d3d10: Parse semantic in parse_fx10_local_variable().

This commit is contained in:
Rico Schüller 2010-05-05 19:00:44 +02:00 committed by Alexandre Julliard
parent 35c6beeba2
commit be3c8db22c
1 changed files with 12 additions and 1 deletions

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@ -1284,11 +1284,22 @@ static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const
{
unsigned int i;
HRESULT hr;
DWORD offset;
hr = parse_fx10_variable_head(v, ptr, data);
if (FAILED(hr)) return hr;
skip_dword_unknown(ptr, 2);
read_dword(ptr, &offset);
TRACE("Variable semantic at offset %#x.\n", offset);
if (!copy_name(data + offset, &v->semantic))
{
ERR("Failed to copy semantic.\n");
return E_OUTOFMEMORY;
}
TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
skip_dword_unknown(ptr, 1);
switch (v->type->basetype)
{