Assorted spelling fixes.

This commit is contained in:
Francois Gouget 2008-03-18 15:21:13 +01:00 committed by Alexandre Julliard
parent 73f0b3c39b
commit 304b415284
24 changed files with 25 additions and 25 deletions

View File

@ -1174,7 +1174,7 @@ static void test_CreateWellKnownSid()
cb = sizeof(sid_buffer);
if (!pCreateWellKnownSid(i, domainsid, sid_buffer, &cb))
{
skip("Well know SIDs starting from %d are not implemented\n", i);
skip("Well known SIDs starting from %d are not implemented\n", i);
break;
}
}

View File

@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
/***********************************************************************
* D3DXCheckVersion
* Checks wether we are compiling against the correct d3d and d3dx library.
* Checks whether we are compiling against the correct d3d and d3dx library.
*/
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
{

View File

@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
/***********************************************************************
* D3DXCheckVersion
* Checks wether we are compiling against the correct d3d and d3dx library.
* Checks whether we are compiling against the correct d3d and d3dx library.
*/
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
{

View File

@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
/***********************************************************************
* D3DXCheckVersion
* Checks wether we are compiling against the correct d3d and d3dx library.
* Checks whether we are compiling against the correct d3d and d3dx library.
*/
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
{

View File

@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
/***********************************************************************
* D3DXCheckVersion
* Checks wether we are compiling against the correct d3d and d3dx library.
* Checks whether we are compiling against the correct d3d and d3dx library.
*/
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
{

View File

@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
/***********************************************************************
* D3DXCheckVersion
* Checks wether we are compiling against the correct d3d and d3dx library.
* Checks whether we are compiling against the correct d3d and d3dx library.
*/
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
{

View File

@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
/***********************************************************************
* D3DXCheckVersion
* Checks wether we are compiling against the correct d3d and d3dx library.
* Checks whether we are compiling against the correct d3d and d3dx library.
*/
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
{

View File

@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
/***********************************************************************
* D3DXCheckVersion
* Checks wether we are compiling against the correct d3d and d3dx library.
* Checks whether we are compiling against the correct d3d and d3dx library.
*/
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
{

View File

@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
/***********************************************************************
* D3DXCheckVersion
* Checks wether we are compiling against the correct d3d and d3dx library.
* Checks whether we are compiling against the correct d3d and d3dx library.
*/
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
{

View File

@ -55,7 +55,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
/***********************************************************************
* D3DXCheckVersion
* Checks wether we are compiling against the correct d3d and d3dx library.
* Checks whether we are compiling against the correct d3d and d3dx library.
*/
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
{

View File

@ -55,7 +55,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
/***********************************************************************
* D3DXCheckVersion
* Checks wether we are compiling against the correct d3d and d3dx library.
* Checks whether we are compiling against the correct d3d and d3dx library.
*/
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
{

View File

@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
/***********************************************************************
* D3DXCheckVersion
* Checks wether we are compiling against the correct d3d and d3dx library.
* Checks whether we are compiling against the correct d3d and d3dx library.
*/
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
{

View File

@ -54,7 +54,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
/***********************************************************************
* D3DXCheckVersion
* Checks wether we are compiling against the correct d3d and d3dx library.
* Checks whether we are compiling against the correct d3d and d3dx library.
*/
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
{

View File

@ -56,7 +56,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
/***********************************************************************
* D3DXCheckVersion
* Checks wether we are compiling against the correct d3d and d3dx library.
* Checks whether we are compiling against the correct d3d and d3dx library.
*/
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
{

View File

@ -626,7 +626,7 @@ static HRESULT WINAPI domcdata_insertData(
TRACE("%p\n", This);
/* If have a NULL or empty string, dont do anything. */
/* If have a NULL or empty string, don't do anything. */
if(SysStringLen(p) == 0)
return S_OK;

View File

@ -293,7 +293,7 @@ static HRESULT WINAPI xmlnode_put_nodeValue(
TRACE("%p type(%d)\n", This, This->node->type);
/* Document, Document Fragment, Document Type, Element,
Entity, Entity Reference, Notation arent supported. */
Entity, Entity Reference, Notation aren't supported. */
switch ( This->node->type )
{
case XML_ATTRIBUTE_NODE:

View File

@ -788,7 +788,7 @@ static void test_domdoc( void )
/* test put_data */
V_VT(&var) = VT_BSTR;
V_BSTR(&var) = SysAllocString(szOpen); /* Doesnt matter what the string is, cannot set an xml node. */
V_BSTR(&var) = SysAllocString(szOpen); /* Doesn't matter what the string is, cannot set an xml node. */
r = IXMLDOMProcessingInstruction_put_nodeValue(nodePI, var);
ok(r == E_FAIL, "ret %08x\n", r );
VariantClear(&var);

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@ -628,7 +628,7 @@ static HRESULT WINAPI domtext_insertData(
TRACE("%p\n", This);
/* If have a NULL or empty string, dont do anything. */
/* If have a NULL or empty string, don't do anything. */
if(SysStringLen(p) == 0)
return S_OK;

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@ -282,7 +282,7 @@ START_TEST(enum_files)
CoInitialize(NULL);
for (test = tests; *test; ++test)
{
/* Keep state seperate between tests. */
/* Keep state separate between tests. */
if (!setup())
{
skip("Unable to setup test\n");

View File

@ -307,7 +307,7 @@ START_TEST(enum_jobs)
CoInitialize(NULL);
for (test = tests; *test; ++test)
{
/* Keep state seperate between tests. */
/* Keep state separate between tests */
if (!setup())
{
teardown();

View File

@ -159,7 +159,7 @@ static void test_GetProgress_PreTransfer(void)
return;
}
ok(progress.BytesTotal == BG_SIZE_UNKNOWN, "Got incorrect total size: %llu\n", progress.BytesTotal);
ok(progress.BytesTransferred == 0, "Got incorrect number of transfered bytes: %llu\n", progress.BytesTransferred);
ok(progress.BytesTransferred == 0, "Got incorrect number of transferred bytes: %llu\n", progress.BytesTransferred);
ok(progress.Completed == FALSE, "Got incorret completion status\n");
}
@ -178,7 +178,7 @@ START_TEST(file)
CoInitialize(NULL);
for (test = tests; *test; ++test)
{
/* Keep state seperate between tests. */
/* Keep state separate between tests. */
if (!setup())
{
skip("Unable to setup test\n");

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@ -496,7 +496,7 @@ START_TEST(job)
CoInitialize(NULL);
for (test = tests; *test; ++test)
{
/* Keep state seperate between tests. */
/* Keep state separate between tests. */
if (!setup())
{
skip("Unable to setup test\n");

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@ -3358,7 +3358,7 @@ static void shader_glsl_free(IWineD3DDevice *iface) {
}
static BOOL shader_glsl_dirty_const(IWineD3DDevice *iface) {
/* TODO: GL_EXT_bindable_uniform can be used to share constants accross shaders */
/* TODO: GL_EXT_bindable_uniform can be used to share constants across shaders */
return FALSE;
}

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@ -662,7 +662,7 @@ void WCMD_execute (WCHAR *command, WCHAR *redirects,
* Redirect stdin, stdout and/or stderr if required.
*/
/* STDIN could come from a preceeding pipe, so delete on close if it does */
/* STDIN could come from a preceding pipe, so delete on close if it does */
if (cmdList && (*cmdList)->pipeFile[0] != 0x00) {
WINE_TRACE("Input coming from %s\n", wine_dbgstr_w((*cmdList)->pipeFile));
h = CreateFile ((*cmdList)->pipeFile, GENERIC_READ,