Assorted spelling fixes.
This commit is contained in:
parent
73f0b3c39b
commit
304b415284
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@ -1174,7 +1174,7 @@ static void test_CreateWellKnownSid()
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cb = sizeof(sid_buffer);
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if (!pCreateWellKnownSid(i, domainsid, sid_buffer, &cb))
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{
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skip("Well know SIDs starting from %d are not implemented\n", i);
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skip("Well known SIDs starting from %d are not implemented\n", i);
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break;
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}
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}
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@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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/***********************************************************************
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* D3DXCheckVersion
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* Checks wether we are compiling against the correct d3d and d3dx library.
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* Checks whether we are compiling against the correct d3d and d3dx library.
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*/
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BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
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{
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@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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/***********************************************************************
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* D3DXCheckVersion
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* Checks wether we are compiling against the correct d3d and d3dx library.
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* Checks whether we are compiling against the correct d3d and d3dx library.
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*/
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BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
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{
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@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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/***********************************************************************
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* D3DXCheckVersion
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* Checks wether we are compiling against the correct d3d and d3dx library.
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* Checks whether we are compiling against the correct d3d and d3dx library.
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*/
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BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
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{
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@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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/***********************************************************************
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* D3DXCheckVersion
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* Checks wether we are compiling against the correct d3d and d3dx library.
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* Checks whether we are compiling against the correct d3d and d3dx library.
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*/
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BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
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{
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@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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/***********************************************************************
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* D3DXCheckVersion
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* Checks wether we are compiling against the correct d3d and d3dx library.
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* Checks whether we are compiling against the correct d3d and d3dx library.
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*/
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BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
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{
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@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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/***********************************************************************
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* D3DXCheckVersion
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* Checks wether we are compiling against the correct d3d and d3dx library.
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* Checks whether we are compiling against the correct d3d and d3dx library.
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*/
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BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
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{
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@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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/***********************************************************************
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* D3DXCheckVersion
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* Checks wether we are compiling against the correct d3d and d3dx library.
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* Checks whether we are compiling against the correct d3d and d3dx library.
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*/
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BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
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{
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@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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/***********************************************************************
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* D3DXCheckVersion
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* Checks wether we are compiling against the correct d3d and d3dx library.
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* Checks whether we are compiling against the correct d3d and d3dx library.
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*/
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BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
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{
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@ -55,7 +55,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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/***********************************************************************
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* D3DXCheckVersion
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* Checks wether we are compiling against the correct d3d and d3dx library.
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* Checks whether we are compiling against the correct d3d and d3dx library.
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*/
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BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
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{
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@ -55,7 +55,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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/***********************************************************************
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* D3DXCheckVersion
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* Checks wether we are compiling against the correct d3d and d3dx library.
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* Checks whether we are compiling against the correct d3d and d3dx library.
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*/
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BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
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{
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@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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/***********************************************************************
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* D3DXCheckVersion
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* Checks wether we are compiling against the correct d3d and d3dx library.
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* Checks whether we are compiling against the correct d3d and d3dx library.
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*/
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BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
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{
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@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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/***********************************************************************
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* D3DXCheckVersion
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* Checks wether we are compiling against the correct d3d and d3dx library.
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* Checks whether we are compiling against the correct d3d and d3dx library.
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*/
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BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
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{
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@ -56,7 +56,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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/***********************************************************************
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* D3DXCheckVersion
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* Checks wether we are compiling against the correct d3d and d3dx library.
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* Checks whether we are compiling against the correct d3d and d3dx library.
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*/
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BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
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{
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@ -626,7 +626,7 @@ static HRESULT WINAPI domcdata_insertData(
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TRACE("%p\n", This);
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/* If have a NULL or empty string, dont do anything. */
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/* If have a NULL or empty string, don't do anything. */
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if(SysStringLen(p) == 0)
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return S_OK;
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@ -293,7 +293,7 @@ static HRESULT WINAPI xmlnode_put_nodeValue(
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TRACE("%p type(%d)\n", This, This->node->type);
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/* Document, Document Fragment, Document Type, Element,
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Entity, Entity Reference, Notation arent supported. */
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Entity, Entity Reference, Notation aren't supported. */
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switch ( This->node->type )
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{
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case XML_ATTRIBUTE_NODE:
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@ -788,7 +788,7 @@ static void test_domdoc( void )
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/* test put_data */
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V_VT(&var) = VT_BSTR;
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V_BSTR(&var) = SysAllocString(szOpen); /* Doesnt matter what the string is, cannot set an xml node. */
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V_BSTR(&var) = SysAllocString(szOpen); /* Doesn't matter what the string is, cannot set an xml node. */
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r = IXMLDOMProcessingInstruction_put_nodeValue(nodePI, var);
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ok(r == E_FAIL, "ret %08x\n", r );
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VariantClear(&var);
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@ -628,7 +628,7 @@ static HRESULT WINAPI domtext_insertData(
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TRACE("%p\n", This);
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/* If have a NULL or empty string, dont do anything. */
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/* If have a NULL or empty string, don't do anything. */
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if(SysStringLen(p) == 0)
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return S_OK;
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@ -282,7 +282,7 @@ START_TEST(enum_files)
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CoInitialize(NULL);
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for (test = tests; *test; ++test)
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{
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/* Keep state seperate between tests. */
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/* Keep state separate between tests. */
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if (!setup())
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{
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skip("Unable to setup test\n");
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@ -307,7 +307,7 @@ START_TEST(enum_jobs)
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CoInitialize(NULL);
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for (test = tests; *test; ++test)
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{
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/* Keep state seperate between tests. */
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/* Keep state separate between tests */
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if (!setup())
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{
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teardown();
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@ -159,7 +159,7 @@ static void test_GetProgress_PreTransfer(void)
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return;
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}
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ok(progress.BytesTotal == BG_SIZE_UNKNOWN, "Got incorrect total size: %llu\n", progress.BytesTotal);
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ok(progress.BytesTransferred == 0, "Got incorrect number of transfered bytes: %llu\n", progress.BytesTransferred);
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ok(progress.BytesTransferred == 0, "Got incorrect number of transferred bytes: %llu\n", progress.BytesTransferred);
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ok(progress.Completed == FALSE, "Got incorret completion status\n");
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}
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@ -178,7 +178,7 @@ START_TEST(file)
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CoInitialize(NULL);
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for (test = tests; *test; ++test)
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{
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/* Keep state seperate between tests. */
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/* Keep state separate between tests. */
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if (!setup())
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{
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skip("Unable to setup test\n");
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@ -496,7 +496,7 @@ START_TEST(job)
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CoInitialize(NULL);
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for (test = tests; *test; ++test)
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{
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/* Keep state seperate between tests. */
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/* Keep state separate between tests. */
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if (!setup())
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{
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skip("Unable to setup test\n");
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@ -3358,7 +3358,7 @@ static void shader_glsl_free(IWineD3DDevice *iface) {
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}
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static BOOL shader_glsl_dirty_const(IWineD3DDevice *iface) {
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/* TODO: GL_EXT_bindable_uniform can be used to share constants accross shaders */
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/* TODO: GL_EXT_bindable_uniform can be used to share constants across shaders */
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return FALSE;
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}
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@ -662,7 +662,7 @@ void WCMD_execute (WCHAR *command, WCHAR *redirects,
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* Redirect stdin, stdout and/or stderr if required.
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*/
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/* STDIN could come from a preceeding pipe, so delete on close if it does */
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/* STDIN could come from a preceding pipe, so delete on close if it does */
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if (cmdList && (*cmdList)->pipeFile[0] != 0x00) {
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WINE_TRACE("Input coming from %s\n", wine_dbgstr_w((*cmdList)->pipeFile));
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h = CreateFile ((*cmdList)->pipeFile, GENERIC_READ,
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