_Release(TexSurface);
TexSurface = NULL;
memset (&ddsd, 0, sizeof (ddsd));
ddsd.dwSize = sizeof (ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
ddsd.dwHeight = 128;
ddsd.dwWidth = 128;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
if (FAILED(hr)) {
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
goto out;
}
hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
(void *)&Texture);
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
if (FAILED(hr)) {
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
goto out;
}
memset(&ddbltfx, 0, sizeof(ddbltfx));
ddbltfx.dwSize = sizeof(ddbltfx);
ddbltfx.dwFillColor = 0;
hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
ddbltfx.dwFillColor = 0xf800;
hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
ddbltfx.dwFillColor = 0x001f;
hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
clrKey.dwColorSpaceLowValue = 0x001f;
clrKey.dwColorSpaceHighValue = 0x001f;
hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
if (FAILED(hr)) {
skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
goto out;
}
memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
exe_buffer_ptr = 256 + (char*)exdesc.lpData;
EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
EXEBUF_END(exe_buffer_ptr);
exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
if (FAILED(hr)) {
trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
}
memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
exdata.dwSize = sizeof(D3DEXECUTEDATA);
exdata.dwVertexCount = 8;
exdata.dwInstructionOffset = 256;
exdata.dwInstructionLength = exe_length;
hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) {
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
}
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
ok(color == 0, "Got color %08x, expected 00000000\n", color);
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
red = (color & 0x00ff0000) >> 16;
green = (color & 0x0000ff00) >> 8;
blue = (color & 0x000000ff);
ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color);
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
red = (color & 0x00ff0000) >> 16;
green = (color & 0x0000ff00) >> 8;
blue = (color & 0x000000ff);
ok(color == 0, "Got color %08x, expected 00000000\n", color);
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
red = (color & 0x00ff0000) >> 16;
green = (color & 0x0000ff00) >> 8;
blue = (color & 0x000000ff);
ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color);
out:
if (TexSurface) IDirectDrawSurface_Release(TexSurface);
if (Texture) IDirect3DTexture_Release(Texture);
}
START_TEST(visual)
{
HRESULT hr;
@ -848,6 +1618,17 @@ START_TEST(visual)
alpha_test(Direct3DDevice);
rhw_zero_test(Direct3DDevice);
releaseObjects(); /* release DX7 interfaces to test D3D1 */
if(!D3D1_createObjects()) {
skip("Cannot initialize D3D1, skipping\n");
}
else {
D3D1_TextureMapBlendTest();
}
D3D1_releaseObjects();
return ;
cleanup:
releaseObjects();
}