ddraw: Display fixme only once in IDirect3DVertexBufferImpl_Optimize.

This commit is contained in:
Christian Costa 2008-12-24 11:22:29 +01:00 committed by Alexandre Julliard
parent 50ace397ee
commit 9605eb5af2
1 changed files with 7 additions and 1 deletions

View File

@ -509,7 +509,13 @@ IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7 *iface,
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, D3DDevice);
FIXME("(%p)->(%p,%08x): stub!\n", This, D3D, Flags);
static BOOL hide = FALSE;
if (!hide)
{
FIXME("(%p)->(%p,%08x): stub!\n", This, D3D, Flags);
hide = TRUE;
}
/* We could forward this call to WineD3D and take advantage
* of it once we use OpenGL vertex buffers