d3d10: Properly handle arrays of state objects.
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7e22fc0943
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7d7d1836f6
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@ -1641,7 +1641,6 @@ static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const
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{
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const struct d3d10_effect_state_storage_info *storage_info;
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unsigned int count = max(v->type->element_count, 1);
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unsigned char *desc;
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if (!(storage_info = get_storage_info(v->type->basetype)))
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{
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@ -1650,25 +1649,32 @@ static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const
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return E_FAIL;
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}
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if (!(desc = HeapAlloc(GetProcessHeap(), 0, count * storage_info->size)))
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{
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ERR("Failed to allocate backing store memory.\n");
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return E_OUTOFMEMORY;
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}
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for (i = 0; i < count; ++i)
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{
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memcpy(&desc[i * storage_info->size], storage_info->default_state, storage_info->size);
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struct d3d10_effect_variable *var;
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unsigned char *desc;
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if (!parse_fx10_state_group(ptr, data, v->type->basetype, &desc[i * storage_info->size]))
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if (v->type->element_count)
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var = &v->elements[i];
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else
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var = v;
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if (!(desc = HeapAlloc(GetProcessHeap(), 0, storage_info->size)))
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{
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ERR("Failed to allocate backing store memory.\n");
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return E_OUTOFMEMORY;
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}
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memcpy(desc, storage_info->default_state, storage_info->size);
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if (!parse_fx10_state_group(ptr, data, var->type->basetype, desc))
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{
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ERR("Failed to read property list.\n");
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HeapFree(GetProcessHeap(), 0, desc);
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return E_FAIL;
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}
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}
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v->data = desc;
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var->data = desc;
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}
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}
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break;
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@ -6016,13 +6022,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBackingStore(ID3
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TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
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if (index >= max(v->type->element_count, 1))
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if (v->type->element_count)
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v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
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if (v->type->basetype != D3D10_SVT_BLEND)
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{
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WARN("Invalid index %u.\n", index);
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WARN("Variable is not a blend state.\n");
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return E_FAIL;
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}
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*desc = ((D3D10_BLEND_DESC *)v->data)[index];
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*desc = *(D3D10_BLEND_DESC *)v->data;
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return S_OK;
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}
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@ -6231,13 +6240,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetBackingS
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TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
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if (index >= max(v->type->element_count, 1))
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if (v->type->element_count)
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v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
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if (v->type->basetype != D3D10_SVT_DEPTHSTENCIL)
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{
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WARN("Invalid index %u.\n", index);
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WARN("Variable is not a depth stencil state.\n");
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return E_FAIL;
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}
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*desc = ((D3D10_DEPTH_STENCIL_DESC *)v->data)[index];
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*desc = *(D3D10_DEPTH_STENCIL_DESC *)v->data;
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return S_OK;
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}
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@ -6446,13 +6458,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetBackingStor
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TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
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if (index >= max(v->type->element_count, 1))
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if (v->type->element_count)
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v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
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if (v->type->basetype != D3D10_SVT_RASTERIZER)
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{
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WARN("Invalid index %u.\n", index);
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WARN("Variable is not a rasterizer state.\n");
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return E_FAIL;
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}
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*desc = ((D3D10_RASTERIZER_DESC *)v->data)[index];
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*desc = *(D3D10_RASTERIZER_DESC *)v->data;
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return S_OK;
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}
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@ -6661,13 +6676,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetBackingStore(I
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TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
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if (index >= max(v->type->element_count, 1))
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if (v->type->element_count)
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v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
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if (v->type->basetype != D3D10_SVT_SAMPLER)
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{
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WARN("Invalid index %u.\n", index);
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WARN("Variable is not a sampler state.\n");
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return E_FAIL;
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}
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*desc = ((D3D10_SAMPLER_DESC *)v->data)[index];
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*desc = *(D3D10_SAMPLER_DESC *)v->data;
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return S_OK;
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}
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