ddraw: Merge texture.c into surface.c.
This commit is contained in:
parent
3eba8b5d22
commit
407f78e9e1
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@ -18,7 +18,6 @@ C_SRCS = \
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parent.c \
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regsvr.c \
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surface.c \
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texture.c \
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utils.c \
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vertexbuffer.c \
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viewport.c
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@ -166,6 +166,20 @@ static HRESULT WINAPI ddraw_gamma_control_QueryInterface(IDirectDrawGammaControl
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return ddraw_surface7_QueryInterface((IDirectDrawSurface7 *)surface_from_gamma_control(iface), riid, object);
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}
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static HRESULT WINAPI d3d_texture2_QueryInterface(IDirect3DTexture2 *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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return ddraw_surface7_QueryInterface((IDirectDrawSurface7 *)surface_from_texture2(iface), riid, object);
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}
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static HRESULT WINAPI d3d_texture1_QueryInterface(IDirect3DTexture *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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return ddraw_surface7_QueryInterface((IDirectDrawSurface7 *)surface_from_texture1(iface), riid, object);
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}
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/*****************************************************************************
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* IDirectDrawSurface7::AddRef
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*
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@ -205,6 +219,20 @@ static ULONG WINAPI ddraw_gamma_control_AddRef(IDirectDrawGammaControl *iface)
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return ddraw_surface7_AddRef((IDirectDrawSurface7 *)surface_from_gamma_control(iface));
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}
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static ULONG WINAPI d3d_texture2_AddRef(IDirect3DTexture2 *iface)
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{
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TRACE("iface %p.\n", iface);
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return ddraw_surface7_AddRef((IDirectDrawSurface7 *)surface_from_texture2(iface));
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}
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static ULONG WINAPI d3d_texture1_AddRef(IDirect3DTexture *iface)
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{
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TRACE("iface %p.\n", iface);
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return ddraw_surface7_AddRef((IDirectDrawSurface7 *)surface_from_texture1(iface));
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}
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/*****************************************************************************
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* ddraw_surface_destroy
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*
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@ -447,6 +475,20 @@ static ULONG WINAPI ddraw_gamma_control_Release(IDirectDrawGammaControl *iface)
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return ddraw_surface7_Release((IDirectDrawSurface7 *)surface_from_gamma_control(iface));
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}
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static ULONG WINAPI d3d_texture2_Release(IDirect3DTexture2 *iface)
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{
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TRACE("iface %p.\n", iface);
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return ddraw_surface7_Release((IDirectDrawSurface7 *)surface_from_texture2(iface));
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}
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static ULONG WINAPI d3d_texture1_Release(IDirect3DTexture *iface)
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{
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TRACE("iface %p.\n", iface);
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return ddraw_surface7_Release((IDirectDrawSurface7 *)surface_from_texture1(iface));
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}
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/*****************************************************************************
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* IDirectDrawSurface7::GetAttachedSurface
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*
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@ -1934,6 +1976,26 @@ static HRESULT WINAPI ddraw_surface3_Initialize(IDirectDrawSurface3 *iface,
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ddraw, (DDSURFACEDESC2 *)surface_desc);
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}
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/*****************************************************************************
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* IDirect3DTexture1::Initialize
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*
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* The sdk says it's not implemented
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*
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* Params:
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* ?
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*
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* Returns
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* DDERR_UNSUPPORTED
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_texture1_Initialize(IDirect3DTexture *iface,
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IDirect3DDevice *device, IDirectDrawSurface *surface)
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{
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TRACE("iface %p, device %p, surface %p.\n", iface, device, surface);
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return DDERR_UNSUPPORTED; /* Unchecked */
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}
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/*****************************************************************************
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* IDirectDrawSurface7::IsLost
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*
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@ -2985,6 +3047,320 @@ static HRESULT WINAPI ddraw_gamma_control_SetGammaRamp(IDirectDrawGammaControl *
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return DD_OK;
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}
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/*****************************************************************************
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* IDirect3DTexture2::PaletteChanged
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*
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* Informs the texture about a palette change
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*
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* Params:
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* start: Start index of the change
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* count: The number of changed entries
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*
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* Returns
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* D3D_OK, because it's a stub
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_texture2_PaletteChanged(IDirect3DTexture2 *iface, DWORD start, DWORD count)
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{
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FIXME("iface %p, start %u, count %u stub!\n", iface, start, count);
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return D3D_OK;
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}
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static HRESULT WINAPI d3d_texture1_PaletteChanged(IDirect3DTexture *iface, DWORD start, DWORD count)
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{
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IDirectDrawSurfaceImpl *surface = surface_from_texture1(iface);
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TRACE("iface %p, start %u, count %u.\n", iface, start, count);
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return d3d_texture2_PaletteChanged((IDirect3DTexture2 *)&surface->IDirect3DTexture2_vtbl, start, count);
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}
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/*****************************************************************************
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* IDirect3DTexture::Unload
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*
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* DX5 SDK: "The IDirect3DTexture2::Unload method is not implemented
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*
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*
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* Returns:
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* DDERR_UNSUPPORTED
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_texture1_Unload(IDirect3DTexture *iface)
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{
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WARN("iface %p. Not implemented.\n", iface);
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return DDERR_UNSUPPORTED;
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}
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/*****************************************************************************
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* IDirect3DTexture2::GetHandle
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*
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* Returns handle for the texture. At the moment, the interface
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* to the IWineD3DTexture is used.
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*
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* Params:
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* device: Device this handle is assigned to
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* handle: Address to store the handle at.
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*
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* Returns:
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* D3D_OK
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_texture2_GetHandle(IDirect3DTexture2 *iface,
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IDirect3DDevice2 *device, D3DTEXTUREHANDLE *handle)
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{
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IDirectDrawSurfaceImpl *surface = surface_from_texture2(iface);
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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EnterCriticalSection(&ddraw_cs);
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if (!surface->Handle)
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{
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DWORD h = ddraw_allocate_handle(&device_from_device2(device)->handle_table, surface, DDRAW_HANDLE_SURFACE);
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if (h == DDRAW_INVALID_HANDLE)
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{
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ERR("Failed to allocate a texture handle.\n");
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_OUTOFMEMORY;
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}
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surface->Handle = h + 1;
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}
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TRACE("Returning handle %08x.\n", surface->Handle);
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*handle = surface->Handle;
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LeaveCriticalSection(&ddraw_cs);
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return D3D_OK;
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}
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static HRESULT WINAPI d3d_texture1_GetHandle(IDirect3DTexture *iface,
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IDirect3DDevice *device, D3DTEXTUREHANDLE *handle)
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{
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IDirect3DTexture2 *texture2 = (IDirect3DTexture2 *)&surface_from_texture1(iface)->IDirect3DTexture2_vtbl;
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IDirect3DDevice2 *device2 = (IDirect3DDevice2 *)&device_from_device1(device)->IDirect3DDevice2_vtbl;
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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return d3d_texture2_GetHandle(texture2, device2, handle);
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}
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/*****************************************************************************
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* get_sub_mimaplevel
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*
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* Helper function that returns the next mipmap level
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*
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* tex_ptr: Surface of which to return the next level
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*
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*****************************************************************************/
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static IDirectDrawSurfaceImpl *get_sub_mimaplevel(IDirectDrawSurfaceImpl *surface)
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{
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/* Now go down the mipmap chain to the next surface */
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static DDSCAPS2 mipmap_caps = { DDSCAPS_MIPMAP | DDSCAPS_TEXTURE, 0, 0, 0 };
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IDirectDrawSurface7 *next_level;
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HRESULT hr;
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hr = ddraw_surface7_GetAttachedSurface((IDirectDrawSurface7 *)surface, &mipmap_caps, &next_level);
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if (FAILED(hr)) return NULL;
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ddraw_surface7_Release(next_level);
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return (IDirectDrawSurfaceImpl *)next_level;
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}
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/*****************************************************************************
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* IDirect3DTexture2::Load
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*
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* Loads a texture created with the DDSCAPS_ALLOCONLOAD
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*
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* This function isn't relayed to WineD3D because the whole interface is
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* implemented in DDraw only. For speed improvements a implementation which
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* takes OpenGL more into account could be placed into WineD3D.
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*
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* Params:
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* src_texture: Address of the texture to load
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*
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* Returns:
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* D3D_OK on success
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* D3DERR_TEXTURE_LOAD_FAILED.
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTexture2 *src_texture)
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{
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IDirectDrawSurfaceImpl *dst_surface = surface_from_texture2(iface);
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IDirectDrawSurfaceImpl *src_surface = surface_from_texture2(src_texture);
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HRESULT hr;
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TRACE("iface %p, src_texture %p.\n", iface, src_texture);
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if (src_surface == dst_surface)
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{
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TRACE("copying surface %p to surface %p, why?\n", src_surface, dst_surface);
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return D3D_OK;
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}
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EnterCriticalSection(&ddraw_cs);
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if (((src_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
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!= (dst_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP))
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|| (src_surface->surface_desc.u2.dwMipMapCount != dst_surface->surface_desc.u2.dwMipMapCount))
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{
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ERR("Trying to load surfaces with different mip-map counts.\n");
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}
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for (;;)
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{
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IWineD3DPalette *wined3d_dst_pal, *wined3d_src_pal;
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IDirectDrawPalette *dst_pal = NULL, *src_pal = NULL;
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DDSURFACEDESC *src_desc, *dst_desc;
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TRACE("Copying surface %p to surface %p (mipmap level %d).\n",
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src_surface, dst_surface, src_surface->mipmap_level);
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/* Suppress the ALLOCONLOAD flag */
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dst_surface->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
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/* Get the palettes */
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hr = IWineD3DSurface_GetPalette(dst_surface->WineD3DSurface, &wined3d_dst_pal);
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if (FAILED(hr))
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{
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ERR("Failed to get destination palette, hr %#x.\n", hr);
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_TEXTURE_LOAD_FAILED;
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}
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if (wined3d_dst_pal)
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{
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hr = IWineD3DPalette_GetParent(wined3d_dst_pal, (IUnknown **)&dst_pal);
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if (FAILED(hr))
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{
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ERR("Failed to get destination palette parent, hr %#x.\n", hr);
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_TEXTURE_LOAD_FAILED;
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}
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}
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hr = IWineD3DSurface_GetPalette(src_surface->WineD3DSurface, &wined3d_src_pal);
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if (FAILED(hr))
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{
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ERR("Failed to get source palette, hr %#x.\n", hr);
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_TEXTURE_LOAD_FAILED;
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}
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if (wined3d_src_pal)
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{
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hr = IWineD3DPalette_GetParent(wined3d_src_pal, (IUnknown **)&src_pal);
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if (FAILED(hr))
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{
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ERR("Failed to get source palette parent, hr %#x.\n", hr);
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if (dst_pal) IDirectDrawPalette_Release(dst_pal);
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_TEXTURE_LOAD_FAILED;
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}
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}
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if (src_pal)
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{
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PALETTEENTRY palent[256];
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if (!dst_pal)
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{
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IDirectDrawPalette_Release(src_pal);
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_NOPALETTEATTACHED;
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}
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IDirectDrawPalette_GetEntries(src_pal, 0, 0, 256, palent);
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IDirectDrawPalette_SetEntries(dst_pal, 0, 0, 256, palent);
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}
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if (dst_pal) IDirectDrawPalette_Release(dst_pal);
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if (src_pal) IDirectDrawPalette_Release(src_pal);
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/* Copy one surface on the other */
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dst_desc = (DDSURFACEDESC *)&(dst_surface->surface_desc);
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src_desc = (DDSURFACEDESC *)&(src_surface->surface_desc);
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if ((src_desc->dwWidth != dst_desc->dwWidth) || (src_desc->dwHeight != dst_desc->dwHeight))
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{
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/* Should also check for same pixel format, u1.lPitch, ... */
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ERR("Error in surface sizes.\n");
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_TEXTURE_LOAD_FAILED;
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}
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else
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{
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WINED3DLOCKED_RECT src_rect, dst_rect;
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/* Copy also the ColorKeying stuff */
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if (src_desc->dwFlags & DDSD_CKSRCBLT)
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{
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dst_desc->dwFlags |= DDSD_CKSRCBLT;
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dst_desc->ddckCKSrcBlt.dwColorSpaceLowValue = src_desc->ddckCKSrcBlt.dwColorSpaceLowValue;
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dst_desc->ddckCKSrcBlt.dwColorSpaceHighValue = src_desc->ddckCKSrcBlt.dwColorSpaceHighValue;
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}
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/* Copy the main memory texture into the surface that corresponds
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* to the OpenGL texture object. */
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hr = IWineD3DSurface_LockRect(src_surface->WineD3DSurface, &src_rect, NULL, 0);
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if (FAILED(hr))
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{
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ERR("Failed to lock source surface, hr %#x.\n", hr);
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_TEXTURE_LOAD_FAILED;
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}
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hr = IWineD3DSurface_LockRect(dst_surface->WineD3DSurface, &dst_rect, NULL, 0);
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if (FAILED(hr))
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{
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ERR("Failed to lock destination surface, hr %#x.\n", hr);
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IWineD3DSurface_UnlockRect(src_surface->WineD3DSurface);
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_TEXTURE_LOAD_FAILED;
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}
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if (dst_surface->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_FOURCC)
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memcpy(dst_rect.pBits, src_rect.pBits, src_surface->surface_desc.u1.dwLinearSize);
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else
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memcpy(dst_rect.pBits, src_rect.pBits, src_rect.Pitch * src_desc->dwHeight);
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IWineD3DSurface_UnlockRect(src_surface->WineD3DSurface);
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IWineD3DSurface_UnlockRect(dst_surface->WineD3DSurface);
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}
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if (src_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
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src_surface = get_sub_mimaplevel(src_surface);
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else
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src_surface = NULL;
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if (dst_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
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dst_surface = get_sub_mimaplevel(dst_surface);
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else
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dst_surface = NULL;
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if (!src_surface || !dst_surface)
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{
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if (src_surface != dst_surface)
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ERR("Loading surface with different mipmap structure.\n");
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break;
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}
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}
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LeaveCriticalSection(&ddraw_cs);
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return hr;
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}
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static HRESULT WINAPI d3d_texture1_Load(IDirect3DTexture *iface, IDirect3DTexture *src_texture)
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{
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TRACE("iface %p, src_texture %p.\n", iface, src_texture);
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return d3d_texture2_Load((IDirect3DTexture2 *)&surface_from_texture1(iface)->IDirect3DTexture2_vtbl,
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src_texture ? (IDirect3DTexture2 *)&surface_from_texture1(src_texture)->IDirect3DTexture2_vtbl : NULL);
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}
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/*****************************************************************************
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* The VTable
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*****************************************************************************/
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@ -3104,3 +3480,25 @@ const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl =
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ddraw_gamma_control_GetGammaRamp,
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ddraw_gamma_control_SetGammaRamp,
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};
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const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl =
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{
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d3d_texture2_QueryInterface,
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d3d_texture2_AddRef,
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d3d_texture2_Release,
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d3d_texture2_GetHandle,
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d3d_texture2_PaletteChanged,
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d3d_texture2_Load,
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};
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const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl =
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{
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d3d_texture1_QueryInterface,
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d3d_texture1_AddRef,
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d3d_texture1_Release,
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d3d_texture1_Initialize,
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d3d_texture1_GetHandle,
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d3d_texture1_PaletteChanged,
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d3d_texture1_Load,
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d3d_texture1_Unload,
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};
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@ -1,501 +0,0 @@
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/* Direct3D Texture
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* Copyright (c) 1998 Lionel ULMER
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* Copyright (c) 2006 Stefan DÖSINGER
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*
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* This file contains the implementation of interface Direct3DTexture2.
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*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "wine/port.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdarg.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#define COBJMACROS
|
||||
#define NONAMELESSUNION
|
||||
|
||||
#include "windef.h"
|
||||
#include "winbase.h"
|
||||
#include "winerror.h"
|
||||
#include "wingdi.h"
|
||||
#include "wine/exception.h"
|
||||
|
||||
#include "ddraw.h"
|
||||
#include "d3d.h"
|
||||
|
||||
#include "ddraw_private.h"
|
||||
#include "wine/debug.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
|
||||
WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
|
||||
|
||||
/*****************************************************************************
|
||||
* IUnknown interfaces. They are thunks to IDirectDrawSurface7
|
||||
*****************************************************************************/
|
||||
static HRESULT WINAPI
|
||||
Thunk_IDirect3DTextureImpl_2_QueryInterface(IDirect3DTexture2 *iface,
|
||||
REFIID riid,
|
||||
void **obj)
|
||||
{
|
||||
IDirectDrawSurfaceImpl *This = surface_from_texture2(iface);
|
||||
TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", This, debugstr_guid(riid), obj);
|
||||
return IDirectDrawSurface7_QueryInterface((IDirectDrawSurface7 *)This, riid, obj);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI
|
||||
Thunk_IDirect3DTextureImpl_1_QueryInterface(IDirect3DTexture *iface,
|
||||
REFIID riid,
|
||||
void **obj)
|
||||
{
|
||||
IDirectDrawSurfaceImpl *This = surface_from_texture1(iface);
|
||||
TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", This, debugstr_guid(riid), obj);
|
||||
|
||||
return IDirectDrawSurface7_QueryInterface((IDirectDrawSurface7 *)This, riid, obj);
|
||||
}
|
||||
|
||||
static ULONG WINAPI
|
||||
Thunk_IDirect3DTextureImpl_2_AddRef(IDirect3DTexture2 *iface)
|
||||
{
|
||||
IDirectDrawSurfaceImpl *This = surface_from_texture2(iface);
|
||||
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
|
||||
|
||||
return IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)This);
|
||||
}
|
||||
|
||||
static ULONG WINAPI
|
||||
Thunk_IDirect3DTextureImpl_1_AddRef(IDirect3DTexture *iface)
|
||||
{
|
||||
IDirectDrawSurfaceImpl *This = surface_from_texture1(iface);
|
||||
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
|
||||
|
||||
return IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)This);
|
||||
}
|
||||
|
||||
static ULONG WINAPI
|
||||
Thunk_IDirect3DTextureImpl_2_Release(IDirect3DTexture2 *iface)
|
||||
{
|
||||
IDirectDrawSurfaceImpl *This = surface_from_texture2(iface);
|
||||
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
|
||||
|
||||
return IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This);
|
||||
}
|
||||
|
||||
|
||||
static ULONG WINAPI
|
||||
Thunk_IDirect3DTextureImpl_1_Release(IDirect3DTexture *iface)
|
||||
{
|
||||
IDirectDrawSurfaceImpl *This = surface_from_texture1(iface);
|
||||
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
|
||||
|
||||
return IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This);
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DTexture interface
|
||||
*****************************************************************************/
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DTexture1::Initialize
|
||||
*
|
||||
* The sdk says it's not implemented
|
||||
*
|
||||
* Params:
|
||||
* ?
|
||||
*
|
||||
* Returns
|
||||
* DDERR_UNSUPPORTED
|
||||
*
|
||||
*****************************************************************************/
|
||||
static HRESULT WINAPI
|
||||
IDirect3DTextureImpl_1_Initialize(IDirect3DTexture *iface,
|
||||
IDirect3DDevice *Direct3DDevice,
|
||||
IDirectDrawSurface *DDSurface)
|
||||
{
|
||||
TRACE("(%p)->(%p,%p) Not implemented\n", iface, Direct3DDevice, DDSurface);
|
||||
return DDERR_UNSUPPORTED; /* Unchecked */
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DTexture2::PaletteChanged
|
||||
*
|
||||
* Informs the texture about a palette change
|
||||
*
|
||||
* Params:
|
||||
* Start: Start index of the change
|
||||
* Count: The number of changed entries
|
||||
*
|
||||
* Returns
|
||||
* D3D_OK, because it's a stub
|
||||
*
|
||||
*****************************************************************************/
|
||||
static HRESULT WINAPI
|
||||
IDirect3DTextureImpl_PaletteChanged(IDirect3DTexture2 *iface,
|
||||
DWORD Start,
|
||||
DWORD Count)
|
||||
{
|
||||
IDirectDrawSurfaceImpl *This = surface_from_texture2(iface);
|
||||
FIXME("(%p)->(%08x,%08x): stub!\n", This, Start, Count);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI
|
||||
Thunk_IDirect3DTextureImpl_1_PaletteChanged(IDirect3DTexture *iface,
|
||||
DWORD Start,
|
||||
DWORD Count)
|
||||
{
|
||||
IDirectDrawSurfaceImpl *This = surface_from_texture1(iface);
|
||||
TRACE("(%p)->(%08x,%08x) thunking to IDirect3DTexture2 interface.\n", This, Start, Count);
|
||||
|
||||
return IDirect3DTexture2_PaletteChanged((IDirect3DTexture2 *)&This->IDirect3DTexture2_vtbl, Start, Count);
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DTexture::Unload
|
||||
*
|
||||
* DX5 SDK: "The IDirect3DTexture2::Unload method is not implemented
|
||||
*
|
||||
*
|
||||
* Returns:
|
||||
* DDERR_UNSUPPORTED
|
||||
*
|
||||
*****************************************************************************/
|
||||
static HRESULT WINAPI
|
||||
IDirect3DTextureImpl_1_Unload(IDirect3DTexture *iface)
|
||||
{
|
||||
IDirectDrawSurfaceImpl *This = surface_from_texture1(iface);
|
||||
TRACE("(%p)->(): not implemented!\n", This);
|
||||
return DDERR_UNSUPPORTED;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DTexture2::GetHandle
|
||||
*
|
||||
* Returns handle for the texture. At the moment, the interface
|
||||
* to the IWineD3DTexture is used.
|
||||
*
|
||||
* Params:
|
||||
* Direct3DDevice2: Device this handle is assigned to
|
||||
* Handle: Address to store the handle at.
|
||||
*
|
||||
* Returns:
|
||||
* D3D_OK
|
||||
*
|
||||
*****************************************************************************/
|
||||
static HRESULT WINAPI
|
||||
IDirect3DTextureImpl_GetHandle(IDirect3DTexture2 *iface,
|
||||
IDirect3DDevice2 *Direct3DDevice2,
|
||||
D3DTEXTUREHANDLE *lpHandle)
|
||||
{
|
||||
IDirectDrawSurfaceImpl *This = surface_from_texture2(iface);
|
||||
IDirect3DDeviceImpl *d3d = device_from_device2(Direct3DDevice2);
|
||||
|
||||
TRACE("(%p)->(%p,%p)\n", This, d3d, lpHandle);
|
||||
|
||||
EnterCriticalSection(&ddraw_cs);
|
||||
if(!This->Handle)
|
||||
{
|
||||
DWORD h = ddraw_allocate_handle(&d3d->handle_table, This, DDRAW_HANDLE_SURFACE);
|
||||
if (h == DDRAW_INVALID_HANDLE)
|
||||
{
|
||||
ERR("Failed to allocate a texture handle.\n");
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return DDERR_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
This->Handle = h + 1;
|
||||
}
|
||||
*lpHandle = This->Handle;
|
||||
|
||||
TRACE(" returning handle %08x.\n", *lpHandle);
|
||||
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI
|
||||
Thunk_IDirect3DTextureImpl_1_GetHandle(IDirect3DTexture *iface,
|
||||
LPDIRECT3DDEVICE lpDirect3DDevice,
|
||||
LPD3DTEXTUREHANDLE lpHandle)
|
||||
{
|
||||
IDirectDrawSurfaceImpl *This = surface_from_texture1(iface);
|
||||
IDirect3DDeviceImpl *d3d = device_from_device1(lpDirect3DDevice);
|
||||
IDirect3DTexture2 *d3d_texture2 = (IDirect3DTexture2 *)&This->IDirect3DTexture2_vtbl;
|
||||
IDirect3DDevice2 *d3d_device2 = (IDirect3DDevice2 *)&d3d->IDirect3DDevice2_vtbl;
|
||||
|
||||
TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DTexture2 interface.\n", This, d3d, lpHandle);
|
||||
|
||||
return IDirect3DTexture2_GetHandle(d3d_texture2, d3d_device2, lpHandle);
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* get_sub_mimaplevel
|
||||
*
|
||||
* Helper function that returns the next mipmap level
|
||||
*
|
||||
* tex_ptr: Surface of which to return the next level
|
||||
*
|
||||
*****************************************************************************/
|
||||
static IDirectDrawSurfaceImpl *
|
||||
get_sub_mimaplevel(IDirectDrawSurfaceImpl *tex_ptr)
|
||||
{
|
||||
/* Now go down the mipmap chain to the next surface */
|
||||
static DDSCAPS2 mipmap_caps = { DDSCAPS_MIPMAP | DDSCAPS_TEXTURE, 0, 0, 0 };
|
||||
LPDIRECTDRAWSURFACE7 next_level;
|
||||
IDirectDrawSurfaceImpl *surf_ptr;
|
||||
HRESULT hr;
|
||||
|
||||
hr = IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)tex_ptr, &mipmap_caps, &next_level);
|
||||
if (FAILED(hr)) return NULL;
|
||||
|
||||
surf_ptr = (IDirectDrawSurfaceImpl *)next_level;
|
||||
IDirectDrawSurface7_Release(next_level);
|
||||
|
||||
return surf_ptr;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DTexture2::Load
|
||||
*
|
||||
* Loads a texture created with the DDSCAPS_ALLOCONLOAD
|
||||
*
|
||||
* This function isn't relayed to WineD3D because the whole interface is
|
||||
* implemented in DDraw only. For speed improvements a implementation which
|
||||
* takes OpenGL more into account could be placed into WineD3D.
|
||||
*
|
||||
* Params:
|
||||
* D3DTexture2: Address of the texture to load
|
||||
*
|
||||
* Returns:
|
||||
* D3D_OK on success
|
||||
* D3DERR_TEXTURE_LOAD_FAILED.
|
||||
*
|
||||
*****************************************************************************/
|
||||
static HRESULT WINAPI
|
||||
IDirect3DTextureImpl_Load(IDirect3DTexture2 *iface,
|
||||
IDirect3DTexture2 *D3DTexture2)
|
||||
{
|
||||
IDirectDrawSurfaceImpl *This = surface_from_texture2(iface);
|
||||
IDirectDrawSurfaceImpl *src_ptr = surface_from_texture2(D3DTexture2);
|
||||
HRESULT ret_value = D3D_OK;
|
||||
if(src_ptr == This)
|
||||
{
|
||||
TRACE("copying surface %p to surface %p, why?\n", src_ptr, This);
|
||||
return ret_value;
|
||||
}
|
||||
|
||||
TRACE("(%p)->(%p)\n", This, src_ptr);
|
||||
EnterCriticalSection(&ddraw_cs);
|
||||
|
||||
if (((src_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) != (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)) ||
|
||||
(src_ptr->surface_desc.u2.dwMipMapCount != This->surface_desc.u2.dwMipMapCount))
|
||||
{
|
||||
ERR("Trying to load surfaces with different mip-map counts !\n");
|
||||
}
|
||||
|
||||
while(1)
|
||||
{
|
||||
IWineD3DPalette *wine_pal, *wine_pal_src;
|
||||
IDirectDrawPalette *pal = NULL, *pal_src = NULL;
|
||||
DDSURFACEDESC *src_d, *dst_d;
|
||||
|
||||
TRACE(" copying surface %p to surface %p (mipmap level %d)\n", src_ptr, This, src_ptr->mipmap_level);
|
||||
|
||||
/* Suppress the ALLOCONLOAD flag */
|
||||
This->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
|
||||
|
||||
/* Get the palettes */
|
||||
ret_value = IWineD3DSurface_GetPalette(This->WineD3DSurface, &wine_pal);
|
||||
if( ret_value != D3D_OK)
|
||||
{
|
||||
ERR("IWineD3DSurface::GetPalette failed! This is unexpected\n");
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return D3DERR_TEXTURE_LOAD_FAILED;
|
||||
}
|
||||
if(wine_pal)
|
||||
{
|
||||
ret_value = IWineD3DPalette_GetParent(wine_pal, (IUnknown **) &pal);
|
||||
if(ret_value != D3D_OK)
|
||||
{
|
||||
ERR("IWineD3DPalette::GetParent failed! This is unexpected\n");
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return D3DERR_TEXTURE_LOAD_FAILED;
|
||||
}
|
||||
}
|
||||
|
||||
ret_value = IWineD3DSurface_GetPalette(src_ptr->WineD3DSurface, &wine_pal_src);
|
||||
if( ret_value != D3D_OK)
|
||||
{
|
||||
ERR("IWineD3DSurface::GetPalette failed! This is unexpected\n");
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return D3DERR_TEXTURE_LOAD_FAILED;
|
||||
}
|
||||
if(wine_pal_src)
|
||||
{
|
||||
ret_value = IWineD3DPalette_GetParent(wine_pal_src, (IUnknown **) &pal_src);
|
||||
if(ret_value != D3D_OK)
|
||||
{
|
||||
ERR("IWineD3DPalette::GetParent failed! This is unexpected\n");
|
||||
if (pal) IDirectDrawPalette_Release(pal);
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return D3DERR_TEXTURE_LOAD_FAILED;
|
||||
}
|
||||
}
|
||||
|
||||
if (pal_src != NULL)
|
||||
{
|
||||
PALETTEENTRY palent[256];
|
||||
|
||||
if (pal == NULL)
|
||||
{
|
||||
IDirectDrawPalette_Release(pal_src);
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return DDERR_NOPALETTEATTACHED;
|
||||
}
|
||||
IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
|
||||
IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
|
||||
}
|
||||
|
||||
if (pal) IDirectDrawPalette_Release(pal);
|
||||
if (pal_src) IDirectDrawPalette_Release(pal_src);
|
||||
|
||||
/* Copy one surface on the other */
|
||||
dst_d = (DDSURFACEDESC *)&(This->surface_desc);
|
||||
src_d = (DDSURFACEDESC *)&(src_ptr->surface_desc);
|
||||
|
||||
if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight))
|
||||
{
|
||||
/* Should also check for same pixel format, u1.lPitch, ... */
|
||||
ERR("Error in surface sizes\n");
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return D3DERR_TEXTURE_LOAD_FAILED;
|
||||
}
|
||||
else
|
||||
{
|
||||
WINED3DLOCKED_RECT pSrcRect, pDstRect;
|
||||
|
||||
/* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */
|
||||
/* I should put a macro for the calculus of bpp */
|
||||
|
||||
/* Copy also the ColorKeying stuff */
|
||||
if (src_d->dwFlags & DDSD_CKSRCBLT)
|
||||
{
|
||||
dst_d->dwFlags |= DDSD_CKSRCBLT;
|
||||
dst_d->ddckCKSrcBlt.dwColorSpaceLowValue = src_d->ddckCKSrcBlt.dwColorSpaceLowValue;
|
||||
dst_d->ddckCKSrcBlt.dwColorSpaceHighValue = src_d->ddckCKSrcBlt.dwColorSpaceHighValue;
|
||||
}
|
||||
|
||||
/* Copy the main memory texture into the surface that corresponds to the OpenGL
|
||||
texture object. */
|
||||
|
||||
ret_value = IWineD3DSurface_LockRect(src_ptr->WineD3DSurface, &pSrcRect, NULL, 0);
|
||||
if(ret_value != D3D_OK)
|
||||
{
|
||||
ERR(" (%p) Locking the source surface failed\n", This);
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return D3DERR_TEXTURE_LOAD_FAILED;
|
||||
}
|
||||
|
||||
ret_value = IWineD3DSurface_LockRect(This->WineD3DSurface, &pDstRect, NULL, 0);
|
||||
if(ret_value != D3D_OK)
|
||||
{
|
||||
ERR(" (%p) Locking the destination surface failed\n", This);
|
||||
IWineD3DSurface_UnlockRect(src_ptr->WineD3DSurface);
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return D3DERR_TEXTURE_LOAD_FAILED;
|
||||
}
|
||||
|
||||
if (This->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_FOURCC)
|
||||
memcpy(pDstRect.pBits, pSrcRect.pBits, src_ptr->surface_desc.u1.dwLinearSize);
|
||||
else
|
||||
memcpy(pDstRect.pBits, pSrcRect.pBits, pSrcRect.Pitch * src_d->dwHeight);
|
||||
|
||||
IWineD3DSurface_UnlockRect(src_ptr->WineD3DSurface);
|
||||
IWineD3DSurface_UnlockRect(This->WineD3DSurface);
|
||||
}
|
||||
|
||||
if (src_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
|
||||
{
|
||||
src_ptr = get_sub_mimaplevel(src_ptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
src_ptr = NULL;
|
||||
}
|
||||
if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
|
||||
{
|
||||
This = get_sub_mimaplevel(This);
|
||||
}
|
||||
else
|
||||
{
|
||||
This = NULL;
|
||||
}
|
||||
|
||||
if ((src_ptr == NULL) || (This == NULL))
|
||||
{
|
||||
if (src_ptr != This)
|
||||
{
|
||||
ERR(" Loading surface with different mipmap structure !!!\n");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return ret_value;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI
|
||||
Thunk_IDirect3DTextureImpl_1_Load(IDirect3DTexture *iface,
|
||||
IDirect3DTexture *D3DTexture)
|
||||
{
|
||||
IDirectDrawSurfaceImpl *This = surface_from_texture1(iface);
|
||||
IDirectDrawSurfaceImpl *Texture = surface_from_texture1(D3DTexture);
|
||||
TRACE("(%p)->(%p) thunking to IDirect3DTexture2 interface.\n", This, Texture);
|
||||
|
||||
return IDirect3DTexture2_Load((IDirect3DTexture2 *)&This->IDirect3DTexture2_vtbl,
|
||||
D3DTexture ? (IDirect3DTexture2 *)&surface_from_texture1(D3DTexture)->IDirect3DTexture2_vtbl : NULL);
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* The VTables
|
||||
*****************************************************************************/
|
||||
const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl =
|
||||
{
|
||||
Thunk_IDirect3DTextureImpl_2_QueryInterface,
|
||||
Thunk_IDirect3DTextureImpl_2_AddRef,
|
||||
Thunk_IDirect3DTextureImpl_2_Release,
|
||||
IDirect3DTextureImpl_GetHandle,
|
||||
IDirect3DTextureImpl_PaletteChanged,
|
||||
IDirect3DTextureImpl_Load,
|
||||
};
|
||||
|
||||
|
||||
const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl =
|
||||
{
|
||||
Thunk_IDirect3DTextureImpl_1_QueryInterface,
|
||||
Thunk_IDirect3DTextureImpl_1_AddRef,
|
||||
Thunk_IDirect3DTextureImpl_1_Release,
|
||||
IDirect3DTextureImpl_1_Initialize,
|
||||
Thunk_IDirect3DTextureImpl_1_GetHandle,
|
||||
Thunk_IDirect3DTextureImpl_1_PaletteChanged,
|
||||
Thunk_IDirect3DTextureImpl_1_Load,
|
||||
IDirect3DTextureImpl_1_Unload,
|
||||
};
|
Loading…
Reference in New Issue