From 0682453d142c1ab848a103d6a7035203e3ec3787 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Rico=20Sch=C3=BCller?= Date: Sun, 10 Jan 2010 19:30:36 +0100 Subject: [PATCH] d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer. --- dlls/d3d10/d3d10_private.h | 2 +- dlls/d3d10/effect.c | 80 +++++++++++++++----------------------- 2 files changed, 33 insertions(+), 49 deletions(-) diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h index 5bf59b1c463..6fa60dd331f 100644 --- a/dlls/d3d10/d3d10_private.h +++ b/dlls/d3d10/d3d10_private.h @@ -102,6 +102,7 @@ struct d3d10_effect_variable const struct ID3D10EffectVariableVtbl *vtbl; struct d3d10_effect_variable *buffer; + struct d3d10_effect_type *type; struct d3d10_effect *effect; char *name; @@ -110,7 +111,6 @@ struct d3d10_effect_variable DWORD annotation_count; DWORD flag; DWORD data_size; - struct d3d10_effect_type *type; struct d3d10_effect_variable *elements; struct d3d10_effect_variable *members; struct d3d10_effect_variable *annotations; diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 65ad68940bd..12535aa9422 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -1,5 +1,6 @@ /* * Copyright 2009 Henri Verbeet for CodeWeavers + * Copyright 2009 Rico Schüller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -64,54 +65,37 @@ static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variabl static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl; /* null objects - needed for invalid calls */ -static struct d3d10_effect_technique null_technique = - {&d3d10_effect_technique_vtbl, NULL, NULL, 0, 0, NULL, NULL}; -static struct d3d10_effect_pass null_pass = - {&d3d10_effect_pass_vtbl, NULL, NULL, 0, 0, 0, NULL, NULL}; -static struct d3d10_effect_type null_type = - {&d3d10_effect_type_vtbl, 0, {NULL, NULL, 0}, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL}; -static struct d3d10_effect_variable null_local_buffer = - {(ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl, &null_local_buffer, - NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; -static struct d3d10_effect_variable null_variable = - {&d3d10_effect_variable_vtbl, &null_local_buffer, - NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; -static struct d3d10_effect_variable null_scalar_variable = - {(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl, &null_local_buffer, - NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; -static struct d3d10_effect_variable null_vector_variable = - {(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl, &null_local_buffer, - NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; -static struct d3d10_effect_variable null_matrix_variable = - {(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl, &null_local_buffer, - NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; -static struct d3d10_effect_variable null_string_variable = - {(ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl, &null_local_buffer, - NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; -static struct d3d10_effect_variable null_shader_resource_variable = - {(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl, &null_local_buffer, - NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; -static struct d3d10_effect_variable null_render_target_view_variable = - {(ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl, &null_local_buffer, - NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; -static struct d3d10_effect_variable null_depth_stencil_view_variable = - {(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl, &null_local_buffer, - NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; -static struct d3d10_effect_variable null_shader_variable = - {(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl, &null_local_buffer, - NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; -static struct d3d10_effect_variable null_blend_variable = - {(ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl, &null_local_buffer, - NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; -static struct d3d10_effect_variable null_depth_stencil_variable = - {(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl, &null_local_buffer, - NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; -static struct d3d10_effect_variable null_rasterizer_variable = - {(ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl, &null_local_buffer, - NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; -static struct d3d10_effect_variable null_sampler_variable = - {(ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl, &null_local_buffer, - NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; +static struct d3d10_effect_technique null_technique = {&d3d10_effect_technique_vtbl}; +static struct d3d10_effect_pass null_pass = {&d3d10_effect_pass_vtbl}; +static struct d3d10_effect_type null_type = {&d3d10_effect_type_vtbl}; +static struct d3d10_effect_variable null_local_buffer = {(ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl, + &null_local_buffer, &null_type}; +static struct d3d10_effect_variable null_variable = {&d3d10_effect_variable_vtbl, + &null_local_buffer, &null_type}; +static struct d3d10_effect_variable null_scalar_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl, + &null_local_buffer, &null_type}; +static struct d3d10_effect_variable null_vector_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl, + &null_local_buffer, &null_type}; +static struct d3d10_effect_variable null_matrix_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl, + &null_local_buffer, &null_type}; +static struct d3d10_effect_variable null_string_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl, + &null_local_buffer, &null_type}; +static struct d3d10_effect_variable null_shader_resource_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl, + &null_local_buffer, &null_type}; +static struct d3d10_effect_variable null_render_target_view_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl, + &null_local_buffer, &null_type}; +static struct d3d10_effect_variable null_depth_stencil_view_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl, + &null_local_buffer, &null_type}; +static struct d3d10_effect_variable null_shader_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl, + &null_local_buffer, &null_type}; +static struct d3d10_effect_variable null_blend_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl, + &null_local_buffer, &null_type}; +static struct d3d10_effect_variable null_depth_stencil_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl, + &null_local_buffer, &null_type}; +static struct d3d10_effect_variable null_rasterizer_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl, + &null_local_buffer, &null_type}; +static struct d3d10_effect_variable null_sampler_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl, + &null_local_buffer, &null_type}; static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);