ddraw: Indentation fix.
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@ -241,48 +241,49 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
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} break;
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case D3DOP_STATELIGHT: {
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int i;
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int i;
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TRACE("STATELIGHT (%d)\n", count);
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for (i = 0; i < count; i++) {
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LPD3DSTATE ci = (LPD3DSTATE) instr;
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TRACE("(%08x,%08x)\n",ci->u1.dlstLightStateType, ci->u2.dwArg[0]);
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TRACE("(%08x,%08x)\n", ci->u1.dlstLightStateType, ci->u2.dwArg[0]);
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if (!ci->u1.dlstLightStateType && (ci->u1.dlstLightStateType > D3DLIGHTSTATE_COLORVERTEX))
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ERR("Unexpected Light State Type\n");
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else if (ci->u1.dlstLightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) {
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DWORD matHandle = ci->u2.dwArg[0];
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DWORD matHandle = ci->u2.dwArg[0];
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if(!matHandle) {
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FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
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} else if(matHandle >= lpDevice->numHandles) {
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WARN("Material handle %d is invalid\n", matHandle);
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} else if(lpDevice->Handles[matHandle - 1].type != DDrawHandle_Material) {
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WARN("Handle %d is not a material handle\n", matHandle);
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} else {
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IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) lpDevice->Handles[matHandle - 1].ptr;
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mat->activate(mat);
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}
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}
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else if (ci->u1.dlstLightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */) {
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if (!matHandle) {
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FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
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} else if (matHandle >= lpDevice->numHandles) {
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WARN("Material handle %d is invalid\n", matHandle);
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} else if (lpDevice->Handles[matHandle - 1].type != DDrawHandle_Material) {
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WARN("Handle %d is not a material handle\n", matHandle);
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} else {
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IDirect3DMaterialImpl *mat =
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(IDirect3DMaterialImpl *)lpDevice->Handles[matHandle - 1].ptr;
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mat->activate(mat);
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}
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} else if (ci->u1.dlstLightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */) {
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switch (ci->u2.dwArg[0]) {
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case D3DCOLOR_MONO:
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ERR("DDCOLOR_MONO should not happen!\n");
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break;
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ERR("DDCOLOR_MONO should not happen!\n");
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break;
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case D3DCOLOR_RGB:
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/* We are already in this mode */
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break;
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/* We are already in this mode */
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break;
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default:
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ERR("Unknown color model!\n");
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ERR("Unknown color model!\n");
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}
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} else {
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D3DRENDERSTATETYPE rs = 0;
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switch (ci->u1.dlstLightStateType) {
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D3DRENDERSTATETYPE rs = 0;
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switch (ci->u1.dlstLightStateType) {
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case D3DLIGHTSTATE_AMBIENT: /* 2 */
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case D3DLIGHTSTATE_AMBIENT: /* 2 */
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rs = D3DRENDERSTATE_AMBIENT;
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break;
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break;
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case D3DLIGHTSTATE_FOGMODE: /* 4 */
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rs = D3DRENDERSTATE_FOGVERTEXMODE;
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break;
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@ -301,12 +302,12 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
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default:
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break;
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}
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IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(lpDevice, IDirect3DDevice7),
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rs,ci->u2.dwArg[0]);
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}
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instr += size;
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IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(lpDevice, IDirect3DDevice7), rs,
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ci->u2.dwArg[0]);
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}
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instr += size;
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}
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} break;
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