d3d10: Implement D3D10StateBlockMaskEnableAll().

This commit is contained in:
Henri Verbeet 2011-11-15 21:18:26 +01:00 committed by Alexandre Julliard
parent 5ffa2aba23
commit be7122034f
4 changed files with 22 additions and 1 deletions

View File

@ -22,7 +22,7 @@
@ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr)
@ stdcall D3D10StateBlockMaskDisableAll(ptr)
@ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long)
@ stub D3D10StateBlockMaskEnableAll
@ stdcall D3D10StateBlockMaskEnableAll(ptr)
@ stub D3D10StateBlockMaskEnableCapture
@ stub D3D10StateBlockMaskGetSetting
@ stub D3D10StateBlockMaskIntersect

View File

@ -284,3 +284,15 @@ HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask,
return E_INVALIDARG;
}
}
HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mask)
{
TRACE("mask %p.\n", mask);
if (!mask)
return E_INVALIDARG;
memset(mask, 0xff, sizeof(*mask));
return S_OK;
}

View File

@ -123,6 +123,14 @@ static void test_stateblock_mask(void)
hr = D3D10StateBlockMaskDisableAll(NULL);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
memset(&result, 0, sizeof(result));
hr = D3D10StateBlockMaskEnableAll(&result);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableAll failed, hr %#x.\n", hr);
ok(result.VS == 0xff, "Got unexpected result.VS %#x.\n", result.VS);
ok(result.Predication == 0xff, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskEnableAll(NULL);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
result.VS = 0xff;
hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 1);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr);

View File

@ -837,6 +837,7 @@ HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x,
HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *mask);
HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask,
D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count);
HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mask);
#ifdef __cplusplus
}