d3dx9: Add a test for D3DXGetShaderSize().

This commit is contained in:
Luis Busquets 2008-07-14 22:47:28 +02:00 committed by Alexandre Julliard
parent 9a93a49174
commit 9e2b04893c
2 changed files with 62 additions and 1 deletions

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@ -6,7 +6,8 @@ TESTDLL = d3dx9_36.dll
IMPORTS = d3dx9 kernel32
CTESTS = \
math.c
math.c \
shader.c
@MAKE_TEST_RULES@

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@ -0,0 +1,60 @@
/*
* Copyright 2008 Luis Busquets
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "wine/test.h"
#include "d3dx9.h"
static const DWORD simple_vs[] = {
0xfffe0101, /* vs_1_1 */
0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
0x0000ffff}; /* END */
static const DWORD simple_ps[] = {
0xffff0101, /* ps_1_1 */
0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
0x00000042, 0xb00f0000, /* tex t0 */
0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
0x0000ffff}; /* END */
static void test_get_shader_size(void)
{
UINT shader_size, expected;
shader_size = D3DXGetShaderSize(simple_vs);
expected = sizeof(simple_vs);
ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
shader_size = D3DXGetShaderSize(simple_ps);
expected = sizeof(simple_ps);
ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
shader_size = D3DXGetShaderSize(NULL);
ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size);
}
START_TEST(shader)
{
test_get_shader_size();
}