d3dx9: Implementation of D3DXGetPixelShaderProfile.
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@ -156,7 +156,7 @@
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@ stdcall D3DXGetImageInfoFromFileW(ptr ptr) d3dx8.D3DXGetImageInfoFromFileW
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@ stdcall D3DXGetImageInfoFromResourceA(long ptr ptr) d3dx8.D3DXGetImageInfoFromResourceA
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@ stdcall D3DXGetImageInfoFromResourceW(long ptr ptr) d3dx8.D3DXGetImageInfoFromResourceW
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@ stub D3DXGetPixelShaderProfile
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stub D3DXGetShaderConstantTable
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@ stub D3DXGetShaderConstantTableEx
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@ stub D3DXGetShaderInputSemantics
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@ -25,6 +25,54 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
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{
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D3DCAPS9 caps;
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TRACE("(void): relay\n");
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if (!device) return NULL;
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IDirect3DDevice9_GetDeviceCaps(device,&caps);
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switch (caps.PixelShaderVersion)
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{
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case D3DPS_VERSION(1, 1):
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return "ps_1_1";
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case D3DPS_VERSION(1, 2):
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return "ps_1_2";
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case D3DPS_VERSION(1, 3):
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return "ps_1_3";
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case D3DPS_VERSION(1, 4):
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return "ps_1_4";
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case D3DPS_VERSION(2, 0):
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if ((caps.PS20Caps.NumTemps>=22) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
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{
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return "ps_2_a";
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}
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if ((caps.PS20Caps.NumTemps>=32) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
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{
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return "ps_2_b";
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}
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return "ps_2_0";
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case D3DPS_VERSION(3, 0):
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return "ps_3_0";
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}
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return NULL;
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}
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UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
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{
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const DWORD *ptr = byte_code;
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@ -25,6 +25,7 @@
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extern "C" {
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#endif
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LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device);
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UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
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DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
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