d3d10: Add ID3D10EffectShaderResourceVariableVtbl.

This commit is contained in:
Rico Schüller 2009-10-26 18:39:00 +01:00 committed by Alexandre Julliard
parent d7ad962854
commit d070923e69
1 changed files with 227 additions and 0 deletions

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@ -53,6 +53,7 @@ static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_
static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl;
static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl;
static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl;
static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl;
static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl;
static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl;
static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl;
@ -84,6 +85,9 @@ static struct d3d10_effect_variable null_matrix_variable =
static struct d3d10_effect_variable null_string_variable =
{(ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl, &null_local_buffer,
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
static struct d3d10_effect_variable null_shader_resource_variable =
{(ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl, &null_local_buffer,
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
static struct d3d10_effect_variable null_blend_variable =
{(ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl, &null_local_buffer,
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
@ -3880,6 +3884,229 @@ static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_
/* ID3D10EffectVariable methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable *iface)
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_shader_resource_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetType(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetDesc(
ID3D10EffectShaderResourceVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
{
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByIndex(
ID3D10EffectShaderResourceVariable *iface, UINT index)
{
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByName(
ID3D10EffectShaderResourceVariable *iface, LPCSTR name)
{
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByIndex(
ID3D10EffectShaderResourceVariable *iface, UINT index)
{
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByName(
ID3D10EffectShaderResourceVariable *iface, LPCSTR name)
{
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberBySemantic(
ID3D10EffectShaderResourceVariable *iface, LPCSTR semantic)
{
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetElement(
ID3D10EffectShaderResourceVariable *iface, UINT index)
{
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetParentConstantBuffer(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsScalar(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsVector(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsMatrix(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsString(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShaderResource(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRenderTargetView(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencilView(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsConstantBuffer(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShader(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsBlend(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencil(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRasterizer(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsSampler(
ID3D10EffectShaderResourceVariable *iface)
{
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetRawValue(
ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetRawValue(
ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
/* ID3D10EffectShaderResourceVariable methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResource(
ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView *resource)
{
FIXME("iface %p, resource %p stub!\n", iface, resource);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResource(
ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resource)
{
FIXME("iface %p, resource %p stub!\n", iface, resource);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResourceArray(
ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count)
{
FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResourceArray(
ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count)
{
FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count);
return E_NOTIMPL;
}
static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_shader_resource_variable_IsValid,
d3d10_effect_shader_resource_variable_GetType,
d3d10_effect_shader_resource_variable_GetDesc,
d3d10_effect_shader_resource_variable_GetAnnotationByIndex,
d3d10_effect_shader_resource_variable_GetAnnotationByName,
d3d10_effect_shader_resource_variable_GetMemberByIndex,
d3d10_effect_shader_resource_variable_GetMemberByName,
d3d10_effect_shader_resource_variable_GetMemberBySemantic,
d3d10_effect_shader_resource_variable_GetElement,
d3d10_effect_shader_resource_variable_GetParentConstantBuffer,
d3d10_effect_shader_resource_variable_AsScalar,
d3d10_effect_shader_resource_variable_AsVector,
d3d10_effect_shader_resource_variable_AsMatrix,
d3d10_effect_shader_resource_variable_AsString,
d3d10_effect_shader_resource_variable_AsShaderResource,
d3d10_effect_shader_resource_variable_AsRenderTargetView,
d3d10_effect_shader_resource_variable_AsDepthStencilView,
d3d10_effect_shader_resource_variable_AsConstantBuffer,
d3d10_effect_shader_resource_variable_AsShader,
d3d10_effect_shader_resource_variable_AsBlend,
d3d10_effect_shader_resource_variable_AsDepthStencil,
d3d10_effect_shader_resource_variable_AsRasterizer,
d3d10_effect_shader_resource_variable_AsSampler,
d3d10_effect_shader_resource_variable_SetRawValue,
d3d10_effect_shader_resource_variable_GetRawValue,
/* ID3D10EffectShaderResourceVariable methods */
d3d10_effect_shader_resource_variable_SetResource,
d3d10_effect_shader_resource_variable_GetResource,
d3d10_effect_shader_resource_variable_SetResourceArray,
d3d10_effect_shader_resource_variable_GetResourceArray,
};
/* ID3D10EffectVariable methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable *iface)
{
TRACE("iface %p\n", iface);