ddraw: Add some DirectDraw Blt tests.

This commit is contained in:
Roderick Colenbrander 2010-03-27 18:16:44 +01:00 committed by Alexandre Julliard
parent a91f844a3d
commit 2930f84961
1 changed files with 108 additions and 0 deletions

View File

@ -558,6 +558,113 @@ static void fog_test(IDirect3DDevice7 *device)
ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
}
static void blt_test(IDirect3DDevice7 *device)
{
IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
DDSURFACEDESC2 ddsd;
HRESULT hr;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
ddsd.dwWidth = 640;
ddsd.dwHeight = 480;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
/* Offscreen blits with the same source as destination */
if(SUCCEEDED(hr))
{
RECT src_rect, dst_rect;
/* Blit the whole surface to itself */
hr = IDirectDrawSurface_Blt(offscreen, NULL, offscreen, NULL, 0, NULL);
ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
/* Overlapped blit */
dst_rect.left = 0; dst_rect.right = 480;
dst_rect.top = 0; dst_rect.bottom = 480;
src_rect.left = 160; src_rect.right = 640;
src_rect.top = 0; src_rect.bottom = 480;
hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
/* Overlapped blit, flip-y through source rectangle (not allowed) */
dst_rect.left = 0; dst_rect.right = 480;
dst_rect.top = 0; dst_rect.bottom = 480;
src_rect.left = 160; src_rect.right = 640;
src_rect.top = 480; src_rect.bottom = 0;
hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
ok(hr == DDERR_INVALIDRECT, "IDirectDrawSurface7_Blt returned %08x\n", hr);
/* Overlapped blit, with shrinking in x */
dst_rect.left = 0; dst_rect.right = 480;
dst_rect.top = 0; dst_rect.bottom = 480;
src_rect.left = 160; src_rect.right = 480;
src_rect.top = 0; src_rect.bottom = 480;
hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
}
hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
ok(hr == D3D_OK, "Unable to obtain a surface pointer to the backbuffer, hr = %08x\n", hr);
/* backbuffer ==> texture blits */
if(SUCCEEDED(hr) && offscreen)
{
RECT src_rect, dst_rect;
/* backbuffer ==> texture, src_rect=NULL, dst_rect=NULL, no scaling */
hr = IDirectDrawSurface_Blt(offscreen, NULL, backbuffer, NULL, 0, NULL);
ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
/* backbuffer ==> texture, full surface blits, no scaling */
dst_rect.left = 0; dst_rect.right = 640;
dst_rect.top = 0; dst_rect.bottom = 480;
src_rect.left = 0; src_rect.right = 640;
src_rect.top = 0; src_rect.bottom = 480;
hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
/* backbuffer ==> texture, flip in y-direction through source rectangle, no scaling (allowed) */
dst_rect.left = 0; dst_rect.right = 640;
dst_rect.top = 480; dst_rect.top = 0;
src_rect.left = 0; src_rect.right = 640;
src_rect.top = 0; src_rect.bottom = 480;
hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
ok(hr == DD_OK, "backbuffer => texture flip-y src_rect failed with hr = %08x\n", hr);
/* backbuffer ==> texture, flip in x-direction through source rectangle, no scaling (not allowed) */
dst_rect.left = 640; dst_rect.right = 0;
dst_rect.top = 0; dst_rect.top = 480;
src_rect.left = 0; src_rect.right = 640;
src_rect.top = 0; src_rect.bottom = 480;
hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x src_rect failed with hr = %08x\n", hr);
/* backbuffer ==> texture, flip in y-direction through destination rectangle (not allowed) */
dst_rect.left = 0; dst_rect.right = 640;
dst_rect.top = 0; dst_rect.top = 480;
src_rect.left = 0; src_rect.right = 640;
src_rect.top = 480; src_rect.bottom = 0;
hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-y dst_rect failed with hr = %08x\n", hr);
/* backbuffer ==> texture, flip in x-direction through destination rectangle, no scaling (not allowed) */
dst_rect.left = 0; dst_rect.right = 640;
dst_rect.top = 0; dst_rect.top = 480;
src_rect.left = 640; src_rect.right = 0;
src_rect.top = 0; src_rect.bottom = 480;
hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x dst_rect failed with hr = %08x\n", hr);
}
if(offscreen) IDirectDrawSurface7_Release(offscreen);
if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
}
static void offscreen_test(IDirect3DDevice7 *device)
{
HRESULT hr;
@ -2853,6 +2960,7 @@ START_TEST(visual)
}
/* Now run the tests */
blt_test(Direct3DDevice);
depth_clamp_test(Direct3DDevice);
lighting_test(Direct3DDevice);
clear_test(Direct3DDevice);