d3d10/tests: Use the available ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -154,7 +154,7 @@ static void test_stateblock_mask(void)
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ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
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hr = D3D10StateBlockMaskEnableCapture(NULL, D3D10_DST_VS, 0, 1);
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ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
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for (i = 0; i < sizeof(capture_test) / sizeof(*capture_test); ++i)
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for (i = 0; i < ARRAY_SIZE(capture_test); ++i)
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{
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memset(&result, 0xff, sizeof(result));
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hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS_SHADER_RESOURCES,
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@ -2425,7 +2425,7 @@ static void test_effect_constant_buffer_stride(void)
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hr = create_effect(fx_test_ecbs, 0, device, NULL, &effect);
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ok(SUCCEEDED(hr), "D3D10CreateEffectFromMemory failed (%x)\n", hr);
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for (i=0; i<sizeof(tv_ecbs)/sizeof(tv_ecbs[0]); i++)
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for (i=0; i<ARRAY_SIZE(tv_ecbs); i++)
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{
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constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, i);
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type = constantbuffer->lpVtbl->GetType(constantbuffer);
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