d3d10: Return D3D10_SVT_VOID instead of 0 from d3d10_variable_type().
This is the same value, but makes it more obvious where e.g. an "Unhandled basetype D3D10_SVT_VOID." message would come from.
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@ -363,7 +363,7 @@ static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object)
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case 21: return D3D10_SVT_SAMPLER;
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default:
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FIXME("Unknown variable type %#x.\n", t);
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return 0;
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return D3D10_SVT_VOID;
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}
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}
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else
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@ -376,7 +376,7 @@ static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object)
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case 4: return D3D10_SVT_BOOL;
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default:
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FIXME("Unknown variable type %#x.\n", t);
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return 0;
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return D3D10_SVT_VOID;
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}
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}
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}
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