d3dx9: Implement D3DXDebugMute.
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@ -117,7 +117,7 @@
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@ stub D3DXCreateVolumeTextureFromResourceExA
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@ stub D3DXCreateVolumeTextureFromResourceExW
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@ stub D3DXCreateVolumeTextureFromResourceW
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@ stub D3DXDebugMute
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@ stdcall D3DXDebugMute(long)
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@ stub D3DXDeclaratorFromFVF
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@ stub D3DXDisassembleEffect
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@ stub D3DXDisassembleShader
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@ -65,6 +65,15 @@ BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
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return FALSE;
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}
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/***********************************************************************
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* D3DXDebugMute
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* Returns always FALSE for us.
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*/
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BOOL WINAPI D3DXDebugMute(BOOL mute)
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{
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return FALSE;
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}
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/***********************************************************************
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* D3DXGetDriverLevel.
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* Returns always 900 (DX 9) for us
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