ddraw: Use a less offensive handle table implementation for stateblocks.
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56f39b0d88
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91193b6eec
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@ -326,7 +326,6 @@ typedef enum
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{
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DDrawHandle_Unknown = 0,
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DDrawHandle_Texture = 1,
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DDrawHandle_StateBlock = 4
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} DDrawHandleTypes;
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struct HandleEntry
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@ -342,6 +341,7 @@ enum ddraw_handle_type
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DDRAW_HANDLE_FREE,
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DDRAW_HANDLE_MATERIAL,
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DDRAW_HANDLE_MATRIX,
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DDRAW_HANDLE_STATEBLOCK,
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};
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struct ddraw_handle_entry
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@ -382,14 +382,6 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
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}
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break;
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case DDrawHandle_StateBlock:
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{
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/* No fixme here because this might happen because of sloppy apps */
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WARN("Leftover stateblock handle %d, deleting\n", i + 1);
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IDirect3DDevice7_DeleteStateBlock((IDirect3DDevice7 *)This, i + 1);
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}
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break;
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default:
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FIXME("Unknown handle %d not unset properly\n", i + 1);
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}
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@ -423,6 +415,14 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
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break;
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}
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case DDRAW_HANDLE_STATEBLOCK:
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{
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/* No FIXME here because this might happen because of sloppy applications. */
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WARN("Leftover stateblock handle %#x (%p), deleting.\n", i + 1, entry->object);
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IDirect3DDevice7_DeleteStateBlock(iface, i + 1);
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break;
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}
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default:
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FIXME("Handle %#x (%p) has unknown type %#x.\n", i + 1, entry->object, entry->type);
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break;
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@ -5604,7 +5604,10 @@ IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
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DWORD *BlockHandle)
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{
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IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
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IWineD3DStateBlock *wined3d_sb;
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HRESULT hr;
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DWORD h;
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TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
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if(!BlockHandle)
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@ -5614,17 +5617,29 @@ IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
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}
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EnterCriticalSection(&ddraw_cs);
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*BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
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if(!*BlockHandle)
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hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice, &wined3d_sb);
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if (FAILED(hr))
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{
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ERR("Cannot get a handle number for the stateblock\n");
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WARN("Failed to end stateblock, hr %#x.\n", hr);
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LeaveCriticalSection(&ddraw_cs);
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*BlockHandle = 0;
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return hr_ddraw_from_wined3d(hr);
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}
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h = ddraw_allocate_handle(&This->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
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if (h == DDRAW_INVALID_HANDLE)
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{
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ERR("Failed to allocate a stateblock handle.\n");
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IWineD3DStateBlock_Release(wined3d_sb);
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LeaveCriticalSection(&ddraw_cs);
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*BlockHandle = 0;
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return DDERR_OUTOFMEMORY;
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}
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This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
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hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
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(IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr);
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LeaveCriticalSection(&ddraw_cs);
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*BlockHandle = h + 1;
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return hr_ddraw_from_wined3d(hr);
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}
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@ -5723,25 +5738,23 @@ IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
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DWORD BlockHandle)
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{
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IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
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IWineD3DStateBlock *wined3d_sb;
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HRESULT hr;
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TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
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EnterCriticalSection(&ddraw_cs);
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if(!BlockHandle || BlockHandle > This->numHandles)
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wined3d_sb = ddraw_get_object(&This->handle_table, BlockHandle - 1, DDRAW_HANDLE_STATEBLOCK);
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if (!wined3d_sb)
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{
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WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_INVALIDSTATEBLOCK;
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}
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if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
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{
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WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
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WARN("Invalid stateblock handle.\n");
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_INVALIDSTATEBLOCK;
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}
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hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
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hr = IWineD3DStateBlock_Apply(wined3d_sb);
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LeaveCriticalSection(&ddraw_cs);
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return hr_ddraw_from_wined3d(hr);
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}
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@ -5787,24 +5800,21 @@ IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
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DWORD BlockHandle)
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{
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IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
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IWineD3DStateBlock *wined3d_sb;
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HRESULT hr;
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TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
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EnterCriticalSection(&ddraw_cs);
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if(BlockHandle == 0 || BlockHandle > This->numHandles)
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wined3d_sb = ddraw_get_object(&This->handle_table, BlockHandle - 1, DDRAW_HANDLE_STATEBLOCK);
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if (!wined3d_sb)
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{
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WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_INVALIDSTATEBLOCK;
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}
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if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
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{
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WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
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WARN("Invalid stateblock handle.\n");
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_INVALIDSTATEBLOCK;
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}
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hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
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hr = IWineD3DStateBlock_Capture(wined3d_sb);
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LeaveCriticalSection(&ddraw_cs);
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return hr_ddraw_from_wined3d(hr);
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}
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@ -5850,30 +5860,24 @@ IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
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DWORD BlockHandle)
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{
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IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
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IWineD3DStateBlock *wined3d_sb;
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ULONG ref;
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TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
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EnterCriticalSection(&ddraw_cs);
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if(BlockHandle == 0 || BlockHandle > This->numHandles)
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wined3d_sb = ddraw_free_handle(&This->handle_table, BlockHandle - 1, DDRAW_HANDLE_STATEBLOCK);
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if (!wined3d_sb)
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{
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WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_INVALIDSTATEBLOCK;
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}
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if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
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{
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WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
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WARN("Invalid stateblock handle.\n");
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_INVALIDSTATEBLOCK;
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}
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ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
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if(ref)
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if ((ref = IWineD3DStateBlock_Release(wined3d_sb)))
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{
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ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref);
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ERR("Something is still holding stateblock %p (refcount %u).\n", wined3d_sb, ref);
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}
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This->Handles[BlockHandle - 1].ptr = NULL;
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This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown;
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LeaveCriticalSection(&ddraw_cs);
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return D3D_OK;
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@ -5922,7 +5926,10 @@ IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
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DWORD *BlockHandle)
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{
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IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
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IWineD3DStateBlock *wined3d_sb;
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HRESULT hr;
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DWORD h;
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TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
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if(!BlockHandle)
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@ -5937,21 +5944,28 @@ IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
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}
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EnterCriticalSection(&ddraw_cs);
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*BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
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if(!*BlockHandle)
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/* The D3DSTATEBLOCKTYPE enum is fine here. */
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hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice, Type, &wined3d_sb, NULL);
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if (FAILED(hr))
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{
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ERR("Cannot get a handle number for the stateblock\n");
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WARN("Failed to create stateblock, hr %#x.\n", hr);
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LeaveCriticalSection(&ddraw_cs);
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return hr_ddraw_from_wined3d(hr);
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}
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h = ddraw_allocate_handle(&This->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
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if (h == DDRAW_INVALID_HANDLE)
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{
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ERR("Failed to allocate stateblock handle.\n");
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IWineD3DStateBlock_Release(wined3d_sb);
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_OUTOFMEMORY;
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}
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This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
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/* The D3DSTATEBLOCKTYPE enum is fine here */
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hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
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Type,
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(IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr,
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NULL /* Parent, hope that works */);
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*BlockHandle = h + 1;
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LeaveCriticalSection(&ddraw_cs);
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return hr_ddraw_from_wined3d(hr);
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}
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