d3d10: Release sampler state references in d3d10_effect_variable_destroy().

This commit is contained in:
Henri Verbeet 2014-02-14 10:50:21 +01:00 committed by Alexandre Julliard
parent 7c70f5434e
commit d3aba2d635
1 changed files with 5 additions and 0 deletions

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@ -2305,6 +2305,11 @@ static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
ID3D10RasterizerState_Release(v->u.state.object.rasterizer);
break;
case D3D10_SVT_SAMPLER:
if (v->u.state.object.sampler)
ID3D10SamplerState_Release(v->u.state.object.sampler);
break;
default:
break;
}