ddraw: Read the world matrix correctly.

This commit is contained in:
Stefan Dösinger 2007-07-01 20:22:15 +02:00 committed by Alexandre Julliard
parent 5fa4de27bc
commit 125b9b7dcf
1 changed files with 1 additions and 1 deletions

View File

@ -339,7 +339,7 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
(WINED3DMATRIX*) &proj_mat);
IWineD3DDevice_GetTransform(lpDevice->wineD3DDevice,
D3DTRANSFORMSTATE_WORLD,
WINED3DTS_WORLDMATRIX(0),
(WINED3DMATRIX*) &world_mat);
for (i = 0; i < count; i++) {