diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index 6a3ecfcffae..b154ce47b7c 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -6289,7 +6289,7 @@ static void copy_mipmap_chain(IDirect3DDeviceImpl *device, if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth && src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight) { - /* Try UpdateSurface that may perform a more direct opengl loading. But skip this is destination is paletted texture and has no palette. + /* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette. * Some games like Sacrifice set palette after Load, and it is a waste of effort to try to load texture without palette and generates * warnings in wined3d. */ if (!palette_missing)