ddraw: Make some lookup tables const.
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@ -1255,7 +1255,8 @@ static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *s
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static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
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{
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IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
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WINED3DFORMAT formats[] = {
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static const WINED3DFORMAT formats[] =
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{
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WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
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WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
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WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
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@ -1948,7 +1949,7 @@ static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
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WINED3DDISPLAYMODE *enum_modes = NULL;
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unsigned enum_mode_count = 0, enum_mode_array_size = 0;
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WINED3DFORMAT checkFormatList[] =
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static const WINED3DFORMAT checkFormatList[] =
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{
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WINED3DFMT_B8G8R8X8_UNORM,
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WINED3DFMT_B5G6R5_UNORM,
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@ -1122,7 +1122,8 @@ IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
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WINED3DDISPLAYMODE mode;
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unsigned int i;
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WINED3DFORMAT FormatList[] = {
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static const WINED3DFORMAT FormatList[] =
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{
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/* 32 bit */
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WINED3DFMT_B8G8R8A8_UNORM,
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WINED3DFMT_B8G8R8X8_UNORM,
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@ -1142,7 +1143,8 @@ IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
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WINED3DFMT_DXT5,
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};
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WINED3DFORMAT BumpFormatList[] = {
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static const WINED3DFORMAT BumpFormatList[] =
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{
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WINED3DFMT_R8G8_SNORM,
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WINED3DFMT_R5G5_SNORM_L6_UNORM,
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WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
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@ -1286,7 +1288,8 @@ IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
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unsigned int i;
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WINED3DDISPLAYMODE mode;
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WINED3DFORMAT FormatList[] = {
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static const WINED3DFORMAT FormatList[] =
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{
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/* 32 bit */
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WINED3DFMT_B8G8R8A8_UNORM,
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WINED3DFMT_B8G8R8X8_UNORM,
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