ddraw: Fix error checking in IDirect3DExecuteBufferImpl_Execute().
This commit is contained in:
parent
ec7fc36862
commit
3176d936f9
|
@ -249,7 +249,7 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
|
|||
|
||||
TRACE("(%08x,%08x)\n", ci->u1.dlstLightStateType, ci->u2.dwArg[0]);
|
||||
|
||||
if (!ci->u1.dlstLightStateType && (ci->u1.dlstLightStateType > D3DLIGHTSTATE_COLORVERTEX))
|
||||
if (!ci->u1.dlstLightStateType || (ci->u1.dlstLightStateType > D3DLIGHTSTATE_COLORVERTEX))
|
||||
ERR("Unexpected Light State Type\n");
|
||||
else if (ci->u1.dlstLightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) {
|
||||
DWORD matHandle = ci->u2.dwArg[0];
|
||||
|
|
Loading…
Reference in New Issue