d3d10: Implement D3D10StateBlockMaskIntersect().

This commit is contained in:
Henri Verbeet 2011-11-16 20:08:05 +01:00 committed by Alexandre Julliard
parent 380f989c4a
commit 7cce4453d4
4 changed files with 37 additions and 1 deletions

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@ -25,5 +25,5 @@
@ stdcall D3D10StateBlockMaskEnableAll(ptr)
@ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long)
@ stdcall D3D10StateBlockMaskGetSetting(ptr long long)
@ stub D3D10StateBlockMaskIntersect
@ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr)
@ stub D3D10StateBlockMaskUnion

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@ -485,3 +485,26 @@ BOOL WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *mask,
return FALSE;
}
}
HRESULT WINAPI D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *mask_x,
D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result)
{
UINT count = sizeof(*result) / sizeof(DWORD);
UINT i;
TRACE("mask_x %p, mask_y %p, result %p.\n", mask_x, mask_y, result);
if (!mask_x || !mask_y || !result)
return E_INVALIDARG;
for (i = 0; i < count; ++i)
{
((DWORD *)result)[i] = ((DWORD *)mask_x)[i] & ((DWORD *)mask_y)[i];
}
for (i = count * sizeof(DWORD); i < sizeof(*result); ++i)
{
((BYTE *)result)[i] = ((BYTE *)mask_x)[i] & ((BYTE *)mask_y)[i];
}
return S_OK;
}

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@ -117,6 +117,17 @@ static void test_stateblock_mask(void)
hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, NULL);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, &result);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskIntersect failed, hr %#x.\n", hr);
ok(result.VS == 0x11, "Got unexpected result.VS %#x.\n", result.VS);
ok(result.Predication == 0x88, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskIntersect(NULL, &mask_y, &result);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
hr = D3D10StateBlockMaskIntersect(&mask_x, NULL, &result);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, NULL);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
memset(&result, 0xff, sizeof(result));
hr = D3D10StateBlockMaskDisableAll(&result);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableAll failed, hr %#x.\n", hr);

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@ -842,6 +842,8 @@ HRESULT WINAPI D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *mask,
D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count);
BOOL WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *mask,
D3D10_DEVICE_STATE_TYPES state_type, UINT idx);
HRESULT WINAPI D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *mask_x,
D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result);
#ifdef __cplusplus
}