From b5ddd6f0fca86a09e2c69867ff894265b562b662 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sat, 27 Feb 2010 14:38:18 +0100 Subject: [PATCH] ddraw: Use a D24X8 depth buffer. --- dlls/ddraw/tests/visual.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/ddraw/tests/visual.c b/dlls/ddraw/tests/visual.c index e5b81a137fa..221e6d15aa8 100644 --- a/dlls/ddraw/tests/visual.c +++ b/dlls/ddraw/tests/visual.c @@ -113,7 +113,7 @@ static BOOL createObjects(void) U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER; U1(U4(ddsd).ddpfPixelFormat).dwZBufferBitDepth = 32; - U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0xffffffff; + U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0x00ffffff; ddsd.dwWidth = 640; ddsd.dwHeight = 480; hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);