d3d10: Implement ID3D10EffectVariable::AsShaderResource().

This commit is contained in:
Rico Schüller 2009-10-27 20:10:48 +01:00 committed by Alexandre Julliard
parent 2c3674d6ce
commit fee2d53204
1 changed files with 7 additions and 2 deletions

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@ -2570,9 +2570,14 @@ static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variab
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
ID3D10EffectVariable *iface)
{
FIXME("iface %p stub!\n", iface);
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
return NULL;
TRACE("iface %p\n", iface);
if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl)
return (ID3D10EffectShaderResourceVariable *)This;
return (ID3D10EffectShaderResourceVariable *)&null_shader_resource_variable;
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(