ddraw: Display fixme only once in IDirect3DVertexBufferImpl_Optimize.
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@ -509,7 +509,13 @@ IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7 *iface,
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{
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ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
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IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, D3DDevice);
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FIXME("(%p)->(%p,%08x): stub!\n", This, D3D, Flags);
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static BOOL hide = FALSE;
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if (!hide)
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{
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FIXME("(%p)->(%p,%08x): stub!\n", This, D3D, Flags);
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hide = TRUE;
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}
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/* We could forward this call to WineD3D and take advantage
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* of it once we use OpenGL vertex buffers
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