ddraw: Use a D24X8 depth buffer.

This commit is contained in:
Stefan Dösinger 2010-02-27 14:38:18 +01:00 committed by Alexandre Julliard
parent ce96eb7907
commit b5ddd6f0fc
1 changed files with 1 additions and 1 deletions

View File

@ -113,7 +113,7 @@ static BOOL createObjects(void)
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
U1(U4(ddsd).ddpfPixelFormat).dwZBufferBitDepth = 32;
U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0xffffffff;
U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0x00ffffff;
ddsd.dwWidth = 640;
ddsd.dwHeight = 480;
hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);