Commit Graph

452 Commits

Author SHA1 Message Date
Connor McAdams ac0c13ee20 d3d10: Implement vector effect variable get methods.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Connor McAdams 177a0701fb d3d10: Implement vector effect variable set methods.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Connor McAdams 7d77524880 d3d10: Implement scalar effect variable get methods.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Connor McAdams 49d49e5053 d3d10: Implement scalar effect variable set methods.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Connor McAdams 490bc0f19b d3d10: Introduce an effect buffer variable structure.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Matteo Bruni 1559f6013c d3d10/tests: Add reflection test.
Share and reuse most of the d3dcompiler test.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-14 21:05:59 +01:00
Matteo Bruni 4ed07d8586 d3dcompiler: Always expect D3D_COMPILER_VERSION to be defined.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-12 21:39:40 +01:00
Connor McAdams 981403e50f d3dcompiler: Move d3d10 reflection stubs into d3dcompiler.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-06 16:03:31 +01:00
Connor McAdams 79aaabeb7f d3d10: Move debug_d3d10_device_state_types() to stateblock.c.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Connor McAdams ae1cc9c742 d3d10: Move debug_d3d10_driver_type() to d3d10_main.c.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Connor McAdams b44d6c25b2 d3d10: Move private effect functions to effect.c.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Michael Stefaniuc cfd1f614bc d3d10: Avoid casts from COM object to interface.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-06 18:58:02 +02:00
Francois Gouget 07da1dec4c d3d10/tests: Spelling fixes in ok() messages.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-04 19:49:22 +02:00
Alexandre Julliard 4caf450aa7 d3d10: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-30 15:04:06 +02:00
Stefan Riesenberger 4826b77d71 d3d10: Avoid calling D3D10CreateDevice() from D3D10CreateDeviceAndSwapChain().
Signed-off-by: Stefan Riesenberger <stefan.riesenberger@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 20:48:37 +01:00
Michael Stefaniuc 5f299d2c87 d3d10/tests: Remove useless casts to self.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 19:45:24 +01:00
Henri Verbeet f6484434cb d3d10: Handle D3D10_DRIVER_TYPE_WARP in D3D10CreateDevice().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 10:16:00 +02:00
Michael Stefaniuc 68b51aa543 d3d10: Use the ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 09:39:30 +02:00
Michael Stefaniuc e1ad81b360 d3d10/tests: Use the available ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 17:13:05 +02:00
Valentin Gabriel Mitrea 9dd88e31ef d3d10: Implement D3D10CompileEffectFromMemory().
Signed-off-by: Valentin Gabriel Mitrea <mitrea.valentin@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
Henri Verbeet fc055fc0ef d3d10: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 22:24:52 +01:00
Henri Verbeet 8553df475e d3d10: Validate the DXBC version.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-19 19:45:47 +01:00
Henri Verbeet dc0310c029 d3d10: Release the device reference in d3d10_stateblock_Release().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-12 16:42:54 +02:00
Józef Kucia 1a86bc9d75 d3d10: Validate SDK version.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Austin English 12a7b2b41c d3d10: Sync spec file to Windows 10.
Signed-off-by: Austin English <austinenglish@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 22:06:34 +02:00
Jacek Caban acc0bb0521 rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init.
Also change return type to void since the function can no longer fail.

Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 23:30:29 +09:00
Jacek Caban 0f418a698c d3d10: Removed no loner needed wine_rb_init error handling.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-31 22:23:00 +09:00
Henri Verbeet 1bcc7ce75f d3d10: Validate offsets and size in parse_fx10_type() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-10 22:26:38 +09:00
Henri Verbeet 7f6520a2bb d3d10: Validate offsets in parse_shader() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-10 22:26:36 +09:00
Andrey Gusev 0cd12e294e d3d10: Fix a typo in depthstencilstate_count variable name.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:51 +09:00
Henri Verbeet 200bfa97a8 d3d10: Validate the base offset in parse_fx10_body() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 10:21:48 +09:00
Henri Verbeet e36630f702 d3d10: Validate the data size in parse_fx10() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 10:21:48 +09:00
Henri Verbeet 1f38359ec5 d3d10: Names and semantics are allowed to be NULL (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 10:21:48 +09:00
Henri Verbeet 01f8e55d38 d3d10: Simply use d3d10_effect_type_destroy() in d3d10_effect_local_buffer_destroy().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 10:21:48 +09:00
Henri Verbeet 908a8e677c d3d10: Check if the type was initialised in d3d10_effect_variable_destroy() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 10:21:48 +09:00
Henri Verbeet c8ef7e835c d3d10: Initialise the type tree in D3D10CreateEffectFromMemory() (AFL).
Otherwise we'd crash if we failed parsing the effect before parse_fx10_body().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 16:56:15 +09:00
Henri Verbeet 6042c2a36b d3d10: Validate offsets and sizes in read_value_list() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 16:56:14 +09:00
Henri Verbeet 2594f58eb0 d3d10: Validate offsets in parse_fx10_object() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 16:56:14 +09:00
Henri Verbeet d76f7f1204 d3d10: Introduce fx10_copy_string() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 10:44:35 +09:00
Henri Verbeet 775c7edbc3 d3d10: Introduce a helper function to allocate arrays (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 10:44:32 +09:00
Henri Verbeet 22d52ed59d d3d10: Validate offsets and sizes in shader_parse_signature() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 15:43:55 +09:00
Henri Verbeet 994c5618b1 d3d10: Validate offsets and sizes in parse_dxbc() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 15:43:38 +09:00
Alistair Leslie-Hughes e7003fd28a d3d10: Add D3D10CreateEffectPoolFromMemory stub.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 20:51:07 +09:00
Matteo Bruni fcc8553d8b d3d10core: Add feature level support.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 21:59:42 +09:00
Józef Kucia f04dfcd214 d3d10: Do not use '\n' in the middle of TRACE. 2015-08-18 18:34:46 +09:00
Henri Verbeet e7b7d1ef45 d3d10: D3D10CreateStateBlock() is implemented. 2015-02-12 22:12:13 +09:00
Henri Verbeet b5a91d1246 d3d10: Also store the depth/stencil state in the stateblock. 2014-09-18 13:06:30 +02:00
Henri Verbeet 92c420d449 d3d10: Implement d3d10_stateblock_Apply(). 2014-09-03 11:22:07 +02:00
Henri Verbeet 37d628cdc9 d3d10: Implement d3d10_stateblock_Capture(). 2014-09-01 20:26:34 +02:00
Alexandre Julliard 29fcb82b94 d3d10: Remove unnecessary DllMain implementation. 2014-05-15 19:04:51 +02:00
Henri Verbeet d3aba2d635 d3d10: Release sampler state references in d3d10_effect_variable_destroy(). 2014-02-14 11:52:54 +01:00
Henri Verbeet 7c70f5434e d3d10: Release rasterizer state references in d3d10_effect_variable_destroy(). 2014-02-14 11:52:51 +01:00
Henri Verbeet 577217f91a d3d10: Release blend state references in d3d10_effect_variable_destroy(). 2014-02-14 11:52:49 +01:00
Henri Verbeet bf17789a33 d3d10: Release depth stencil state references in d3d10_effect_variable_destroy(). 2014-02-14 11:52:46 +01:00
Henri Verbeet 2be432b4df dxgi/tests: Also test for ID3D10Device1 and ID3D11Device in test_device_interfaces(). 2014-02-11 19:19:14 +01:00
Henri Verbeet 127e9bc46b d3d10/tests: Don't reuse the device. 2014-01-28 10:53:43 +01:00
Henri Verbeet ce49a4ae63 d3d10/tests: Also try a WARP device in create_device(). 2014-01-28 10:53:40 +01:00
Henri Verbeet 2d06703dc7 d3d10: Add D3D10_DRIVER_TYPE_WARP. 2014-01-27 17:39:47 +01:00
André Hentschel 10fc362dfe d3d10/tests: Avoid preprocessor check to ensure it compiles. 2014-01-27 17:01:58 +01:00
Alexandre Julliard 99ef0d6ff0 makefiles: Get rid of the MAKE_TEST_RULES variable. 2014-01-02 12:13:16 +01:00
Alexandre Julliard 5e7416e5c8 makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
Rico Schüller db521d5cd1 d3d10/tests: Create a new device for each device test. 2013-11-15 12:01:07 +01:00
Rico Schüller 3b13f08537 d3d10/tests: Remove some device creation traces. 2013-11-15 12:01:03 +01:00
Rico Schüller dee50ab8b4 d3d10: Fix a comment. 2013-11-14 16:21:21 +01:00
Rico Schüller 8e5ecee1ce d3d10/tests: Enable DepthEnable for reproducible results. 2013-11-14 16:21:15 +01:00
Henri Verbeet 69fe799c25 d3d10: Avoid LPVOID. 2013-09-18 13:11:27 +02:00
Henri Verbeet 708615056c d3d10: Avoid LPCSTR. 2013-09-18 13:11:25 +02:00
Henri Verbeet cb876cdb97 d3d10: Implement D3D10DisassembleShader(). 2012-10-24 11:24:16 +02:00
Henri Verbeet 7cea4645c5 d3d10: Implement d3d10_effect_sampler_variable_GetSampler(). 2012-10-09 09:59:33 +02:00
Henri Verbeet eda5c39335 d3d10: Handle blend state in d3d10_effect_object_apply(). 2012-10-09 09:59:29 +02:00
Henri Verbeet b2228834c7 d3d10: Handle depth stencil state in d3d10_effect_object_apply(). 2012-10-08 11:28:27 +02:00
Henri Verbeet 16c6e4e332 d3d10: Handle rasterizer state in d3d10_effect_object_apply(). 2012-10-08 11:28:21 +02:00
Henri Verbeet 9341821311 d3d10: Implement d3d10_effect_rasterizer_variable_GetRasterizerState(). 2012-10-01 12:10:48 +02:00
Henri Verbeet 14b9f3d295 d3d10: Implement d3d10_effect_depth_stencil_variable_GetDepthStencilState(). 2012-10-01 12:10:43 +02:00
Henri Verbeet fb2dac9621 d3d10: Implement d3d10_effect_blend_variable_GetBlendState(). 2012-09-27 13:10:35 +02:00
Henri Verbeet 13c00a9d2e d3d10: Use a union to store effect variable data instead of a void pointer. 2012-09-27 13:10:24 +02:00
Henri Verbeet 084e967c0d d3d10: Introduce a state object variable structure. 2012-09-26 14:40:23 +02:00
Henri Verbeet 7d7d1836f6 d3d10: Properly handle arrays of state objects. 2012-09-26 11:02:53 +02:00
Henri Verbeet 4f2c93e248 d3d10: Store shader variables in d3d10_effect_pass instead of d3d10_effect_object. 2012-09-25 11:19:00 +02:00
Henri Verbeet 2a83e1a581 d3d10: Store shaders directly in d3d10_effect_object. 2012-09-25 11:18:54 +02:00
Henri Verbeet 1dcc63c170 d3d10: Implement d3d10_effect_shader_variable_GetPixelShader(). 2012-09-24 09:57:59 +02:00
Henri Verbeet 90df33f0b3 d3d10: Implement d3d10_effect_shader_variable_GetGeometryShader(). 2012-09-24 09:57:54 +02:00
Henri Verbeet 63b2022302 d3d10: Implement d3d10_effect_shader_variable_GetVertexShader(). 2012-09-21 10:53:03 +02:00
Henri Verbeet a03910c903 d3d10: Properly cleanup shader variables. 2012-09-21 10:53:00 +02:00
Henri Verbeet 5fe32c8bfd d3d10: Get rid of the unused idx_offset field from struct d3d10_effect_object. 2012-09-19 23:54:53 +02:00
Henri Verbeet b0795aafd3 d3d10: Use debugstr_a() on variable names in parse_fx10_object(). 2012-09-19 13:04:43 +02:00
Henri Verbeet 99d1c9ba82 d3d10: Improve a couple of debug messages. 2012-09-04 15:05:32 +02:00
Henri Verbeet 0f372135bb d3d10: Handle D3D10_SVT_UINT in read_int32_value() and read_int8_value(). 2012-09-04 15:05:27 +02:00
Henri Verbeet 9f212a6c95 d3d10: Implement d3d10_effect_sampler_variable_GetBackingStore(). 2012-07-25 11:21:03 +02:00
Henri Verbeet 98751a4994 d3d10: Add support for parsing sampler states. 2012-07-25 11:21:00 +02:00
Henri Verbeet 32d4464e90 d3d10: Implement d3d10_effect_blend_variable_GetBackingStore(). 2012-07-25 11:20:58 +02:00
Henri Verbeet aaf47457b9 d3d10: Add support for parsing blend states. 2012-07-25 11:20:55 +02:00
Francois Gouget 7b89de9e48 d3d10: Make get_property_info() static. 2012-07-23 19:53:50 +02:00
Henri Verbeet 6feffa6ee2 d3d10: Implement d3d10_effect_depth_stencil_variable_GetBackingStore(). 2012-07-23 12:36:09 +02:00
Henri Verbeet ea05d7b92d d3d10: Add support for parsing depth/stencil states. 2012-07-23 12:36:05 +02:00
Henri Verbeet 31fc68146c d3d10: Implement d3d10_effect_rasterizer_variable_GetBackingStore(). 2012-07-20 14:00:18 +02:00
Henri Verbeet a1fcb53799 d3d10: Add support for parsing rasterizer states. 2012-07-20 14:00:10 +02:00
Henri Verbeet b15e7d7e23 d3d10/tests: Add a test for default state values. 2012-07-20 14:00:02 +02:00
Henri Verbeet 2d5fdb1683 d3d10: Add support for parsing stencil reference values to parse_fx10_object(). 2012-07-18 17:12:36 +02:00
Henri Verbeet 1cfba6cefb d3d10: Add support for parsing sample masks to parse_fx10_object(). 2012-07-18 17:12:35 +02:00
Henri Verbeet d53ad3acb0 d3d10: Add support for parsing blend factors to parse_fx10_object(). 2012-07-18 17:12:35 +02:00
Henri Verbeet fa6a8396a0 d3d10: COM cleanup for the ID3D10EffectVariable interface. 2012-04-16 12:05:03 +02:00
Henri Verbeet 863578cc29 d3d10: Handle D3D10_SVT_BUFFER. 2012-01-03 23:40:43 +01:00
Henri Verbeet 79d1b27333 d3d10: Return D3D10_SVT_VOID instead of 0 from d3d10_variable_type().
This is the same value, but makes it more obvious where e.g. an "Unhandled
basetype D3D10_SVT_VOID." message would come from.
2012-01-03 23:40:39 +01:00
Henri Verbeet 110aa65e0d d3d10: Add a D3D10CompileEffectFromMemory() stub. 2012-01-03 23:40:36 +01:00
Henri Verbeet 49d811d872 d3d10/tests: Add a state groups test. 2012-01-03 12:37:30 +01:00
Henri Verbeet 1f0a143c3b d3d10: Add a short description to skip_dword_unknown(). 2011-12-12 10:20:48 +01:00
Henri Verbeet 989a643587 d3d10: Implement D3D10StateBlockMaskUnion(). 2011-11-18 14:26:15 +01:00
Henri Verbeet 7cce4453d4 d3d10: Implement D3D10StateBlockMaskIntersect(). 2011-11-17 11:37:16 +01:00
Henri Verbeet 380f989c4a d3d10: Implement D3D10StateBlockMaskGetSetting(). 2011-11-17 11:37:11 +01:00
Henri Verbeet c7feb3a533 d3d10: Implement D3D10StateBlockMaskEnableCapture(). 2011-11-17 11:37:03 +01:00
Henri Verbeet be7122034f d3d10: Implement D3D10StateBlockMaskEnableAll(). 2011-11-16 09:41:46 +01:00
Henri Verbeet 5ffa2aba23 d3d10: Implement D3D10StateBlockMaskDisableCapture(). 2011-11-16 09:41:43 +01:00
Henri Verbeet 88a55a04a3 d3d10: Implement D3D10StateBlockMaskDisableAll(). 2011-11-16 09:41:36 +01:00
Henri Verbeet a11a171366 d3d10: Implement D3D10StateBlockMaskDifference(). 2011-11-15 16:09:09 +01:00
Henri Verbeet 84f90f6ea8 d3d10: Add a stub ID3D10StateBlock implementation. 2011-11-15 16:08:54 +01:00
Andrew Talbot f9b424e919 d3d10: Mark a fall-through in a switch statement. 2011-09-26 18:13:31 +02:00
Frédéric Delanoy f932abf326 dlls: Assorted spelling fixes. 2011-08-01 18:26:27 +02:00
Michael Stefaniuc c69bb92463 d3d10: COM cleanup for the ID3D10ShaderReflection iface. 2011-06-03 13:57:19 +02:00
Michael Stefaniuc 9635f8b6ef d3d10: COM cleanup for the ID3D10Effect iface. 2011-06-03 13:57:16 +02:00
Michael Stefaniuc f7214ada84 d3d10: COM cleanup for the ID3D10EffectTechnique iface. 2011-06-03 13:57:10 +02:00
Michael Stefaniuc c412353a05 d3d10: COM cleanup for the ID3D10EffectPass iface. 2011-06-03 13:57:05 +02:00
Michael Stefaniuc e6b29add01 d3d10: COM cleanup for the ID3D10EffectType iface. 2011-06-02 16:23:48 +02:00
Henri Verbeet 73637fcbc6 d3d10: Remove a redundant assignment in parse_fx10_object() (LLVM/Clang). 2011-01-26 15:00:11 +01:00
Rico Schüller 9e0f26cdd6 d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler. 2010-10-15 16:17:51 +02:00
Rico Schüller 8607be1f81 d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Rico Schüller 930f7ed3c6 d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Rico Schüller 13893afb8e d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Alexandre Julliard 81b8ee863e makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
Matteo Bruni da783ee57d d3d10: Implement D3D10CompileShader, forward to d3dcompiler. 2010-08-30 11:26:28 +02:00
Rico Schüller 1394627fcc d3d10: Forward D3D10CreateBlob to d3dcompiler_43.dll. 2010-08-17 11:42:39 +02:00
Rico Schüller 0d18e35b28 d3d10: Add a stub ID3D10ReflectShader implementation. 2010-07-23 12:43:24 +02:00
Alexandre Julliard b86d515ed6 dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
Rico Schüller 51c2542631 d3d10: Add data and size check to parse_dxbc(). 2010-07-21 13:23:56 +02:00
Rico Schüller 53ea5de666 d3d10: Move some helper funcs to utils. 2010-07-21 13:23:56 +02:00
Francois Gouget 7d66375fba d3d10/tests: Add a trailing '\n' to ok() calls. 2010-06-22 20:03:32 +02:00
Rico Schüller af93f1ab33 d3d10: Add argument check to ID3D10Effect::GetTechniqueByName(). 2010-05-17 12:42:32 +02:00
Rico Schüller 89b0c84375 d3d10/tests: Add ID3D10Effect::GetVariableBy*() test. 2010-05-06 14:19:03 +02:00
Rico Schüller b0b9897f9f d3d10: Add argument check in ID3D10Effect::GetVariableByName(). 2010-05-06 14:18:55 +02:00
Rico Schüller 337c5d2730 d3d10: Implement ID3D10Effect::GetVariableBySemantic(). 2010-05-06 14:18:50 +02:00
Rico Schüller be3c8db22c d3d10: Parse semantic in parse_fx10_local_variable(). 2010-05-06 14:18:43 +02:00
Rico Schüller 2b17e29183 d3d10: Implement ID3DEffectVariable::GetOutputSignatureElementDesc(). 2010-04-08 17:34:18 +02:00
Rico Schüller 055a0f0d6c d3d10: Implement ID3DEffectVariable::GetInputSignatureElementDesc(). 2010-04-08 17:34:18 +02:00
Rico Schüller bd4bacba1e d3d10: Move the effect shader input signature into a separate struct. 2010-04-08 17:34:17 +02:00
Rico Schüller ce409fe65c d3d10: Fix an ERR message in parse_fx10_body(). 2010-04-08 17:34:17 +02:00
Mikhail Maroukhine 3d62b870a1 d3d10: Fix compiler warnings with flag -Wcast-qual. 2010-03-29 12:12:30 +02:00
Alexandre Julliard bef5645eb1 makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
Alexandre Julliard 6164ce2d82 makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Rico Schüller 71a96755b2 d3d10: Fix a HeapFree() in d3d10_effect_Release(). 2010-02-16 10:44:12 +01:00
Rico Schüller f816210c21 d3d10/tests: Add effect shader test. 2010-02-12 15:52:25 +01:00
Rico Schüller 893b0b9d40 d3d10/tests: Use a wrapper function for D3D10CreateEffectFromMemory(). 2010-02-12 15:52:25 +01:00
Rico Schüller 37b7de2bfd d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object(). 2010-01-25 13:25:51 +01:00
Rico Schüller 7a12bf9841 d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object(). 2010-01-25 13:25:46 +01:00
Rico Schüller f811cd3e0d d3d10: Implement ID3D10EffectType::IsValid(). 2010-01-25 13:25:41 +01:00
Rico Schüller 104e422b0c d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc(). 2010-01-25 13:25:37 +01:00
Rico Schüller 3961b7b881 d3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc(). 2010-01-25 13:25:32 +01:00
Rico Schüller 07b96240f1 d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc(). 2010-01-25 13:25:27 +01:00
Rico Schüller ef47f8d336 d3d10: Parse shaders in parse_fx10_local_variable(). 2010-01-25 13:25:20 +01:00
Rico Schüller 3b56f259ce d3d10: Add anonymous shaders. 2010-01-25 13:25:05 +01:00
Michael Stefaniuc ea5896861f d3d10: Remove break after return (Smatch). 2010-01-18 14:17:11 +01:00
Michael Stefaniuc 5cc257e5c2 d3d10: Remove superfluous NULL check before HeapFree (Smatch). 2010-01-18 14:17:07 +01:00
Rico Schüller 0b4e6c71b5 d3d10: Parse effect shaders as anonymous shaders. 2010-01-11 11:32:36 -06:00
Rico Schüller 0682453d14 d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer. 2010-01-11 11:32:25 -06:00
Henri Verbeet efbd38ae84 dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
2009-12-08 12:33:43 +01:00
Henri Verbeet b74642ff0b d3d10: Add a D3D10GetPixelShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Henri Verbeet 274d21a443 d3d10: Add a D3D10GetGeometryShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Henri Verbeet f4f6324248 d3d10: Add a D3D10GetVertexShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Rico Schüller 216ae014ee d3d10/tests: Add constant buffer stride test. 2009-11-03 22:27:49 +01:00
Rico Schüller d390e60320 d3d10/tests: Add GetParentConstantBuffer() checks to effect variable type and class test. 2009-11-03 22:27:46 +01:00
Rico Schüller 51fcacb8a9 d3d10/tests: Add IsValid() checks to effect variable type and class test. 2009-11-03 22:27:43 +01:00
Rico Schüller b8883547af d3d10/tests: Add effect variable type and class test. 2009-11-03 22:27:40 +01:00
Rico Schüller d5ac732ceb d3d10: Initialize *->buffer for all effect variables. 2009-11-03 22:26:51 +01:00
Rico Schüller bd83a874b3 d3d10: Improve constant buffer stride and size_unpacked calculation. 2009-11-03 22:26:45 +01:00
Rico Schüller b188cb132c d3d10: Mark annotation variable as annotation. 2009-10-28 13:15:55 +01:00
Rico Schüller ef07411ebf d3d10: Implement ID3D10EffectVariable::AsShader(). 2009-10-28 13:15:51 +01:00
Rico Schüller 4ef1031699 d3d10: Implement ID3D10EffectVariable::AsSampler(). 2009-10-28 13:15:47 +01:00
Rico Schüller 3db6ec57ff d3d10: Implement ID3D10EffectVariable::AsRasterizer(). 2009-10-28 13:15:42 +01:00
Rico Schüller 48673eec29 d3d10: Implement ID3D10EffectVariable::AsDepthStencil(). 2009-10-28 13:15:38 +01:00
Rico Schüller 53e00e12ba d3d10: Implement ID3D10EffectVariable::AsBlend(). 2009-10-28 13:15:33 +01:00
Rico Schüller b1e56fae01 d3d10: Implement ID3D10EffectVariable::AsConstantBuffer(). 2009-10-28 13:15:28 +01:00
Rico Schüller 7b91b36d93 d3d10: Implement ID3D10EffectVariable::AsDepthStencilView(). 2009-10-28 13:15:23 +01:00
Rico Schüller 31383cad51 d3d10: Implement ID3D10EffectVariable::AsRenderTargetView(). 2009-10-28 13:15:18 +01:00
Rico Schüller fee2d53204 d3d10: Implement ID3D10EffectVariable::AsShaderResource(). 2009-10-28 13:15:13 +01:00
Rico Schüller 2c3674d6ce d3d10: Implement ID3D10EffectVariable::AsString(). 2009-10-28 13:15:08 +01:00
Rico Schüller 607a643bcc d3d10: Fix a HeapFree() in d3d10_effect_Release(). 2009-10-28 13:15:02 +01:00
Rico Schüller 8c090941bb d3d10: Improve set_variable_vtbl(). 2009-10-27 11:28:56 +01:00
Rico Schüller da5cd60008 d3d10: Add ID3D10EffectShaderVariableVtbl. 2009-10-27 11:28:50 +01:00
Rico Schüller 5fe60e8bdb d3d10: Add ID3D10EffectDepthStencilViewVariableVtbl. 2009-10-27 11:28:41 +01:00
Rico Schüller baa3d77fde d3d10: Add ID3D10EffectRenderTargetViewVariableVtbl. 2009-10-27 11:28:28 +01:00
Rico Schüller d070923e69 d3d10: Add ID3D10EffectShaderResourceVariableVtbl. 2009-10-27 11:28:22 +01:00
Rico Schüller d7ad962854 d3d10: Add ID3D10EffectStringVariableVtbl. 2009-10-27 11:28:15 +01:00
Rico Schüller 4856334785 d3d10: Add ID3D10EffectSamplerVariableVtbl. 2009-10-27 11:28:08 +01:00
Rico Schüller 94d743c575 d3d10: Add ID3D10EffectRasterizerVariableVtbl. 2009-10-27 11:28:03 +01:00
Rico Schüller 3000abae9b d3d10: Add ID3D10EffectDepthStencilVariableVtbl. 2009-10-27 11:27:56 +01:00
Rico Schüller 1b0404f69e d3d10: Add ID3D10EffectBlendVariableVtbl. 2009-10-27 11:27:50 +01:00
Rico Schüller b66733aabb d3d10: Improve ID3D10Effect::GetVariableByName(). 2009-10-27 11:27:43 +01:00
Rico Schüller 135966f22e d3d10: Implement ID3D10Effect::GetVariableByIndex(). 2009-10-27 11:27:24 +01:00
Rico Schüller b55641f14a d3d10: Parse local_variables. 2009-10-26 11:43:11 +01:00
Rico Schüller 7e1ad91ea4 d3d10: Improve parse_fx10_type(). 2009-10-26 11:43:04 +01:00
Rico Schüller 22d8fc081a d3d10: Add matrix column major parsing. 2009-10-26 11:42:58 +01:00