ddraw: Fix stupid bug when setting surface client memory.
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@ -2001,12 +2001,6 @@ IDirectDrawSurfaceImpl_SetSurfaceDesc(IDirectDrawSurface7 *iface,
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if(!DDSD)
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return DDERR_INVALIDPARAMS;
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if (DDSD->dwFlags & DDSD_LPSURFACE && DDSD->lpSurface)
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{
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ERR("Setting the surface memory isn't supported yet\n");
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return DDERR_INVALIDPARAMS;
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}
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if (DDSD->dwFlags & DDSD_PIXELFORMAT)
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{
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newFormat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
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@ -2047,14 +2041,19 @@ IDirectDrawSurfaceImpl_SetSurfaceDesc(IDirectDrawSurface7 *iface,
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DDCKEY_SRCBLT,
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(WINEDDCOLORKEY *) &DDSD->ddckCKSrcBlt);
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}
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if (DDSD->dwFlags & DDSD_LPSURFACE)
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if (DDSD->dwFlags & DDSD_LPSURFACE && DDSD->lpSurface)
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{
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hr = IWineD3DSurface_SetMem(This->WineD3DSurface, DDSD->lpSurface);
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if(hr != WINED3D_OK)
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{
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/* No need for a trace here, wined3d does that for us */
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return hr;
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switch(hr)
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{
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case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
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default: break; /* Go on */
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}
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}
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}
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This->surface_desc = *DDSD;
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