ddraw/tests: Fix compilation on systems that don't support nameless unions.
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@ -1763,7 +1763,7 @@ static void D3D1_ViewportClearTest(void)
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memset(&mat, 0, sizeof(mat));
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mat.dwSize = sizeof(mat);
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U1(U1(mat).diffuse).r = 1.0f;
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U1(U(mat).diffuse).r = 1.0f;
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hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
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ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
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@ -1781,16 +1781,16 @@ static void D3D1_ViewportClearTest(void)
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if (SUCCEEDED(hr)) {
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D3DRECT rect;
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rect.x1 = rect.y1 = 0;
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rect.x2 = 640;
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rect.y2 = 480;
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U1(rect).x1 = U2(rect).y1 = 0;
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U3(rect).x2 = 640;
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U4(rect).y2 = 480;
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hr = IDirect3DViewport_Clear(Viewport, 1, &rect, D3DCLEAR_TARGET);
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ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
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memset(&mat, 0, sizeof(mat));
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mat.dwSize = sizeof(mat);
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U1(U1(mat).diffuse).b = 1.0f;
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U3(U(mat).diffuse).b = 1.0f;
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hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
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ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
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@ -1832,7 +1832,7 @@ static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *S
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*/
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
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U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
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ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
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ddsd.dwWidth = 640;
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ddsd.dwHeight = 480;
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@ -1847,7 +1847,7 @@ static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *S
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
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U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
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hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0);
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ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
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@ -2025,9 +2025,9 @@ static void D3D3_ViewportClearTest(void)
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ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
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if (SUCCEEDED(hr)) {
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rect.x1 = rect.y1 = 0;
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rect.x2 = 640;
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rect.y2 = 480;
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U1(rect).x1 = U2(rect).y1 = 0;
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U3(rect).x2 = 640;
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U4(rect).y2 = 480;
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hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0);
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ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
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