Matteo Bruni
a74978dfef
d3dx9: Check register type in dcl input instruction.
2010-06-10 17:17:57 +02:00
Matteo Bruni
5bb403ceb2
d3dx9: Allow sampler declaration without sampler type.
2010-06-10 17:17:57 +02:00
Matteo Bruni
2fa119f765
d3dx9: Accept texture coordinate registers in dcl instruction.
2010-06-09 20:20:58 +02:00
Matteo Bruni
00951f84ed
d3dx9: Support ps_2_0-style dcl instruction in the shader assembler.
2010-06-09 20:20:58 +02:00
Matteo Bruni
9a8ffc916c
d3dx9: Mark builtin compatibility declarations in the shader assembler.
...
This way we can output declarations in the bytecode without polluting
them with the builtin ones.
2010-06-09 20:20:58 +02:00
Matteo Bruni
8094c5563e
d3dx9: Allow D3DXAssembleShader calls with NULL parameters.
2010-06-07 13:52:39 +02:00
Matteo Bruni
bc42217401
d3dx9: Make D3DXCompileShader stub more verbose.
2010-06-01 17:48:59 +02:00
Matteo Bruni
b45a17c7b3
d3dx9: Remove stray debug trace.
2010-06-01 17:48:54 +02:00
Matteo Bruni
a262fde88c
d3dx9: Fix get_regname debug function.
2010-06-01 17:48:50 +02:00
Matteo Bruni
25d4fe6817
d3dx9: Allow modifiers on the ps dcl sampler instruction.
2010-05-31 16:43:49 +02:00
Matteo Bruni
7de630ef2f
d3dx9: Allow modifiers on the ps dcl input instruction.
2010-05-31 16:43:46 +02:00
Matteo Bruni
913278c5cb
d3dx9: Shader assembler vs_1_0 and vs_1_1 support.
2010-05-27 14:46:42 +02:00
Marcus Meissner
41809d5833
d3dx9_36: Fixed off by 1 in the usage_idx check (Coverity).
2010-05-26 10:11:01 +02:00
Matteo Bruni
084d5f1f6c
d3dx9: Stricter checks for relative addressing in the shader assembler.
2010-05-25 12:13:24 +02:00
Matteo Bruni
5786d3a0c7
d3dx9: Shader assembler ps_2_x support.
2010-05-21 18:58:05 +02:00
Matteo Bruni
ce3e846f3b
d3dx9: Add some more tests on register number checking.
2010-05-21 18:58:05 +02:00
Matteo Bruni
5050f7c8d2
d3dx9: Shader assembler vs_2_x support.
2010-05-21 18:58:05 +02:00
Matteo Bruni
961db7964d
d3dx9: Check for oCx register number.
2010-05-21 18:58:04 +02:00
Matteo Bruni
a9118ba171
d3dx9: Use separate opcodes for TEXLDP and TEXLDB.
...
There is no reason we have to strictly follow D3D bytecode format in our
intermediate representation.
2010-05-21 18:58:04 +02:00
Matteo Bruni
1d3f462fef
d3dx9: Add missing texkill instruction parsing.
2010-05-21 18:58:04 +02:00
Matteo Bruni
5cc00e82b6
d3dx9: Shader assembler ps_3_0 support.
2010-05-19 16:58:00 +02:00
Matteo Bruni
abb489b29d
d3dx9: Add ps_3_0 instructions parsing to the shader assembler.
2010-05-19 16:58:00 +02:00
Matteo Bruni
c1f7faca45
d3dx9: Add some version-specific checks in the shader assembler.
2010-05-18 18:42:09 +02:00
Owen Rudge
00eb092e4d
d3dx9: Implement CreateEffectFromFile/Resource functions.
2010-05-18 08:47:38 +02:00
Owen Rudge
b3523a447c
d3dx9: Implement D3DXCreateEffectCompilerFromFile/Resource.
2010-05-18 08:47:35 +02:00
Matteo Bruni
1371e71f61
d3dx9: Add DEFB instruction support in the shader assembler.
...
This completes vs_3_0 assembler language support.
2010-05-17 12:42:32 +02:00
Matteo Bruni
fa44f242b5
d3dx9: Add DEFI instruction support in the shader assembler.
2010-05-17 12:42:32 +02:00
Matteo Bruni
dc1fa014ac
d3dx9: Add DEF instruction support in the shader assembler.
2010-05-17 12:42:32 +02:00
Octavian Voicu
8921d8c730
d3dx9_36: Export D3DXCreateEffectEx stub.
2010-05-17 12:42:32 +02:00
Matteo Bruni
745b5fe8f1
d3dx9: Add sampler dcl instruction support to the shader assembler.
2010-05-13 19:44:13 +02:00
Matteo Bruni
6cbd511475
d3dx9: Add input dcl instruction support to the shader assembler.
2010-05-13 19:44:08 +02:00
Matteo Bruni
efec8bb361
d3dx9: Complete output dcl instruction support.
2010-05-13 19:44:01 +02:00
Matteo Bruni
b627d13ea8
d3dx9: Add output dcl instruction partial support to the shader assembler.
2010-05-13 19:43:55 +02:00
Matteo Bruni
9847d28753
d3dx9: Add predicate support to the shader assembler.
2010-05-12 14:13:15 +02:00
Matteo Bruni
93b2648c49
d3dx9: Add other flow control instructions in the shader assembler.
2010-05-12 14:13:15 +02:00
Matteo Bruni
25c929ab61
d3dx9: Support some flow control instructions in the shader assembler.
2010-05-12 14:13:15 +02:00
Gerald Pfeifer
c45c226de4
d3dx9_36/tests: Remove variable scaling which is not really used from D3DXMatrixTest.
2010-05-10 10:17:14 +02:00
Matteo Bruni
fb3ee6e0a6
d3dx9: Support some more vs_3_0 instructions in the shader assembler.
2010-05-06 14:45:16 +02:00
Matteo Bruni
399bde576e
d3dx9: Add relative addressing support to the shader assembler.
2010-05-06 14:45:06 +02:00
Matteo Bruni
5f934aca62
d3dx9: Support all the remaining register types in the shader assembler.
2010-05-06 14:44:57 +02:00
Matteo Bruni
ce3c1dfcb6
d3dx9: Add source register modifiers (sm 2+) support to the shader assembler.
2010-04-28 15:04:40 -05:00
Matteo Bruni
004a30a5c3
d3dx9: Add instruction modifiers (sm 2.0+) support to the shader assembler.
2010-04-28 15:04:40 -05:00
Matteo Bruni
9019267bfa
d3dx9: Add swizzle and writemask support to the shader assembler.
2010-04-28 15:04:40 -05:00
Gerald Pfeifer
d30629ff74
d3dx9_36: Remove variable nul which is not really used from D3DXVector4Test.
2010-04-26 07:02:11 -05:00
Tony Wasserka
7746136f9a
d3dx9: Add tests for D3DXDeclaratorFromFVF.
2010-04-20 18:13:56 +02:00
Tony Wasserka
a1945388f5
d3dx9: Add a stubbed D3DXDeclaratorFromFVF.
2010-04-20 18:13:41 +02:00
Christian Costa
d862b40aeb
d3dx9_36: Check wnd just after CreateWindow. Remove useless wnd check before calling DestroyWindow.
2010-04-15 14:21:07 +02:00
Christian Costa
79b8de1263
d3dx9_36/tests: Move surface tests into surface.c.
2010-04-14 18:00:48 +02:00
Christian Costa
9e67f954f1
d3dx9_36: Add support for 32-bit BGRA in D3DXGetImageInfoFromFileInMemory.
2010-04-12 15:39:57 +02:00
Christian Costa
3a98a6295a
d3dx9_36: Implement D3DXGetImageInfoFromFileInMemory using WindowsCodecs (based on work from Tony Wasserka).
2010-04-09 11:42:10 +02:00
Christian Costa
83680cd094
d3dx9_36: Fix indentation.
2010-04-07 18:12:25 +02:00
Christian Costa
5046858528
d3dx9_36: Add stub for D3DXCreateTextureFromFileA.
2010-04-07 18:12:20 +02:00
Christian Costa
36ef502e2f
d3dx9_36: Forward D3DXCreateTextureFromFileExW to D3DXCreateTextureFromFileInMemoryEx.
2010-04-07 18:12:05 +02:00
Christian Costa
24b37eaca0
d3dx9_36: Improve FIXMEs and TRACEs for surface.
2010-04-06 14:09:31 +02:00
Christian Costa
7444b682d0
d3dx9_36: Add stub for D3DXCreateBox.
2010-04-06 14:01:06 +02:00
Christian Costa
adc1aaf06b
d3dx9_36: Add stub for D3DXCheckTextureRequirements.
2010-04-05 16:46:40 +02:00
Alexandre Julliard
4bfc99b86c
d3dx9_36: Don't include the bison-generated header from the bison source file.
2010-04-05 15:30:48 +02:00
Christian Costa
b3ad91f699
d3dx9_36: Improve FIXMEs and TRACEs for font.
2010-04-02 10:45:28 +02:00
Christian Costa
c1f6857636
d3dx9_36: Improve FIXMEs and TRACEs for sprite.
2010-04-02 10:45:25 +02:00
Christian Costa
cf2315bd52
d3dx9_36: Implement D3DXCreateLine and add stubbed interface for ID3DXLine + tests.
2010-04-02 10:45:22 +02:00
Christian Costa
60f736af87
d3dx9_36: Add stub for D3DXLoadVolumeFromMemory.
2010-04-01 18:12:27 +02:00
Matteo Bruni
18c6f23a94
d3dx9: Implement a basic bytecode writer.
...
Now the shader assembler is structurally complete and it correctly
assembles one trivial shader program.
2010-03-30 15:52:57 +02:00
Matteo Bruni
95afbeadf5
d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
...
Currently it only accepts a minimal subset of the syntax (e.g. just an
instruction and two register types supported) and doesn't produce any
real output (i.e. shader bytecode).
2010-03-30 15:52:57 +02:00
Matteo Bruni
7545416133
d3dx9: Partial implementation of D3DXAssembleShader function.
...
This only executes the preprocessing pass. No parsing of the shader yet.
2010-03-30 15:52:56 +02:00
Mikhail Maroukhine
adf09ce66e
d3dx9_36: Fix compiler warnings with flag -Wcast-qual.
2010-03-29 12:12:36 +02:00
Christian Costa
39b60870ff
d3dx9_36: Implement D3DXCreateEffectEx and make D3DXCreateEffect use it.
2010-03-25 10:01:32 +01:00
Christian Costa
947fe3a564
d3dx9_36: Add stub for D3DXCreateEffectCompiler.
2010-03-25 10:01:28 +01:00
Christian Costa
978d51b29c
d3dx9_36: Remove useless includes.
2010-03-25 10:01:20 +01:00
Christian Costa
b5f7ca9ed9
d3dx9_36: Implement D3DXCreateEffectPool and ID3DXEffectPool interface.
2010-03-25 10:01:16 +01:00
Christian Costa
4082920c3a
d3dx9_36: Add stubbed interface for ID3DXEffect.
2010-03-22 12:16:15 +01:00
Francois Gouget
3428b94a8d
Assorted spelling and case fixes.
2010-03-22 10:49:13 +01:00
Francois Gouget
381d73e423
d3dx9_36: Add a trailing '\n' to a TRACE().
2010-03-22 10:48:23 +01:00
Christian Costa
62981582dd
d3dx9_36: Add stub for D3DXCreateEffect.
2010-03-19 14:31:33 +01:00
Christian Costa
8da1d69c22
d3dx9_36: Use %u to print unsigned integer.
2010-03-19 13:17:31 +01:00
Christian Costa
312aa4996e
d3dx9_36: Fix method name.
2010-03-19 13:17:20 +01:00
Christian Costa
441ee39495
d3dx9_36: Add missing GetSamplerIndex method to ID3DXConstantTable.
2010-03-19 13:17:08 +01:00
Christian Costa
70b79445f6
d3dx9_36: Implement ID3DXConstantTableImpl_GetDesc + tests.
2010-03-19 13:16:06 +01:00
Christian Costa
c090624fbc
d3dx9_36: Add stub for D3DXCreateTextureFromFileInMemoryEx.
2010-03-17 16:12:23 +01:00
Alexandre Julliard
bef5645eb1
makefiles: Remove the no longer needed explicit separators for dependencies.
2010-03-16 13:28:19 +01:00
Henri Verbeet
a8b76781bf
d3dx9_36: Not implementing an interface is not an internal error.
2010-03-15 15:55:26 +01:00
Henri Verbeet
d85730c8e3
d3dx9_36: ID3DXBuffer is a base interface for ID3DXConstantTable.
2010-03-15 15:55:19 +01:00
Christian Costa
e6d540d5c8
d3dx9_36/tests: Fix contant table header in ctab data.
2010-03-15 13:19:08 +01:00
Christian Costa
c29f186fe0
d3dx9_36: Rename variables in D3DXGetShaderConstantTable(Ex) to match naming convention used in the file.
2010-03-15 13:18:44 +01:00
Christian Costa
6dfe16fc48
d3dx9_36: Avoid dereferencing null pointers in trace (spotted by Paul Vriens).
2010-03-04 12:30:21 +01:00
Christian Costa
a942fe6fd7
d3dx9_36: Remove useless HEAP_ZERO_MEMORY flag (spotted by Henri Verbeet).
2010-03-02 11:14:38 +01:00
Christian Costa
4072edc111
d3dx9_36: Find, store and enable retreival of CTAB comment data in shader (based on code from Luis Busquets).
2010-03-01 14:03:00 +01:00
Christian Costa
ea50ef8e08
d3dx9_36: Implement D3DXFindShaderComment (based on code from Luis Busquets) + tests.
2010-03-01 13:57:01 +01:00
Christian Costa
66d66f2e22
d3dx9_36: Implement stubbed ID3DXConstantTable interface.
2010-03-01 13:56:14 +01:00
Christian Costa
88b2892a59
d3dx9_36: Add stub for D3DXGetShaderConstantTableEx. Implement D3DXGetShaderConstantTable.
2010-02-22 12:37:17 +01:00
Alexandre Julliard
6164ce2d82
makefiles: Use the standard C_SRCS variable as the list of test files.
...
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Christian Costa
6b6db0dcb2
d3dx9_36: Improve some stubs.
2010-02-15 12:50:45 +01:00
Christian Costa
82d7054085
d3dx9_36: Implement D3DXCreateTexture.
2010-02-15 12:50:42 +01:00
Christian Costa
8f63f180c9
d3dx9_36: Add stub for D3DXCompileShader.
2010-02-11 14:38:44 +01:00
David Adam
202f826d02
d3dx9/tests: 1 must be a float.
2009-12-22 14:12:43 +01:00
David Adam
3ff4d07c40
d3dx9/tests: Check a relative error instead of an absolute error.
2009-12-15 11:45:09 +01:00
Matteo Bruni
c6af1f5cd4
d3dx9: Add D3DXAssembleShader tests.
2009-10-27 13:57:31 +01:00
Matteo Bruni
cbcf699856
d3dx9: D3DXAssembleShaderFromResource implementation.
2009-10-19 14:46:55 +02:00
Matteo Bruni
c31121dd35
d3dx9: D3DXAssembleShader and D3DXAssembleShaderFromFile stubs.
2009-10-19 14:46:40 +02:00
Tony Wasserka
7f8e4e275d
d3dx9: Add tests for ARGB pixel format conversion in D3DXLoadSurfaceFromMemory.
2009-10-16 17:32:46 +02:00
Tony Wasserka
56e86b3df1
d3dx9: Implement converting and copying ARGB surface data in D3DXLoadSurfaceFromMemory.
2009-10-16 17:32:37 +02:00
Alexandre Julliard
fa6ffb4d5d
Fix empty function prototypes.
2009-10-07 12:24:53 +02:00
Francois Gouget
74b5da9a47
d3dx9_36: Fix compilation on systems that don't support nameless unions.
2009-08-31 12:51:29 +02:00
David Adam
9ec5d4388d
d3dx9: Add forgotten copyrights.
2009-07-21 10:46:32 +02:00
David Adam
94c7ab72f5
d3dx9: Fix D3DXMatrixStack_RotateAxisLocal to make tests pass in Windows.
2009-07-20 12:18:26 +02:00
David Adam
02758ea8f8
d3dx9: Fix D3DXMatrixStack_RotateAxis to make tests pass in Windows.
2009-07-20 12:18:21 +02:00
David Adam
0729e91e21
d3dx9: Fix D3DXMatrixStack_MultMatrixLocal to make tests pass in Windows.
2009-07-20 12:18:15 +02:00
David Adam
3b6cbaeb03
d3dx9: Fix D3DXMatrixStack_MultMatrix to make tests pass in Windows.
2009-07-20 12:18:09 +02:00
David Adam
c88860a221
d3dx9: Fix D3DXMatrixStack_LoadMatrix to make tests pass in Windows.
2009-07-20 12:18:02 +02:00
David Adam
8823decbd4
d3dx9: Fix D3DXVec4Normalize to make tests pass in Windows.
2009-07-20 12:17:53 +02:00
David Adam
878bcb519c
d3dx9: Fix D3DXVec3TransformCoord to make tests pass in Windows.
2009-07-20 12:17:47 +02:00
David Adam
e37aff31b4
d3dx9: Fix D3DXVec2TransformCoord to make tests pass in Windows.
2009-07-20 12:17:39 +02:00
David Adam
0788ac38ab
d3dx9: Fix D3DXQuaternionNormalize to make tests pass in Windows.
2009-07-17 12:37:43 +02:00
David Adam
831d6b5886
d3dx9: Fix D3DXQuaternionInverse to make tests pass in Windows.
2009-07-17 12:37:36 +02:00
David Adam
f24bf3e4bd
d3dx9: Remove a failing test in Windows.
2009-07-16 12:48:06 +02:00
David Adam
a3634e2ca3
d3dx9: Fix D3DXQuaternionToAxisAngle to make tests pass in Windows.
2009-07-16 12:48:02 +02:00
David Adam
5dfa6955ee
d3dx9: Remove the useless d3dx8 import.
2009-07-13 10:54:26 +02:00
David Adam
e5753acee5
d3dx9: Merge d3dx8 math tests into d3dx9.
2009-07-13 10:54:10 +02:00
David Adam
39fdb9ffde
d3dx9: Clean-up the spec file.
2009-07-13 10:53:57 +02:00
David Adam
d1c2d2a4f8
d3dx9: Merge d3dx8 math into d3dx9.
2009-07-13 10:53:15 +02:00
David Adam
35ada0dc2d
d3dx9: Merge d3dx8 mesh tests into d3dx9.
2009-07-13 10:52:02 +02:00
David Adam
40c6cf77ce
d3dx9: Merge d3dx8 mesh into d3dx9.
2009-07-13 10:51:51 +02:00
David Adam
de5090c51c
d3dx9: Merge d3dx8 core into d3dx9.
2009-07-13 10:51:26 +02:00
David Adam
bd7421cd6d
d3dx9: Fix the prototype of some functions.
2009-07-13 10:50:42 +02:00
David Adam
de0b3b21d5
d3dx9_36: Fix the sprite tests to make them pass in Windows.
2009-07-06 14:35:25 +02:00
David Adam
db41287844
d3dx9_36: Fix tests to make them pass in Windows.
2009-07-06 14:35:25 +02:00
Tony Wasserka
3db6a67160
d3dx9: Add tests for D3DXLoadSurfaceFromSurface.
2009-06-26 14:39:55 +02:00
Tony Wasserka
be8afaff68
d3dx9: Add tests for D3DXLoadSurfaceFromMemory.
2009-06-26 14:39:50 +02:00
Tony Wasserka
a144e4ac48
d3dx9: Add tests for D3DXLoadSurfaceFromFileInMemory.
2009-06-26 14:39:45 +02:00
Tony Wasserka
e8c7a474ed
d3dx9: Add tests for D3DXLoadSurfaceFromResource.
2009-06-26 14:39:40 +02:00
Tony Wasserka
345fc8a965
d3dx9: Add tests for D3DXLoadSurfaceFromFile.
2009-06-26 14:39:35 +02:00
Tony Wasserka
9777bb1bec
d3dx9: Implement D3DXLoadSurfaceFromSurface.
2009-06-26 14:39:21 +02:00
Tony Wasserka
db29bfc386
d3dx9: Add a stub for D3DXLoadSurfaceFromMemory.
2009-06-26 14:39:07 +02:00
Tony Wasserka
88cea6c1cd
d3dx9: Implement D3DXLoadSurfaceFromResource.
2009-06-26 14:38:45 +02:00
Tony Wasserka
2a9c43fb35
d3dx9: Implement D3DXLoadSurfaceFromFile.
2009-06-26 14:38:35 +02:00
Tony Wasserka
818223e75e
d3dx9: Add a stub for D3DXLoadSurfaceFromFileInMemory.
2009-06-26 14:38:24 +02:00
Tony Wasserka
0ac20c4bd3
d3dx9: Add tests for basic ID3DXFont functions.
2009-06-24 11:32:09 +02:00
Tony Wasserka
5dd6371345
d3dx9: Implement ID3DXFont_GetTextMetrics.
2009-06-24 11:31:49 +02:00
Tony Wasserka
9733856f90
d3dx9: Implement ID3DXFont_GetDC.
2009-06-24 11:31:42 +02:00
Tony Wasserka
05843d4770
d3dx9: Implement ID3DXFont_GetDesc.
2009-06-24 11:31:09 +02:00
Tony Wasserka
e36028b4df
d3dx9: Implement ID3DXFont_GetDevice.
2009-06-24 11:31:02 +02:00
Tony Wasserka
823ec93b39
d3dx9: Improve parameter validation in D3DXCreateFont and D3DXCreateFontIndirect.
2009-06-24 11:30:54 +02:00
Henri Verbeet
68f20f157e
d3dx9_36: Add a test for D3DXGetDeclVertexSize().
2009-06-19 13:52:54 +02:00
Henri Verbeet
56c8a82a04
d3dx9_36: Implement D3DXGetDeclVertexSize().
2009-06-19 13:52:50 +02:00
Tony Wasserka
e6ece9ee4a
d3dx9: Test return codes of the D3DXGetImageInfo functions.
2009-06-05 15:19:56 +02:00
Tony Wasserka
f193889815
d3dx9: Redirect D3DXGetImageInfo functions to the FromFileInMemory variant.
2009-06-02 12:03:08 +02:00
Tony Wasserka
32d2be575e
d3dx9: Add utility functions for loading files and resources into memory.
2009-06-02 12:02:16 +02:00
Tony Wasserka
bf353f180d
d3dx9: Add stubs for the D3DXGetImageInfo function group.
2009-05-26 15:37:35 +02:00
Tony Wasserka
3b9332a41d
d3dx9: Recognize the D3DXSPRITE_DO_NOT_ADDREF_TEXTURE flag.
2009-03-10 12:57:14 +01:00
Tony Wasserka
02e43a5276
d3dx9: Recognize the D3DXSPRITE_DONOTSAVESTATE flag.
2009-03-10 12:56:53 +01:00
Tony Wasserka
f9cf3ab1a0
d3dx9: Add ID3DXSprite tests.
2009-03-09 13:28:55 +01:00
Tony Wasserka
bdd55d0875
d3dx9: Implement ID3DXSprite_OnLostDevice/OnResetDevice.
2009-03-04 13:06:38 +01:00
Tony Wasserka
ceac557f59
d3dx9: ID3DXSprite: Move vdecl creation to ID3DXSprite_Begin.
2009-03-02 15:03:01 +01:00
Tony Wasserka
f975d4bfa7
d3dx9: Implement ID3DXSprite_Get/SetTransform.
2009-03-02 15:02:56 +01:00
David Adam
ca469499bb
d3dx9_36: Implement D3DXGetFVFVertexSize.
2009-02-11 15:56:02 +01:00
David Adam
e5425fc17b
d3dx9_36: Implement D3DXComputeBoundingSphere.
2009-02-11 15:56:02 +01:00
David Adam
00d14355db
d3dx9_36: Implement D3DXComputeBoundingBox.
2009-02-11 15:56:02 +01:00
Francois Gouget
eda0ec3fd2
d3dx9_36: The d3dx debug channel is unused so remove it.
2009-02-09 13:16:06 +01:00
David Adam
496bc4d1b4
d3dx8: Implement D3DXGetFVFVertexSize.
2009-02-06 14:54:02 +01:00
David Adam
55d6f07e31
d3dx9_36: Remove useless traces.
2009-02-04 12:26:33 +01:00
David Adam
8716c62c6e
d3dx9_36: Implement D3DXIntersectTri.
2009-02-03 14:19:44 +01:00
David Adam
b8eb4cf861
d3dx8: Implement D3DXIntersectTri.
2009-02-03 14:17:04 +01:00
David Adam
3f1a7abf48
d3dx9_36: Fix failing tests in Windows.
2009-02-02 15:21:44 +01:00
David Adam
be964897aa
d3dx9: Fix falling tests in native windows.
2009-01-13 16:17:02 +01:00
David Adam
e1fefd57e7
d3dx9_36/test: Remove an unconsistent test.
2009-01-12 13:10:43 +01:00
Andrew Talbot
c8e9c57927
d3dx9_36: Remove unused Wine debug channel.
2008-12-18 13:37:26 +01:00
Alexandre Julliard
2822e966a3
d3d9_36: Make a function static.
2008-12-04 12:47:11 +01:00
Francois Gouget
90b04c7b93
d3dx9_36/tests: Fix compilation on systems that don't support nameless unions.
2008-11-17 15:08:55 +01:00
David Adam
09c6caea06
d3dx8: Implement D3DXMatrixTransformation2D.
2008-11-13 14:21:04 +01:00
David Adam
4f1d5c26d1
d3dx8: Implement D3DXMatrixAffineTransformation2D.
2008-11-13 14:20:41 +01:00
Tony Wasserka
5d4e081026
d3dx9: Implement ID3DXSprite_GetDevice.
2008-11-10 13:27:50 +01:00
Tony Wasserka
67dadeb7c8
d3dx9: Implement ID3DXSprite_Flush.
2008-11-10 13:27:45 +01:00
Tony Wasserka
6fae43c0c8
d3dx9: Implement ID3DXSprite_Begin/End.
2008-11-10 13:27:41 +01:00
Tony Wasserka
edae5d545e
d3dx9: Implement ID3DXSprite_Draw.
2008-11-07 11:43:47 +01:00
Tony Wasserka
d0fd93ef92
d3dx9: Implement D3DXCreateSprite.
2008-11-07 11:43:07 +01:00
Francois Gouget
9a13920696
d3dx9_36: Fix compilation on systems that don't support nameless unions.
2008-09-15 11:23:51 +02:00
Luis C. Busquets Pérez
54d920ae91
d3dx9: Add tests for D3DXMatrixDecompose.
2008-09-12 13:40:43 +02:00
Luis C. Busquets Pérez
0af9415a4f
d3dx9: Implement D3DXMatrixDecompose.
2008-09-12 13:40:33 +02:00
Henri Verbeet
978b0b4784
d3dx9: Improve a few TRACEs.
2008-08-25 11:39:22 +02:00
Luis C. Busquets Pérez
d9d8288508
d3dx9: Avoid assignment in D3DXGetVertexShaderProfile.
2008-08-05 14:09:36 +02:00
Luis C. Busquets Pérez
9b572170da
d3dx9: Implementation of D3DXGetVertexShaderProfile.
2008-08-04 15:41:15 +02:00
Luis C. Busquets Pérez
457efd55d0
d3dx9: Implementation of D3DXGetPixelShaderProfile.
2008-08-04 15:40:52 +02:00
Tony Wasserka
112effb160
d3dx9: Add stubs for the ID3DXSprite functions.
2008-07-30 12:43:51 +02:00
Francois Gouget
eb16f43bdf
Add some API documentation stubs to make winapi_check happy.
2008-07-28 11:34:45 +02:00
Philip Nilsson
6de5bdb0f7
d3dx9: Use UINT instead of unsigned int where appropriate.
2008-07-25 14:09:15 +02:00
Philip Nilsson
d36df763c7
d3dx9: Implement D3DXPlaneTransformArray.
2008-07-25 14:09:15 +02:00
Luis Busquets
e42d932c85
d3dx9: Add a test for D3DXGetShaderVersion().
2008-07-21 12:57:36 +02:00
Luis Busquets
fb70f818b7
d3dx9: Implement D3DXGetShaderVersion().
2008-07-21 12:57:24 +02:00
Luis Busquets
9e2b04893c
d3dx9: Add a test for D3DXGetShaderSize().
2008-07-16 19:56:24 +02:00
Luis Busquets
9a93a49174
d3dx9: Implement D3DXGetShaderSize().
2008-07-16 19:56:19 +02:00
Louis Lenders
efb90c7fee
d3dx9_*: Add version resources.
2008-06-23 19:58:04 +02:00
Philip Nilsson
b67290b99a
d3dx9/tests: Test the D3DXVec*Array functions.
2008-03-21 12:52:54 +01:00
Philip Nilsson
0457333f55
d3dx9: Implement the D3DXVec*Array functions.
2008-03-21 12:52:19 +01:00
Francois Gouget
304b415284
Assorted spelling fixes.
2008-03-19 11:21:27 +01:00
Tony Wasserka
e84b8b23f8
d3dx9: Add stubs for the ID3DXFont functions.
2008-03-15 11:06:13 +01:00
Alexandre Julliard
41f36c49e0
makefiles: Support non-standard import lib names in the global dll rules.
2008-03-06 11:54:03 +01:00
Tony Wasserka
459b92a009
d3dx9: Implement D3DXDebugMute.
2008-03-05 19:26:28 +01:00
Rob Shearman
48000893f9
makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
...
Only specify the root to keep platform-specifics out of the individual
DLL makefiles.
2008-03-04 20:55:01 +01:00
Tony Wasserka
0b5ae28061
d3dx9_36: Create d3dx9 importlib.
2008-03-04 20:51:12 +01:00
Tony Wasserka
4f148c28a1
d3dx9: Implement D3DXCheckVersion.
2008-03-04 20:50:11 +01:00
Tony Wasserka
7dec20d84a
d3dx9: Implement D3DXGetDriverLevel.
2008-02-19 14:39:56 +01:00
Tony Wasserka
87fefc7ef4
d3dx9: Start implementation of d3dx9_36.
2008-01-16 12:45:17 +01:00