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@ -0,0 +1,336 @@
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@ stub D3DXAssembleShader
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@ stub D3DXAssembleShaderFromFileA
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@ stub D3DXAssembleShaderFromFileW
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@ stub D3DXAssembleShaderFromResourceA
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@ stub D3DXAssembleShaderFromResourceW
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@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx8.D3DXBoxBoundProbe
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@ stub D3DXCheckCubeTextureRequirements
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@ stub D3DXCheckTextureRequirements
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@ stub D3DXCheckVersion
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@ stub D3DXCheckVolumeTextureRequirements
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@ stub D3DXCleanMesh
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@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx8.D3DXColorAdjustContrast
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@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx8.D3DXColorAdjustSaturation
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@ stub D3DXCompileShader
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@ stub D3DXCompileShaderFromFileA
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@ stub D3DXCompileShaderFromFileW
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@ stub D3DXCompileShaderFromResourceA
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@ stub D3DXCompileShaderFromResourceW
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@ stub D3DXComputeBoundingBox
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@ stub D3DXComputeBoundingSphere
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@ stub D3DXComputeIMTFromPerTexelSignal
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@ stub D3DXComputeIMTFromPerVertexSignal
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@ stub D3DXComputeIMTFromSignal
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@ stub D3DXComputeIMTFromTexture
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@ stub D3DXComputeNormalMap
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@ stdcall D3DXComputeNormals(ptr ptr) d3dx8.D3DXComputeNormals
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@ stub D3DXComputeTangent
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@ stub D3DXComputeTangentFrame
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@ stub D3DXComputeTangentFrameEx
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@ stub D3DXConcatenateMeshes
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@ stub D3DXConvertMeshSubsetToSingleStrip
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@ stub D3DXConvertMeshSubsetToStrips
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@ stub D3DXCreateAnimationController
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@ stub D3DXCreateBox
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@ stdcall D3DXCreateBuffer(long ptr) d3dx8.D3DXCreateBuffer
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@ stub D3DXCreateCompressedAnimationSet
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@ stub D3DXCreateCubeTexture
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@ stub D3DXCreateCubeTextureFromFileA
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@ stub D3DXCreateCubeTextureFromFileExA
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@ stub D3DXCreateCubeTextureFromFileExW
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@ stub D3DXCreateCubeTextureFromFileInMemory
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@ stub D3DXCreateCubeTextureFromFileInMemoryEx
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@ stub D3DXCreateCubeTextureFromFileW
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@ stub D3DXCreateCubeTextureFromResourceA
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@ stub D3DXCreateCubeTextureFromResourceExA
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@ stub D3DXCreateCubeTextureFromResourceExW
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@ stub D3DXCreateCubeTextureFromResourceW
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@ stub D3DXCreateCylinder
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@ stub D3DXCreateEffect
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@ stub D3DXCreateEffectCompiler
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@ stub D3DXCreateEffectCompilerFromFileA
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@ stub D3DXCreateEffectCompilerFromFileW
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@ stub D3DXCreateEffectCompilerFromResourceA
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@ stub D3DXCreateEffectCompilerFromResourceW
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@ stub D3DXCreateEffectEx
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@ stub D3DXCreateEffectFromFileA
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@ stub D3DXCreateEffectFromFileExA
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@ stub D3DXCreateEffectFromFileExW
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@ stub D3DXCreateEffectFromFileW
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@ stub D3DXCreateEffectFromResourceA
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@ stub D3DXCreateEffectFromResourceExA
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@ stub D3DXCreateEffectFromResourceExW
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@ stub D3DXCreateEffectFromResourceW
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@ stub D3DXCreateEffectPool
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@ stub D3DXCreateFontA
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@ stub D3DXCreateFontIndirectA
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@ stub D3DXCreateFontIndirectW
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@ stub D3DXCreateFontW
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@ stub D3DXCreateFragmentLinker
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@ stub D3DXCreateFragmentLinkerEx
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@ stub D3DXCreateKeyframedAnimationSet
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@ stub D3DXCreateLine
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@ stdcall D3DXCreateMatrixStack(long ptr) d3dx8.D3DXCreateMatrixStack
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@ stub D3DXCreateMesh
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@ stub D3DXCreateMeshFVF
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@ stub D3DXCreateNPatchMesh
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@ stub D3DXCreatePMeshFromStream
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@ stub D3DXCreatePatchMesh
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@ stub D3DXCreatePolygon
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@ stub D3DXCreatePRTBuffer
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@ stub D3DXCreatePRTBufferTex
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@ stub D3DXCreatePRTCompBuffer
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@ stub D3DXCreatePRTEngine
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@ stub D3DXCreateRenderToEnvMap
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@ stub D3DXCreateRenderToSurface
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@ stdcall D3DXCreateSPMesh(ptr ptr ptr ptr ptr) d3dx8.D3DXCreateSPMesh
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@ stub D3DXCreateSkinInfo
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@ stub D3DXCreateSkinInfoFromBlendedMesh
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@ stub D3DXCreateSkinInfoFVF
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@ stub D3DXCreateSphere
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@ stub D3DXCreateSprite
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@ stub D3DXCreateTeapot
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@ stub D3DXCreateTextA
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@ stub D3DXCreateTextW
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@ stub D3DXCreateTexture
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@ stub D3DXCreateTextureFromFileA
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@ stub D3DXCreateTextureFromFileExA
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@ stub D3DXCreateTextureFromFileExW
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@ stub D3DXCreateTextureFromFileInMemory
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@ stub D3DXCreateTextureFromFileInMemoryEx
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@ stub D3DXCreateTextureFromFileW
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@ stub D3DXCreateTextureFromResourceA
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@ stub D3DXCreateTextureFromResourceExA
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@ stub D3DXCreateTextureFromResourceExW
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@ stub D3DXCreateTextureFromResourceW
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@ stub D3DXCreateTextureGutterHelper
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@ stub D3DXCreateTextureShader
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@ stub D3DXCreateTorus
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@ stub D3DXCreateVolumeTexture
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@ stub D3DXCreateVolumeTextureFromFileA
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@ stub D3DXCreateVolumeTextureFromFileExA
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@ stub D3DXCreateVolumeTextureFromFileExW
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@ stub D3DXCreateVolumeTextureFromFileInMemory
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@ stub D3DXCreateVolumeTextureFromFileInMemoryEx
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@ stub D3DXCreateVolumeTextureFromFileW
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@ stub D3DXCreateVolumeTextureFromResourceA
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@ stub D3DXCreateVolumeTextureFromResourceExA
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@ stub D3DXCreateVolumeTextureFromResourceExW
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@ stub D3DXCreateVolumeTextureFromResourceW
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@ stub D3DXDebugMute
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@ stub D3DXDeclaratorFromFVF
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@ stub D3DXDisassembleEffect
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@ stub D3DXDisassembleShader
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@ stub D3DXFileCreate
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@ stub D3DXFillCubeTexture
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@ stub D3DXFillCubeTextureTX
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@ stub D3DXFillTexture
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@ stub D3DXFillTextureTX
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@ stub D3DXFillVolumeTexture
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@ stub D3DXFillVolumeTextureTX
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@ stub D3DXFilterTexture
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@ stub D3DXFindShaderComment
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@ stub D3DXFloat16To32Array
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@ stub D3DXFloat32To16Array
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@ stub D3DXFrameAppendChild
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@ stub D3DXFrameCalculateBoundingSphere
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@ stub D3DXFrameDestroy
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@ stub D3DXFrameFind
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@ stub D3DXFrameNumNamedMatrices
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@ stub D3DXFrameRegisterNamedMatrices
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@ stdcall D3DXFresnelTerm(long long) d3dx8.D3DXFresnelTerm
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@ stub D3DXFVFFromDeclarator
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@ stub D3DXGatherFragments
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@ stub D3DXGatherFragmentsFromFileA
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@ stub D3DXGatherFragmentsFromFileW
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@ stub D3DXGatherFragmentsFromResourceA
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@ stub D3DXGatherFragmentsFromResourceW
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@ stub D3DXGenerateOutputDecl
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@ stdcall D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) d3dx8.D3DXGeneratePMesh
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@ stub D3DXGetDeclLength
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@ stub D3DXGetDeclVertexSize
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@ stub D3DXGetDriverLevel
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@ stdcall D3DXGetFVFVertexSize(long) d3dx8.D3DXGetFVFVertexSize
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@ stdcall D3DXGetImageInfoFromFileA(ptr ptr) d3dx8.D3DXGetImageInfoFromFileA
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@ stdcall D3DXGetImageInfoFromFileInMemory(ptr long ptr) d3dx8.D3DXGetImageInfoFromFileInMemory
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@ stdcall D3DXGetImageInfoFromFileW(ptr ptr) d3dx8.D3DXGetImageInfoFromFileW
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@ stdcall D3DXGetImageInfoFromResourceA(long ptr ptr) d3dx8.D3DXGetImageInfoFromResourceA
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@ stdcall D3DXGetImageInfoFromResourceW(long ptr ptr) d3dx8.D3DXGetImageInfoFromResourceW
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@ stub D3DXGetPixelShaderProfile
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@ stub D3DXGetShaderConstantTable
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@ stub D3DXGetShaderConstantTableEx
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@ stub D3DXGetShaderInputSemantics
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@ stub D3DXGetShaderOutputSemantics
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@ stub D3DXGetShaderSamplers
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@ stub D3DXGetShaderSize
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@ stub D3DXGetShaderVersion
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@ stub D3DXGetVertexShaderProfile
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@ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXIntersect
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@ stdcall D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXIntersectSubset
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@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXIntersectTri
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@ stub D3DXLoadMeshFromXA
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@ stub D3DXLoadMeshFromXInMemory
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@ stub D3DXLoadMeshFromXResource
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@ stub D3DXLoadMeshFromXW
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@ stub D3DXLoadMeshFromXof
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@ stub D3DXLoadMeshHierarchyFromXA
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@ stub D3DXLoadMeshHierarchyFromXInMemory
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@ stub D3DXLoadMeshHierarchyFromXW
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@ stub D3DXLoadPatchMeshFromXof
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@ stub D3DXLoadPRTBufferFromFileA
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@ stub D3DXLoadPRTBufferFromFileW
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@ stub D3DXLoadPRTCompBufferFromFileA
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@ stub D3DXLoadPRTCompBufferFromFileW
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@ stub D3DXLoadSkinMeshFromXof
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@ stub D3DXLoadSurfaceFromFileA
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@ stub D3DXLoadSurfaceFromFileInMemory
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@ stub D3DXLoadSurfaceFromFileW
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@ stub D3DXLoadSurfaceFromMemory
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@ stub D3DXLoadSurfaceFromResourceA
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@ stub D3DXLoadSurfaceFromResourceW
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@ stub D3DXLoadSurfaceFromSurface
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@ stub D3DXLoadVolumeFromFileA
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@ stub D3DXLoadVolumeFromFileInMemory
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@ stub D3DXLoadVolumeFromFileW
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@ stub D3DXLoadVolumeFromMemory
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@ stub D3DXLoadVolumeFromResourceA
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@ stub D3DXLoadVolumeFromResourceW
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@ stub D3DXLoadVolumeFromVolume
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@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx8.D3DXMatrixAffineTransformation
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@ stub D3DXMatrixAffineTransformation2D
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@ stub D3DXMatrixDecompose
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@ stdcall D3DXMatrixDeterminant(ptr) d3dx8.D3DXMatrixfDeterminant
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@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx8.D3DXMatrixInverse
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@ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr) d3dx8.D3DXMatrixLookAtLH
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@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx8.D3DXMatrixLookAtRH
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@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx8.D3DXMatrixMultiply
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@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx8.D3DXMatrixMultiplyTranspose
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@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx8.D3DXMatrixOrthoLH
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@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx8.D3DXMatrixOrthoOffCenterLH
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@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx8.D3DXMatrixOrthoOffCenterRH
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@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx8.D3DXMatrixOrthoRH
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@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx8.D3DXMatrixPerspectiveFovLH
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@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx8.D3DXMatrixPerspectiveFovRH
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@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx8.D3DXMatrixPerspectiveLH
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@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx8.D3DXMatrixPerspectiveOffCenterLH
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@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx8.D3DXMatrixPerspectiveOffCenterRH
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@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx8.D3DXMatrixPerspectiveRH
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@ stdcall D3DXMatrixReflect(ptr ptr) d3dx8.D3DXMatrixReflect
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@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx8.D3DXMatrixRotationAxis
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@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx8.D3DXMatrixRotationQuaternion
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@ stdcall D3DXMatrixRotationX(ptr long) d3dx8.D3DXMatrixRotationX
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|
@ stdcall D3DXMatrixRotationY(ptr long) d3dx8.D3DXMatrixRotationY
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|
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx8.D3DXMatrixRotationYawPitchRoll
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|
@ stdcall D3DXMatrixRotationZ(ptr long) d3dx8.D3DXMatrixRotationZ
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@ stdcall D3DXMatrixScaling(ptr long long long) d3dx8.D3DXMatrixScaling
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@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx8.D3DXMatrixShadow
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|
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXMatrixTransformation
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|
@ stub D3DXMatrixTransformation2D
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|
@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx8.D3DXMatrixTranslation
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|
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx8.D3DXMatrixTranspose
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|
@ stub D3DXOptimizeFaces
|
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|
@ stub D3DXOptimizeVertices
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|
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx8.D3DXPlaneFromPointNormal
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|
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx8.D3DXPlaneFromPoints
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@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) d3dx8.D3DXPlaneIntersectLine
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|
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx8.D3DXPlaneNormalize
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|
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx8.D3DXPlaneTransform
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|
@ stub D3DXPlaneTransformArray
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|
@ stub D3DXPreprocessShader
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|
@ stub D3DXPreprocessShaderFromFileA
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|
@ stub D3DXPreprocessShaderFromFileW
|
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|
@ stub D3DXPreprocessShaderFromResourceA
|
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|
@ stub D3DXPreprocessShaderFromResourceW
|
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|
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx8.D3DXQuaternionBaryCentric
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|
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx8.D3DXQuaternionExp
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|
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx8.D3DXQuaternionInverse
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@ stdcall D3DXQuaternionLn(ptr ptr) d3dx8.D3DXQuaternionLn
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|
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx8.D3DXQuaternionMultiply
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@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx8.D3DXQuaternionNormalize
|
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|
@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx8.D3DXQuaternionRotationAxis
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|
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx8.D3DXQuaternionRotationMatrix
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|
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx8.D3DXQuaternionRotationYawPitchRoll
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|
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx8.D3DXQuaternionSlerp
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|
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx8.D3DXQuaternionSquad
|
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|
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXQuaternionSquadSetup
|
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|
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx8.D3DXQuaternionToAxisAngle
|
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@ stub D3DXRectPatchSize
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@ stub D3DXSaveMeshHierarchyToFileA
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@ stub D3DXSaveMeshHierarchyToFileW
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@ stub D3DXSaveMeshToXA
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@ stub D3DXSaveMeshToXW
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@ stub D3DXSavePRTBufferToFileA
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@ stub D3DXSavePRTBufferToFileW
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@ stub D3DXSavePRTCompBufferToFileA
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@ stub D3DXSavePRTCompBufferToFileW
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@ stub D3DXSaveSurfaceToFileA
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@ stub D3DXSaveSurfaceToFileInMemory
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@ stub D3DXSaveSurfaceToFileW
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@ stub D3DXSaveTextureToFileA
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@ stub D3DXSaveTextureToFileInMemory
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@ stub D3DXSaveTextureToFileW
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@ stub D3DXSaveVolumeToFileA
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@ stub D3DXSaveVolumeToFileInMemory
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@ stub D3DXSaveVolumeToFileW
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@ stub D3DXSHAdd
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@ stub D3DXSHDot
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@ stub D3DXSHEvalConeLight
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@ stub D3DXSHEvalDirection
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@ stub D3DXSHEvalDirectionalLight
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@ stub D3DXSHEvalHemisphereLight
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@ stub D3DXSHEvalSphericalLight
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@ stub D3DXSHMultiply2
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@ stub D3DXSHMultiply3
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@ stub D3DXSHMultiply4
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@ stub D3DXSHMultiply5
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@ stub D3DXSHMultiply6
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@ stub D3DXSHProjectCubeMap
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@ stub D3DXSHPRTCompSplitMeshSC
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@ stub D3DXSHPRTCompSuperCluster
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@ stub D3DXSHRotate
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@ stub D3DXSHRotateZ
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@ stub D3DXSHScale
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@ stdcall D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) d3dx8.D3DXSimplifyMesh
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@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx8.D3DXSphereBoundProbe
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@ stdcall D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) d3dx8.D3DXSplitMesh
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@ stdcall D3DXTessellateNPatches(ptr ptr long long ptr ptr) d3dx8.D3DXTessellateNPatches
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@ stub D3DXTessellateRectPatch
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@ stub D3DXTessellateTriPatch
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@ stub D3DXTriPatchSize
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@ stub D3DXUVAtlasCreate
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@ stub D3DXUVAtlasPack
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@ stub D3DXUVAtlasPartition
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@ stdcall D3DXValidMesh(ptr ptr ptr) d3dx8.D3DXValidMesh
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@ stub D3DXValidPatchMesh
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@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx8.D3DXVec2BaryCentric
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@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx8.D3DXVec2CatmullRom
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@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx8.D3DXVec2Hermite
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@ stdcall D3DXVec2Normalize(ptr ptr) d3dx8.D3DXVec2Normalize
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@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx8.D3DXVec2Transform
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@ stub D3DXVec2TransformArray
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@ stdcall D3DXVec2TransformCoord(ptr ptr ptr) d3dx8.D3DXVec2TransformCoord
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@ stub D3DXVec2TransformCoordArray
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@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx8.D3DXVec2TransformNormal
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@ stub D3DXVec2TransformNormalArray
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@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx8.D3DXVec3BaryCentric
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@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx8.D3DXVec3CatmullRom
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@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx8.D3DXVec3Hermite
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@ stdcall D3DXVec3Normalize(ptr ptr) d3dx8.D3DXVec3Normalize
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@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx8.D3DXVec3Project
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@ stub D3DXVec3ProjectArray
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@ stdcall D3DXVec3Transform(ptr ptr ptr) d3dx8.D3DXVec3Transform
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@ stub D3DXVec3TransformArray
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@ stdcall D3DXVec3TransformCoord(ptr ptr ptr) d3dx8.D3DXVec3TransformCoord
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@ stub D3DXVec3TransformCoordArray
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@ stdcall D3DXVec3TransformNormal(ptr ptr ptr) d3dx8.D3DXVec3TransformNormal
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@ stub D3DXVec3TransformNormalArray
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@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx8.D3DXVec3Unproject
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@ stub D3DXVec3UnprojectArray
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@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx8.D3DXVec4BaryCentric
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@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx8.D3DXVec4CatmullRom
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@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx8.D3DXVec4Cross
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@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx8.D3DXVec4Hermite
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@ stdcall D3DXVec4Normalize(ptr ptr) d3dx8.D3DXVec4Normalize
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@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx8.D3DXVec4Transform
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@ stub D3DXVec4TransformArray
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@ stub D3DXWeldVertices
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