d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer.
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@ -102,6 +102,7 @@ struct d3d10_effect_variable
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const struct ID3D10EffectVariableVtbl *vtbl;
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struct d3d10_effect_variable *buffer;
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struct d3d10_effect_type *type;
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struct d3d10_effect *effect;
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char *name;
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@ -110,7 +111,6 @@ struct d3d10_effect_variable
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DWORD annotation_count;
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DWORD flag;
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DWORD data_size;
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struct d3d10_effect_type *type;
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struct d3d10_effect_variable *elements;
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struct d3d10_effect_variable *members;
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struct d3d10_effect_variable *annotations;
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@ -1,5 +1,6 @@
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/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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* Copyright 2009 Rico Schüller
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -64,54 +65,37 @@ static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variabl
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static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
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/* null objects - needed for invalid calls */
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static struct d3d10_effect_technique null_technique =
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{&d3d10_effect_technique_vtbl, NULL, NULL, 0, 0, NULL, NULL};
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static struct d3d10_effect_pass null_pass =
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{&d3d10_effect_pass_vtbl, NULL, NULL, 0, 0, 0, NULL, NULL};
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static struct d3d10_effect_type null_type =
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{&d3d10_effect_type_vtbl, 0, {NULL, NULL, 0}, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL};
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static struct d3d10_effect_variable null_local_buffer =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_variable =
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{&d3d10_effect_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_scalar_variable =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_vector_variable =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_matrix_variable =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_string_variable =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_shader_resource_variable =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_render_target_view_variable =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_depth_stencil_view_variable =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_shader_variable =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_blend_variable =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_depth_stencil_variable =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_rasterizer_variable =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_sampler_variable =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_technique null_technique = {&d3d10_effect_technique_vtbl};
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static struct d3d10_effect_pass null_pass = {&d3d10_effect_pass_vtbl};
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static struct d3d10_effect_type null_type = {&d3d10_effect_type_vtbl};
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static struct d3d10_effect_variable null_local_buffer = {(ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl,
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_variable = {&d3d10_effect_variable_vtbl,
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_scalar_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl,
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_vector_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl,
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_matrix_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl,
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_string_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl,
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_shader_resource_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl,
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_render_target_view_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl,
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_depth_stencil_view_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl,
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_shader_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl,
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_blend_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl,
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_depth_stencil_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl,
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_rasterizer_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl,
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_sampler_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl,
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&null_local_buffer, &null_type};
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static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
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