d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
This commit is contained in:
parent
ef47f8d336
commit
07b96240f1
|
@ -56,6 +56,7 @@ struct d3d10_effect_object
|
|||
struct d3d10_effect_pass *pass;
|
||||
enum d3d10_effect_object_type type;
|
||||
DWORD idx_offset;
|
||||
DWORD index;
|
||||
void *data;
|
||||
};
|
||||
|
||||
|
|
|
@ -906,7 +906,7 @@ static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, struct d3d10_
|
|||
static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data)
|
||||
{
|
||||
const char *data_ptr = NULL;
|
||||
DWORD offset, index;
|
||||
DWORD offset;
|
||||
enum d3d10_effect_object_operation operation;
|
||||
HRESULT hr;
|
||||
struct d3d10_effect *effect = o->pass->technique->effect;
|
||||
|
@ -914,8 +914,8 @@ static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr
|
|||
read_dword(ptr, &o->type);
|
||||
TRACE("Effect object is of type %#x.\n", o->type);
|
||||
|
||||
read_dword(ptr, &index);
|
||||
TRACE("Effect object index %#x.\n", index);
|
||||
read_dword(ptr, &o->index);
|
||||
TRACE("Effect object index %#x.\n", o->index);
|
||||
|
||||
read_dword(ptr, &operation);
|
||||
TRACE("Effect object operation %#x.\n", operation);
|
||||
|
@ -2379,9 +2379,40 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *ifa
|
|||
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
|
||||
D3D10_PASS_SHADER_DESC *desc)
|
||||
{
|
||||
FIXME("iface %p, desc %p stub!\n", iface, desc);
|
||||
struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
|
||||
unsigned int i;
|
||||
|
||||
return E_NOTIMPL;
|
||||
TRACE("iface %p, desc %p\n", iface, desc);
|
||||
|
||||
if (This == &null_pass)
|
||||
{
|
||||
WARN("Null pass specified\n");
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
if (!desc)
|
||||
{
|
||||
WARN("Invalid argument specified\n");
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
for (i = 0; i < This->object_count; ++i)
|
||||
{
|
||||
struct d3d10_effect_object *o = &This->objects[i];
|
||||
|
||||
if (o->type == D3D10_EOT_VERTEXSHADER)
|
||||
{
|
||||
desc->pShaderVariable = o->data;
|
||||
desc->ShaderIndex = o->index;
|
||||
return S_OK;
|
||||
}
|
||||
}
|
||||
|
||||
TRACE("Returning null_shader_variable\n");
|
||||
desc->pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable;
|
||||
desc->ShaderIndex = 0;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
|
||||
|
|
Loading…
Reference in New Issue