ddraw: Remove a redundant return.
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@ -1221,8 +1221,6 @@ void multiply_matrix_D3D_way(D3DMATRIX* result, const D3DMATRIX *m1, const D3DMA
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temp._44 = m1->_41 * m2->_14 + m1->_42 * m2->_24 + m1->_43 * m2->_34 + m1->_44 * m2->_44;
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*result = temp;
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return;
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}
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HRESULT
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