From 125b9b7dcfbe87f7e1818ea0fdf57ce1e791528f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Sun, 1 Jul 2007 20:22:15 +0200 Subject: [PATCH] ddraw: Read the world matrix correctly. --- dlls/ddraw/executebuffer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/ddraw/executebuffer.c b/dlls/ddraw/executebuffer.c index fa51c394d19..ff0bbdbde35 100644 --- a/dlls/ddraw/executebuffer.c +++ b/dlls/ddraw/executebuffer.c @@ -339,7 +339,7 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This, (WINED3DMATRIX*) &proj_mat); IWineD3DDevice_GetTransform(lpDevice->wineD3DDevice, - D3DTRANSFORMSTATE_WORLD, + WINED3DTS_WORLDMATRIX(0), (WINED3DMATRIX*) &world_mat); for (i = 0; i < count; i++) {