d3d10: Make get_property_info() static.
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@ -981,7 +981,7 @@ static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, struct d3d10_
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return S_OK;
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}
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const struct d3d10_effect_state_property_info *get_property_info(UINT id)
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static const struct d3d10_effect_state_property_info *get_property_info(UINT id)
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{
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unsigned int i;
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