d3d10: Move private effect functions to effect.c.
Signed-off-by: Connor McAdams <conmanx360@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
c173a650e1
commit
b44d6c25b2
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@ -42,8 +42,6 @@
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/* TRACE helper functions */
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const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN;
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const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
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const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
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const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t) DECLSPEC_HIDDEN;
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enum d3d10_effect_object_type
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@ -269,36 +267,4 @@ HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T d
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HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
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unsigned int flags, D3D_FEATURE_LEVEL feature_level, ID3D10Device **device);
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#define MAKE_TAG(ch0, ch1, ch2, ch3) \
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((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
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((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
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#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
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#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
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#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
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#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
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#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
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HRESULT parse_dxbc(const char *data, SIZE_T data_size,
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HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
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static inline void read_dword(const char **ptr, DWORD *d)
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{
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memcpy(d, *ptr, sizeof(*d));
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*ptr += sizeof(*d);
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}
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static inline void write_dword(char **ptr, DWORD d)
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{
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memcpy(*ptr, &d, sizeof(d));
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*ptr += sizeof(d);
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}
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static inline BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
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{
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return !count || (data_size - offset) / count >= size;
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}
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void skip_dword_unknown(const char *location, const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
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void write_dword_unknown(char **ptr, DWORD d) DECLSPEC_HIDDEN;
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#endif /* __WINE_D3D10_PRIVATE_H */
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@ -24,6 +24,15 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
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#define MAKE_TAG(ch0, ch1, ch2, ch3) \
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((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
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((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
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#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
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#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
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#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
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#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
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#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
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#define D3D10_FX10_TYPE_COLUMN_SHIFT 11
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#define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
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@ -241,6 +250,183 @@ static const struct d3d10_effect_state_storage_info d3d10_effect_state_storage_i
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{D3D10_SVT_SAMPLER, sizeof(default_sampler_desc), &default_sampler_desc },
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};
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#define WINE_D3D10_TO_STR(x) case x: return #x
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static const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c)
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{
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switch (c)
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{
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WINE_D3D10_TO_STR(D3D10_SVC_SCALAR);
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WINE_D3D10_TO_STR(D3D10_SVC_VECTOR);
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WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_ROWS);
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WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_COLUMNS);
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WINE_D3D10_TO_STR(D3D10_SVC_OBJECT);
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WINE_D3D10_TO_STR(D3D10_SVC_STRUCT);
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default:
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FIXME("Unrecognised D3D10_SHADER_VARIABLE_CLASS %#x.\n", c);
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return "unrecognised";
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}
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}
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static const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t)
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{
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switch (t)
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{
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WINE_D3D10_TO_STR(D3D10_SVT_VOID);
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WINE_D3D10_TO_STR(D3D10_SVT_BOOL);
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WINE_D3D10_TO_STR(D3D10_SVT_INT);
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WINE_D3D10_TO_STR(D3D10_SVT_FLOAT);
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WINE_D3D10_TO_STR(D3D10_SVT_STRING);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1D);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2D);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE3D);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBE);
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WINE_D3D10_TO_STR(D3D10_SVT_SAMPLER);
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WINE_D3D10_TO_STR(D3D10_SVT_PIXELSHADER);
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WINE_D3D10_TO_STR(D3D10_SVT_VERTEXSHADER);
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WINE_D3D10_TO_STR(D3D10_SVT_UINT);
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WINE_D3D10_TO_STR(D3D10_SVT_UINT8);
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WINE_D3D10_TO_STR(D3D10_SVT_GEOMETRYSHADER);
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WINE_D3D10_TO_STR(D3D10_SVT_RASTERIZER);
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WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCIL);
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WINE_D3D10_TO_STR(D3D10_SVT_BLEND);
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WINE_D3D10_TO_STR(D3D10_SVT_BUFFER);
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WINE_D3D10_TO_STR(D3D10_SVT_CBUFFER);
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WINE_D3D10_TO_STR(D3D10_SVT_TBUFFER);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1DARRAY);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DARRAY);
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WINE_D3D10_TO_STR(D3D10_SVT_RENDERTARGETVIEW);
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WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCILVIEW);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMS);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMSARRAY);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBEARRAY);
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default:
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FIXME("Unrecognised D3D10_SHADER_VARIABLE_TYPE %#x.\n", t);
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return "unrecognised";
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}
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}
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#undef WINE_D3D10_TO_STR
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static void read_dword(const char **ptr, DWORD *d)
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{
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memcpy(d, *ptr, sizeof(*d));
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*ptr += sizeof(*d);
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}
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static void write_dword(char **ptr, DWORD d)
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{
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memcpy(*ptr, &d, sizeof(d));
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*ptr += sizeof(d);
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}
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static BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
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{
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return !count || (data_size - offset) / count >= size;
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}
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static void skip_dword_unknown(const char *location, const char **ptr, unsigned int count)
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{
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unsigned int i;
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DWORD d;
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FIXME("Skipping %u unknown DWORDs (%s):\n", count, location);
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for (i = 0; i < count; ++i)
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{
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read_dword(ptr, &d);
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FIXME("\t0x%08x\n", d);
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}
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}
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static void write_dword_unknown(char **ptr, DWORD d)
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{
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FIXME("Writing unknown DWORD 0x%08x\n", d);
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write_dword(ptr, d);
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}
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static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
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HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
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{
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const char *ptr = data;
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HRESULT hr = S_OK;
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DWORD chunk_count;
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DWORD total_size;
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unsigned int i;
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DWORD version;
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DWORD tag;
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if (!data)
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{
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WARN("No data supplied.\n");
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return E_FAIL;
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}
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read_dword(&ptr, &tag);
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TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
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if (tag != TAG_DXBC)
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{
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WARN("Wrong tag.\n");
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return E_FAIL;
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}
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skip_dword_unknown("DXBC checksum", &ptr, 4);
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read_dword(&ptr, &version);
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TRACE("version: %#x.\n", version);
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if (version != 0x00000001)
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{
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WARN("Got unexpected DXBC version %#x.\n", version);
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return E_FAIL;
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}
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read_dword(&ptr, &total_size);
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TRACE("total size: %#x\n", total_size);
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if (data_size != total_size)
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{
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WARN("Wrong size supplied.\n");
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return E_FAIL;
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}
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read_dword(&ptr, &chunk_count);
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TRACE("chunk count: %#x\n", chunk_count);
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for (i = 0; i < chunk_count; ++i)
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{
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DWORD chunk_tag, chunk_size;
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const char *chunk_ptr;
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DWORD chunk_offset;
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read_dword(&ptr, &chunk_offset);
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TRACE("chunk %u at offset %#x\n", i, chunk_offset);
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if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(DWORD), data_size))
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{
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WARN("Invalid chunk offset %#x (data size %#lx).\n", chunk_offset, data_size);
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return E_FAIL;
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}
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chunk_ptr = data + chunk_offset;
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read_dword(&chunk_ptr, &chunk_tag);
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read_dword(&chunk_ptr, &chunk_size);
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if (!require_space(chunk_ptr - data, 1, chunk_size, data_size))
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{
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WARN("Invalid chunk size %#x (data size %#lx, chunk offset %#x).\n",
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chunk_size, data_size, chunk_offset);
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return E_FAIL;
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}
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if (FAILED(hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx)))
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break;
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}
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return hr;
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}
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static BOOL fx10_get_string(const char *data, size_t data_size, DWORD offset, const char **s, size_t *l)
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{
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size_t len, max_len;
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@ -38,61 +38,6 @@ const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
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}
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}
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const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c)
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{
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switch (c)
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{
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WINE_D3D10_TO_STR(D3D10_SVC_SCALAR);
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WINE_D3D10_TO_STR(D3D10_SVC_VECTOR);
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WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_ROWS);
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WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_COLUMNS);
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WINE_D3D10_TO_STR(D3D10_SVC_OBJECT);
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WINE_D3D10_TO_STR(D3D10_SVC_STRUCT);
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default:
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FIXME("Unrecognized D3D10_SHADER_VARIABLE_CLASS %#x.\n", c);
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return "unrecognized";
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}
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}
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const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t)
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{
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switch (t)
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{
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WINE_D3D10_TO_STR(D3D10_SVT_VOID);
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WINE_D3D10_TO_STR(D3D10_SVT_BOOL);
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WINE_D3D10_TO_STR(D3D10_SVT_INT);
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WINE_D3D10_TO_STR(D3D10_SVT_FLOAT);
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WINE_D3D10_TO_STR(D3D10_SVT_STRING);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1D);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2D);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE3D);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBE);
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WINE_D3D10_TO_STR(D3D10_SVT_SAMPLER);
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WINE_D3D10_TO_STR(D3D10_SVT_PIXELSHADER);
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WINE_D3D10_TO_STR(D3D10_SVT_VERTEXSHADER);
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WINE_D3D10_TO_STR(D3D10_SVT_UINT);
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WINE_D3D10_TO_STR(D3D10_SVT_UINT8);
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WINE_D3D10_TO_STR(D3D10_SVT_GEOMETRYSHADER);
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WINE_D3D10_TO_STR(D3D10_SVT_RASTERIZER);
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WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCIL);
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WINE_D3D10_TO_STR(D3D10_SVT_BLEND);
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WINE_D3D10_TO_STR(D3D10_SVT_BUFFER);
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WINE_D3D10_TO_STR(D3D10_SVT_CBUFFER);
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WINE_D3D10_TO_STR(D3D10_SVT_TBUFFER);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1DARRAY);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DARRAY);
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WINE_D3D10_TO_STR(D3D10_SVT_RENDERTARGETVIEW);
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WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCILVIEW);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMS);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMSARRAY);
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WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBEARRAY);
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default:
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FIXME("Unrecognized D3D10_SHADER_VARIABLE_TYPE %#x.\n", t);
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return "unrecognized";
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}
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}
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const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t)
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{
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switch (t)
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@ -128,104 +73,3 @@ const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t)
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}
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#undef WINE_D3D10_TO_STR
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void skip_dword_unknown(const char *location, const char **ptr, unsigned int count)
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{
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unsigned int i;
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DWORD d;
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FIXME("Skipping %u unknown DWORDs (%s):\n", count, location);
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for (i = 0; i < count; ++i)
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{
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read_dword(ptr, &d);
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FIXME("\t0x%08x\n", d);
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}
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}
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void write_dword_unknown(char **ptr, DWORD d)
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{
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FIXME("Writing unknown DWORD 0x%08x\n", d);
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write_dword(ptr, d);
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}
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HRESULT parse_dxbc(const char *data, SIZE_T data_size,
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HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
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{
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const char *ptr = data;
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HRESULT hr = S_OK;
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DWORD chunk_count;
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DWORD total_size;
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unsigned int i;
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DWORD version;
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DWORD tag;
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if (!data)
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{
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WARN("No data supplied.\n");
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return E_FAIL;
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}
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read_dword(&ptr, &tag);
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TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
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if (tag != TAG_DXBC)
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{
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WARN("Wrong tag.\n");
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return E_FAIL;
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}
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/* checksum? */
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skip_dword_unknown("DXBC header", &ptr, 4);
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read_dword(&ptr, &version);
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TRACE("version: %#x.\n", version);
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if (version != 0x00000001)
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{
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WARN("Got unexpected DXBC version %#x.\n", version);
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return E_FAIL;
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}
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read_dword(&ptr, &total_size);
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TRACE("total size: %#x\n", total_size);
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if (data_size != total_size)
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{
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WARN("Wrong size supplied.\n");
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return E_FAIL;
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}
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read_dword(&ptr, &chunk_count);
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TRACE("chunk count: %#x\n", chunk_count);
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for (i = 0; i < chunk_count; ++i)
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{
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DWORD chunk_tag, chunk_size;
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const char *chunk_ptr;
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DWORD chunk_offset;
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read_dword(&ptr, &chunk_offset);
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TRACE("chunk %u at offset %#x\n", i, chunk_offset);
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if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(DWORD), data_size))
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{
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WARN("Invalid chunk offset %#x (data size %#lx).\n", chunk_offset, data_size);
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return E_FAIL;
|
||||
}
|
||||
|
||||
chunk_ptr = data + chunk_offset;
|
||||
|
||||
read_dword(&chunk_ptr, &chunk_tag);
|
||||
read_dword(&chunk_ptr, &chunk_size);
|
||||
|
||||
if (!require_space(chunk_ptr - data, 1, chunk_size, data_size))
|
||||
{
|
||||
WARN("Invalid chunk size %#x (data size %#lx, chunk offset %#x).\n", chunk_size, data_size, chunk_offset);
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
|
||||
if (FAILED(hr)) break;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue