ddraw: Fix typo in copy_mipmap_chain.

This commit is contained in:
Tobias Jakobi 2008-07-27 22:05:11 +02:00 committed by Alexandre Julliard
parent f6ccbf6e4a
commit 69797d7f3d
1 changed files with 1 additions and 1 deletions

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@ -6289,7 +6289,7 @@ static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
{
/* Try UpdateSurface that may perform a more direct opengl loading. But skip this is destination is paletted texture and has no palette.
/* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette.
* Some games like Sacrifice set palette after Load, and it is a waste of effort to try to load texture without palette and generates
* warnings in wined3d. */
if (!palette_missing)